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Park House School © P.Marshman All Rights Reserved Building a Smarter Planet Lesson 5: Presenting your smarter ideas
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Park House School © P.Marshman All Rights Reserved Lesson objectives By the end of the lesson you should be able to: Identify outputs to be displayed for the required audience; Design a mobile device interface considering key interface design skills; Develop a list of suitable objectives and rank them in a suitable order; Identify a suitable method for presenting.
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Park House School © P.Marshman All Rights Reserved Smart output? Open the following online simulator of an iPhone and enter the address of your favourite website: http://iphone4simulator.com/ http://iphone4simulator.com/ Has the website been well designed for use on a Smartphone? Think of two major changes that you would make. Now try the following sites: 1.http://www.bbc.co.uk/newshttp://www.bbc.co.uk/news 2.http://mobile.bbc.co.uk/newshttp://mobile.bbc.co.uk/news 3.http://www.wimbledon.comhttp://www.wimbledon.com 4.http://m.wimbledon.com/mobile/index.htmlhttp://m.wimbledon.com/mobile/index.html Discuss with a partner, the main differences between mobile and full aspect sites.
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Park House School © P.Marshman All Rights Reserved Designing your app Use one the following online designer to design the output: http://iphonemockup.lkmc.ch/ (basic sketching) http://iphonemockup.lkmc.ch/ https://gomockingbird.com/mockingbird/ (core features) https://gomockingbird.com/mockingbird/ https://iplotz.com/app/# (full featured – requires registration) https://iplotz.com/app/# Complete the [App Design] worksheet providing justifications for your design App can be enabled or disabled The time you wish to arrive at school can be changed Clock telling you the current time since enabled Alarm, phone and car indicators showing progress List of suitable roads to take for shortest time Graph showing recent lateness adjustable by month/week Expected time to reach school
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Park House School © P.Marshman All Rights Reserved Do’s & Don’ts Your app design SHOULD: Have buttons that are large enough for a finger to operate; Have some white space and not too cluttered; Provide feedback to the user; Only use a few different fonts; Separate different parts; Put controls next to the relevant parts. Your app design SHOULD NOT: Don’t “overload” the user with too many options; Don’t use colours that don’t contrast well together; Avoid providing too many instructions, make it “intuitive”
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Park House School © P.Marshman All Rights Reserved Setting objectives Set yourself some objectives to help you present your Smart Idea 1.Open the [Setting Objectives (level)] document; 2.Rearrange the light blue objective blocks so that they are in the order that you will tackle them in your next lesson; 3.Add your own objectives if you wish.
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Park House School © P.Marshman All Rights Reserved Presentation ideas You will be presenting your solution to your peers and teacher for around three minutes. Discuss with a partner the benefits of presenting your solution in the following ways:
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