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COMP150 Game Design LESSON #6: Digital Playtesting & Introduction to 2D and 3D Art Asset Production.

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Presentation on theme: "COMP150 Game Design LESSON #6: Digital Playtesting & Introduction to 2D and 3D Art Asset Production."— Presentation transcript:

1 COMP150 Game Design LESSON #6: Digital Playtesting & Introduction to 2D and 3D Art Asset Production

2 TODAY: 1. Digital Prototype Testing/Sharing. 2. Introduction to 2D Asset Production: Adobe Photoshop for Painting and Photo Manipulation 3. Introduction to 3D Asset Production: Autodesk Maya for basic 3D Object Modeling.

3 DIGITAL PLAYTESTING SET UP (10 minutes): 1.Teams Choose Tables 2.Set up game digital prototype on 3 laptops. 3.Decide initial Observers (1-2) and Players. 4.Discuss: 1-3 points/instructions to share with visiting players? Write them down!

4 DIGITAL PLAYTESTING PLAYTEST ROUND #1 (20 minutes): 1.Observers stay to manage playtest, Players find other games to play. 2.If team chose 1-3 instructions, give them. 3.Players attempt to play prototype (5-10 min). Observers take notes! 4.Players fill out questionnaire (5 minutes). 5.Time permitting, discuss answers.

5 DIGITAL PLAYTESTING PLAYTEST ROUND #2 (20 minutes): 1.Switch roles: new Observers to stay and manage playtest, new Players find other games to play. 2.If team chose 1-3 instructions, give them. 3.Players attempt to play prototype (5-10 min). Observers take notes! 4.Players fill out questionnaire (5 minutes). 5.Time permitting, discuss answers.

6 DIGITAL PLAYTESTING TEAM MEETING (20 minutes): 1.Convene at your team table to discuss observations and questionnaire answers. 2.Discuss Production goals for the next week (next top priority Backlog items, potentially influenced by tester experience/ observations) and divide work equitably.

7 PART 2: Digital Art Production 1.Adobe Photoshop (monthly charge, available in 122). Use a tablet (department has 15 Huon tablets/pens, also recommend Wacom Bamboo). 2 character sprites, background art, and VFX sprites: painting and photo manipulation. Also consider Sai or Gimp. 2.Autodesk Maya (free with.edu email at students.autodesk.com). Character, prop, environment modeling, surfacing, and animation.

8 Photoshop: 2D Art Production Color Scripts: Choose a Palette

9 Photoshop: 2D Art Production Color Scripts: Characters, Environment, VFX

10 Photoshop: 2D Art Production Drawing and Painting! 1.New file: 12”x12”, 72ppi 2.New Layer #1: [b] for brush, shrink with “[“, draw a quick/silly character. 3.Open 1_ColorScripts.PNG for color reference. 4.New Layer #2 (above): hold [Alt] to pick colors, paint 5-10 colors in a corner for a palette. 5.New Layer #3 (below): Paint Bucket fill with medium color. Paint skin and clothing colors, highlights and shadows with brush (make larger with “]”). Use 30% opacity with [Alt] color picking to blend.

11 Photoshop: 2D Art Production Blending Modes: Change Saturation to Control Focus 1.Open 2_DullPhoto.png. 2.[Ctrl]+[j] to duplicate layer. 3.Set Blending Mode to Overlay. 4.Set Opacity to 60%.

12 Photoshop: 2D Art Production Photo Manipulation: Copy/Paste, Clone Stamp, adjust Hue/Saturation, Edit/Transform

13 Maya: 3D Art Production: Interface

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15 Maya: 3D Art Production: Channel Box

16 Maya: 3D Art Production: Modeling Tools

17 Maya: 3D Art Production: Hypershade #1

18 Maya: 3D Art Production: Hypershade #2

19 Maya: 3D Art Production: Hypershade #3

20 Maya: 3D Art Production: Book Case

21 Production Scheduling: Course Milestones Due Week 5: Paper Prototypes: “Fun” Due Week 6: Digital Prototypes: “Quantity.” Due Week 7: Full Playable Prototypes: “User Clarity.” Due Week 9: Revised prototypes: “Fun.” Due Week 12: Beta Complete: Art and Audio locked. Due Week 14: Alpha Complete: Levels done, bugs fixed. Final Presentations: Playable Game and completed. Marketing materials: Trailer, Website, Press Release, Icon, and Marketing Plan.

22 Due Next Week: HOMEWORK #6: Final Game, 2nd Digital Prototype TEAMS: 1.Divide Unity production work evenly (art can be concepted, but stay as greybox for testing). 2.Meet with your team at least twice to discuss progress, solve problems, and consolidate build. 3.Test clarity with at least two new players. 4.Submit second digital build to class next week. Individually: Progress Report #2: Submit typed page: What you agreed to produce, what you accomplished, self-evaluation/related screenshots.

23 Have an Outstanding Week! And don’t forget to email us with questions: Instructor: JASON WISER Jason.Wiser@Tufts.edu Available an hour after class and daily email. TA: MIKE SHAH Michael.Shah@Tufts.edu Lab hours: Wednesdays 4:30-5:45


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