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Published byDorcas Whitehead Modified over 9 years ago
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Creating Scalable and Dynamic Graphics for World in conflict
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Rodrigo Cortes Lead Artist for World in Conflict 9 years experience in the games industry Worked as 3D artist, level designer, animator, concept artist Previous titles Deathrow (Xbox), XIII (Xbox), Ground Control II (PC) Works mainly on new concepts Lead Artist for World in Conflict 9 years experience in the games industry Worked as 3D artist, level designer, animator, concept artist Previous titles Deathrow (Xbox), XIII (Xbox), Ground Control II (PC) Works mainly on new concepts
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Introduction movie
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Screenshot movie
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Environments
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Design challenges Hundreds of units on-screen
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Design challenges FPS-like quality units up close
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Design challenges Recognizable from far away
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Design challenges Fully 3D RTS Camera
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WicED Terrain tech Texturing 8-16k textures Proping Scripting Terrain tech Texturing 8-16k textures Proping Scripting
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WicED movie
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Showbox Working with props, characters, particles, etc. Extensive pipeline Built around Lightwave/modo format Working with props, characters, particles, etc. Extensive pipeline Built around Lightwave/modo format
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Showbox – Units Movie will be here! 2 min duration
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Showbox – Houses Movie will be here! 2.5 min duration
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Asset control Propdump – godsent!
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Team Art team grew from 8 to 24 during the project 75% of the art team had never worked professionally before Outsourcing – or lack of Art team grew from 8 to 24 during the project 75% of the art team had never worked professionally before Outsourcing – or lack of
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Team Responsibility over your own tasks No ordered overtime Trust on inexperienced people – you will be surprised! Can only be successful with Senior staff Responsibility over your own tasks No ordered overtime Trust on inexperienced people – you will be surprised! Can only be successful with Senior staff
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Project Iterative process Implement fast Test extensively Evaluate Keep what works Don’t be afraid throw stuff out And Polish, polish, polish Iterative process Implement fast Test extensively Evaluate Keep what works Don’t be afraid throw stuff out And Polish, polish, polish
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Movie will be here! 4 min duration Iteration
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Project Living workspace Singleplayer scope changed Last minute features Destructible terrain DX 10 Phone Calls/Preludes Living workspace Singleplayer scope changed Last minute features Destructible terrain DX 10 Phone Calls/Preludes
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Conclusions Iteration Outsourcing Responsibility New team Be ready for change! Iteration Outsourcing Responsibility New team Be ready for change!
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Q&A Thank you for listening! rodrigoc@massive.se Thank you for listening! rodrigoc@massive.se
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