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Lecture 4: Project Management (Continuation) Dr. Taysir Hassan Abdel Hamid November 3, 2013.

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Presentation on theme: "Lecture 4: Project Management (Continuation) Dr. Taysir Hassan Abdel Hamid November 3, 2013."— Presentation transcript:

1 Lecture 4: Project Management (Continuation) Dr. Taysir Hassan Abdel Hamid November 3, 2013

2 Four Key Steps in Managing Projects 1.Identifying project size 2.Creating and managing the workplan 3.Staffing the project 4.Coordinating project activities

3 1. IDENTIFYING PROJECT SIZE

4 Project Manager’s Balancing Act Project Management involves making trade-offs… Project Size Project Cost Project Time Modifying one element requires adjusting the others

5 Project Time Estimation Using the Function Point Approach

6 Function Point Is a measure of program size that is based on the number and complexity of inputs, outputs, queries, files, and program interfaces. In addition to measuring output, Function Point Analysis is extremely useful in: – Estimating projects, – Managing change of scope, – Measuring productivity, and – Communicating functional requirements.

7 Calculate Function Points Step 4- Calculate Total Adjusted Function Points (TAFP): Total Adjusted Function Points (TAFP) = Adjusted Project Complexity * TUFP Processing Complexity (PC):__7______ (From Step 2) Adjusted Processing Complexity (PCA) =0.65 + (0.01 * __7_ ) Total Adjusted Function Points:_0.72 * _338_ = 243 (TUFP -- From Step 1)

8 Converting Function Points to Lines of Code Source: Capers Jones, Software Productivity Research Language Lines of Codes per Function Point C COBOL JAVA C++ Turbo Pascal Visual Basic PowerBuilder HTML Packages (e.g., Access, Excel) 130 110 55 50 30 15 10-40

9 Converting Function Points to Lines of Code Calculate the lines of codes: Total Lines of Codes = Function points * Lines of code per function point in the chosen language Example: If you chose C, then 243 function Points times 130 lines of code = 31,590 total lines of code

10 Function Point Estimation Step Two – Estimate Effort Required Function of size and production rate: Effort is a function of the system size combined with production rates (how much work someone can complete in a given time). (Effort in= 1.4 * thousands-of-lines-of-code Person Months) Example: If LOC = 10000 Then... Effort =(1.4 * 10)= 14 Person Months

11 Examples For small to moderate-size business software projects (i.e., 100,000 lines of code and 10 or fewer programmers), the model is: effort (in person-months) = 1.4 * thousands of lines of code For example, let’s suppose that we were going to develop a business software system requiring 10,000 lines of code. This project would typically take 14 person-months of effort.

12 Examples of tools computing lines of code for different programming languages: 1.CCC – “free” for C++ and Java 2.CLOC – “free” for C++, COBOL, Fortran, Java, Javascript, Lisp, Perl, PHP, Python, Ruby, SQL 3.NDepend – “free” for C++, Java

13 Function Point Estimation Step Three - Schedule Time Rule of thumb for estimation Schedule Time (months) = 3.0 * person-months (1/3 is the exponent) Example: Effort = 14 person-month Schedule time =3.0*14^1/3=7.2 months

14 This equation is widely used, although the specific numbers vary (e.g., some estimators may use 3.5 or 2.5 instead of 3.0).

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16 Estimation tips Allow time for the estimate Use data from previous projects Use developer-based estimates Estimate by walk-through Estimate by categories Estimate at a low-level of detail Don’t omit common tasks Use software estimation tools Use several different techniques, and compare the results Change estimation practices as the project progresses

17 2. CREATING AND MANAGING THE WORK PLAN

18 A Workplan Example

19 To create a workplan The project manager identifies the tasks that need to be accomplished and determines how long each one will take. Then the tasks are organized within a work breakdown structure.

20 Remember that the overall objectives for the system were recorded on the system request, and the project manager’s job is to identify all the tasks that will be needed to accomplish those objectives. The methodology that seems most appropriate for the project provides a list of steps and deliverables.

21 Identifying Tasks Methodology –Using standard list of tasks Top-down approach –Identify highest level tasks –Break them into increasingly smaller units –Organize into work breakdown structure

22 Project Workplan List of all tasks in the work breakdown structure, plus Duration of task Current task status Task dependencies Milestone (dates): Key milestones, or important dates, are also identified on the work plan

23 Open/Complete

24 Margins of Error in Cost and Time Estimates

25 Managing Scope Scope creep JAD and prototyping Formal change approval Defer additional requirements as future system enhancements

26 Timeboxing Fixed deadline Reduced functionality, if necessary Fewer “finishing touches”

27 Timeboxing Steps 1.Set delivery date –Deadline should not be impossible –Should be set by development group 2.Prioritize features by importance 3.Build the system core 4.Postpone unfinished functionality 5.Deliver the system with core functionality 6.Repeat steps 3-5 to add refinements and enhancements

28 Tracking Project Tasks Gantt Chart –Bar chart format –Useful to monitor project status at any point in time PERT Chart –Flowchart format –Illustrate task dependencies and critical path

29 Tracking Tasks Using Gantt Chart Task Week 2 3 4 5 6 7 8 9 10 11 12 13

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33 PERT Example

34 3. STAFFING THE PROJECT

35 Staffing the project Determining how many people should be assigned to the project, Matching people’s skills with the needs of the project Motivating them to meet the project’s objectives, Minimizing project team conflict that will occur over time.

36 The deliverable for this part of project management is a staffing plan, which describes: –the number and kinds of people who will work on the project, –the overall reporting structure, –the project charter, which describes the project’s objectives and rules.

37 Staffing Attributes Staffing levels will change over a project’s lifetime Adding staff may add more overhead than additional labor Using teams of 8-10 reporting in a hierarchical structure can reduce complexity

38 Increasing Complexity with Larger Teams

39 Key Definitions The staffing plan describes the kinds of people working on the project The project charter describes the project’s objectives and rules A functional lead manages a group of analysts A technical lead oversees progress of programmers and technical staff members

40 Reporting Structure

41 Motivation Use monetary rewards cautiously Use intrinsic rewards –Recognition –Achievement –The work itself –Responsibility –Advancement –Chance to learn new skills

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43 Handling Conflict Clearly define project plans Recognize project importance to organization Project charter listing norms and groundrules Develop schedule commitments ahead of time Forecast other priorities and their possible impact on the project

44 4. COORDINATING PROJECT ACTIVITIES

45 CASE Tools Planning Analysis Design Implementation Upper CASELower CASE Integrated CASE (I-CASE)

46 Procedural Metadata Logic DiagramsScreen Designs CASE Repository CASE Components

47 Standards Examples –Formal rules for naming files –Forms indicating goals reached –Programming guidelines

48 Types of Standards

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50 Managing Risk Risk assessment Actions to reduce risk Revised assessment

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52 Classic Mistakes Overly optimistic schedule Failing to monitor schedule Failing to update schedule Adding people to a late project

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54 Summary Project management is critical to successful development of new systems Project management involves planning, controlling and reporting on time, labor, and costs.

55 Copyright © 2012 John Wiley & Sons, Inc. All rights reserved. Reproduction or translation of this work beyond that permitted in Section 117 of the 1976 United States Copyright Act without the express written permission of the copyright owner is unlawful. Request for further information should be addressed to the Permissions Department, John Wiley & Sons, Inc. The purchaser may make back-up copies for his/her own use only and not for redistribution or resale. The Publisher assumes no responsibility for errors, omissions, or damages, caused by the use of these programs or from the use of the information contained herein.


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