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Published byJustina Rich Modified over 9 years ago
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CHAMPS: Implementation
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Tier 1: 80-85% Universal Prevention Early Stage Problem Solving Tier 2: 5-10% Tier 3: 1-5% RTII Framework Champs Olweus Classroom Management 3-5 SW Expectations Behavior Matrix/Rules
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Remember that the multiple tiers of support refer to our SUPPORT not Students. Reading Comprehension Anger Managemen t Computation Attendance
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When Structuring the Classroom Think about: –How you like to work –Level of structure your students need ASK YOURSELF....WHAT KIND OF STRUCTURE SHOULD MY CLASSROOM HAVE? –HIGH –MEDIUM –LOW
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CHAMPS Designed to help you: –Fine tune or –Develop a Classroom Management Plan Components of the Plan –Guidelines for Success ( I am GREAT) –Routines/Procedures (CHAMPS) –Transitions (CHAMPS) –Correction procedures FOCUSES ON POSITIVE, PROACTIVE and INSTRUCTIONAL!
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How do we implement CHAMPS? S tructure your classroom for success. Teach students how to be successful in you classroom/school. O bserve student behavior. I nteract positively. C orrect fluently. Be STOIC
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CHAMPS I am GREAT Classroom Rules –Great –Respectful Hands and feet to self –EncouragingUse kind words –Act Responsibly Have materials ready –Think before actingStop, wait, think, act……
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CHAMPS Conversation – Can students talk to each other? Help – How do students get their questions answered? How do they get your attention? Activity – What is the task or objective? What is the end product? Movement – Can students move about? Participation – What does the expected student behavior look like and sound like? How do students show that they are fully participating? Success – If students follow the CHAMPS expectations, they will be successful. FOR ROUTINES AND TRANSITIONS....
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Teach Expectations T Chart Guidelines for Success Rules in Unique Settings Classrooms Bathrooms Hallways Looks LikeSounds Like
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Observe CHAMPS in action... SCAN and MOVE Use data to monitor and evaluate your current classroom management plan –7 tools in CHAMPS book Daily Reality Rating Scale Ratio of Interactions Monitoring Form
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Interact Positively Provide a High Ratio of Positive Interactions –4 to 1 for everyone Increase non-contingent attention –Focus on students who received negative attention recently –Cannot interrupt instruction Make a lot of deposits
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Provide Positive Feedback –Accurate –Specific and descriptive –Contingent –Age-appropriate –Immediate –Given in a manner that fits your style Provide Intermittent Celebrations Interact Positively
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Motivation Behavior that is motivated = Behavior that is repeated A person’s motivation toward a behavior or task is probably a mix of intrinsic and extrinsic motivation Motivation= Expectancy x Value
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Rewards--FAQs Shouldn’t students work without needing rewards? Isn’t rewarding behavior the same as bribery? Won’t students get hooked on the rewards? Isn’t intrinsic motivation better? Will giving students rewards reduce their intrinsic motivation?
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Examples of Classwide Motivation Systems
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Whole Class Points Time Interval or Intermittent 3 points—No disruptions/everyone worked hard 2 points—No disruptions 1 point—Only a few disruptions 0 points—Too many disruptions Can use a Chart Moves to track points to keep student interest!
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Economic Simulation Create a mini-economy in your classroom Simple system used as response cost—start with a total amount of dollars...deduct for misbehavior. Simple system to earn dollars for appropriate behaviors....monitor on a behavior card. Need to establish a store to purchase items/special privileges. Figuring out the economy may take some extra effort!
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Reinforcement Based on Reducing Misbehavior Collect baseline data for 5 days...find the average number of behavior infractions Create a chart to monitor misbehavior. Establish a group reward to work toward and a daily goal. Award group points or moves when the group beats their goal. Good for group where many different students in the class exhibit a wide variety of misbehaviors.
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Classroom (Group) Contingencies The Good Behavior Game Method: Randomly divide into two or more teams. The team that demonstrates the fewest number of the target behavior will be reinforced. Divide class into equal strength halves Record a point for each time the unwanted behavior (or the desired behavior) is observed
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Classroom (Group) Contingencies Method: Set a criteria for number of points. Any team with less than (more than) __ points wins Encourages competition among teams; can be made into non-competitive game An opportunity to teach teamwork! The Good Behavior Game
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Lottery Tickets Identify the ticket / token. Distribute to individual students as appropriate classroom behaviors are demonstrated. Draw tickets at a predetermined time for a variety of rewards. Can count the tickets at the end of the week and award the group the bonus points.... When they earn 2,000 bonus points the group earns a class reward!
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100 Squares 123X5 X78X10 111213XX 16X18X20 212223X25 Create a grid with 100 squares Obtain two containers to keep numbers in Place the numbers 1-100 in one container (on slips of paper or popsicle sticks) Catch the group being good! Have a student draw a number and place an x on that number. Shoot for catching the group doing well at least 10 times each day. Expand your grid after the group is rewarded 6-8 times.
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Group Contingency... YES – NO Bag Works on premise of: “Catching them being Good” Each time teacher observes a student engaging in appropriate behavior puts a “yes” in bag Total is calculated at end of designated time If meet the # requirement all get rewarded Bill Jenson
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What if you don’t? Redirection Get a warning Move your seat Written apology Call home Parent – Teacher conference Office Referral Serious Clause: __________________ What if you do? Verbal Praise Positive phone call home Lottery Drawing Chart Move Mystery Motivator “What If” Chart?
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Classroom (Group) Contingencies Beat Your Own Best Score Purpose: To increase fluency for academics or behavior Examples: Math worksheet: number of problems correct in one minute: Grade immediately, record score, very reinforcing Middle School posted the number of times there was a disruption in the hall and tried to “beat” this score.
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Think-Pair-Share Describe a classwide motivation system that you are using or have used in the past What worked well? What hurdles did you encounter?
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Effective Incentive Formula I = Immediately F = Frequently E = Eye Contact E = Enthusiasm D = Describe the behavior A = Anticipation V(2) =Variety and Variability
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Respond to Misbehavior avoid reacting...
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Contact Information Carrie Frohnapfel carrie.frohnapfel@aiu3.net (412)394-4593
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