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Dean Pentcheff NHMLAC MBPC/Crustacea 17 April 2006
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Digital Imaging Image types (realworld, bitmap, vector) Bitmap specifics Vector specifics Guidelines
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Digital Imaging Image types (realworld, bitmap, vector) Bitmap specifics Vector specifics Guidelines
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Image types Realworld – what you see around you Bitmap – grid of pixels (GIF, JPG, PNG, …) Vector – list of curves (AI, Postscript, PDF, …)
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Image types: Realworld Continuous resolution Infinitely zoomable No limits on rotation
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Image types: Bitmap Grid of pixels Scaling is limited Examples: –JPG/JPEG –GIF –PNG –BMP –TIF/TIFF
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Image types: Vector List of curve and shape postions Infinitely scalable Examples: –Adobe Illustrator –Postscript –PDF
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Digital Imaging Image types (realworld, bitmap, vector) Bitmap specifics Vector specifics Guidelines
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Bitmaps: Grid of pixels A bitmap is a list of colors, each corresponding to a dot on a grid
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Bitmaps: Pixel dimensions Bitmaps are best considered as a grid of dots (“pixels”) Every bitmap has a width (X dimension) and length (Y dimension) A bitmap has no intrinsic size (except in pixels) So what is resolution? width: 30 pixels height: 22 pixels
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Bitmaps: Resolution and DPI How big is it on the screen or on the page? –how many pixels per inch (dots per inch = DPI)? Sizes: –screens ≈ 72 pixels per inch (DPI) –printing ≈ 300 – 1200 pixels per inch (DPI) But remember: you have a limited bag of pixels size only matters at final rendering
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Bitmaps: Resolution and DPI Example image: 30 pixels wide x 22 pixels high –how wide will that be on screen (72 dots per inch)? width of image x ( 1 inch / 72 dots) = 30 pixels x ( 1 inch / 72 pixels ) = 0.4 inches And the result is?
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Bitmaps: Resolution and DPI What about making it bigger with a lower DPI? –example: put it on a billboard –how wide will that be (10 dots per inch)? width of image x ( 1 inch / 10 dots) = 30 pixels x ( 1 inch / 10 pixels ) = 3 inches Notice that there’s no more information
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Bitmaps: Scaling and rotation Implications of the grid –scaling a picture means sampling the image and synthesizing a new grid of pixels –rotation similarly means sampling and resynthesizing the grid Why does the grid of pixels have to be sampled and resynthesized?
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Bitmaps: Scaling example
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To rescale, new pixels have to by synthesized by interpolation from the original pixels Minor rescale – 29 pixels wide (from 30 pixels original)
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Bitmaps: Rotation example Same situation: new pixels have to be synthesized by interpolation from the original pixels Similarly small rotation – 3 degrees
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Bitmaps: Scaling and rotation Scaled or rotated images will be blurrier Avoid rescaling/rotating if you can If you have to do it, do it after any other manipulations or image enhancements
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Bitmaps: Color formats Common versions of bitmaps –RGB (red, green, blue) color – monitors/Web –CMYK (cyan, magenta, yellow, black) – commercial printing How are colors represented? –looking at RGB…
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Bitmaps: RGB colors Usually 24-bit color –3 numbers (one each for red, green, blue) –each between 0-255 10 (8 bits) Representations –red,green,blue as decimals: 255,0,0 0,0,255 127,0,127 255,127,0 100,50,0 –#rrggbb as hexadecimals: #ff0000 #0000ff #800080 #ff8000 #643200
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Bitmaps: Color modes “Truecolor” –24 bits per pixel Indexed –8 or 12 bits per pixel, which select one of a limited palette of colors Grayscale –Similar to color, but only one channel
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Bitmaps: Storage and compression On disk, bitmaps are a string of numbers To save space, compression is used Lossless compression – every pixel preserved –PNG, GIF, TIFF Lossy compression – some information lost –JPG (efficient and effective for photographic images only – not for line art)
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Bitmaps: Storage and compression Example of JPG over-compression
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Bitmaps: Image sources Original (digital) photographs and SEMs Photos and SEMs scanned from printed material Original digital art (Photoshop-created)
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Bitmaps: Original photos & SEMs Recall the scaling/rotating issues Since the target is (usually) a bitmap, there’s not too much to be said here…
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Bitmaps: Scanned photos & SEMs Printing does violence to images When scanning, we need to recover the original qualities of a digital image
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Bitmaps: Scanned photos & SEMs
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Naïve rescaling leads to trouble: Moiré distortionoriginal very close up
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Bitmaps: Scanned photos & SEMs To avoid Moiré problems: –scan at high resolutions (600 – 1200 DPI) –blur the image until the dots just disappear –scale image down to a reasonable size
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Bitmaps: Scanned photos & SEMs Photoshop start Make sure you’re seeing the full resolution on the screen Set up Gaussian Blur Not enough blurToo much blurJust about right
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Bitmaps: Scanned photos & SEMs Naïve rescalingBetter rescaling
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Bitmaps: Original digital art Created in Photoshop or similar program Like original photos, observe scaling issues
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Bitmaps: Summarizing Bitmaps are a bag of pixels with no intrinsic size (“dots per inch” and “resolution” matter only to a final output device) Scaling and rotating mean resynthesizing the grid of pixels (hence blurring) Scanned photographs need special care
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Digital Imaging Image types (realworld, bitmap, vector) Bitmap specifics Vector specifics Guidelines
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Vector images: Lines and shapes Reminder: vector images are descriptions of line and shape positions and sizes Hence they can be scaled to any size with no loss of information or resampling Examples: Adobe Illustrator, Postscript, PDF
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Vector images: Lines and shapes
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Vector images: scaling & rotating There is no loss of information or resynthesizing when a vector image is scaled or rotated Programs may save a “target” size or page size with the vectors – but that doesn’t constrain scaling
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Vector images: With bitmaps Vector graphic formats can contain bitmaps (e.g. photos in a PDF or a scan of a microscope sketch in Illustrator) Those contained bitmaps have all the properties of bitmap images: rescaling & rotating imply resynthesizing the grid of pixels
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Vector images: Storage Always lossless Numbers and shape descriptions Very compact, vs. bitmaps.8 setgray clippath fill -110 -300 translate 1.1 dup scale 0 g 0 G 0 i 0 J 0 j 0.172 w 10 M []0 d 0 0 0 0 k 177.696 715.715 m 177.797 713.821 176.973 713.84 v 176.149 713.859 159.695 761.934 139.167 759.691 C 156.95 767.044 177.696 715.715 V b 181.226 718.738 m 180.677 716.922 179.908 717.221 v 179.14 717.519 180.023 768.325 159.957 773.199 C 179.18 774.063 181.226 718.738 V b
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Vector images: Rendering Vector images are descriptions of lines Display devices are bitmapped (screens, printers, etc.) Converting the geometric descriptions into an output bitmap is “rendering”
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Vector images: Rendering
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How rendering is done depends on the output device –resolution screen ≈ 72 DPI, printer ≈ 300–1200 –size number of pixels = size x DPI –color or B&W Hence rendering may differ for printed paper, screen, PDF, etc.
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Digital Imaging Image types (realworld, bitmap, vector) Bitmap specifics Vector specifics Guidelines
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Original digital photos and SEMs –Save original highest-resolution copy –Manipulate (contrast-enhance, etc.) first, then scale or rotate –Use JPG at quality “8 / High” for most purposes
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Guidelines Scanned photos and SEMs –scan at fairly high resolution (600–1200 DPI) –use Photoshop to blur just until print-dots disappear –save that “original” as PNG for archival purposes –save as JPG (quality “8/High”) for most usage
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Guidelines Bitmap sizes –monitors and laptops are about this size: small: 1024 wide x 768 high large: 1680 wide x 1050 high so to cover 1/3 to 1/2 screen width: make bitmaps about 300–600 pixels wide –printers are 300–1200 DPI and 8.5 inches wide print software will rescale images for good resolution, use bitmaps ≥ 1000 pixels wide
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Questions problems comments answers…
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