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In-Game Advertising in China Edward Lehman Managing Director.

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Presentation on theme: "In-Game Advertising in China Edward Lehman Managing Director."— Presentation transcript:

1 In-Game Advertising in China Edward Lehman Managing Director

2 China’s Gamers China’s Internet-using population slated to surpass that of the United States by early 2008 Largest market in the world for Massively Multiplayer On-Line Role-Playing Games (MMORPGs) Over 45 million people in China play games online –Roughly half of these players pay for them. Estimated 85 million online gamers in China by 2012

3 Business Models “Pay to Play” Models –Sale, Subscription, or “Pay as you Go” –Sometimes advertising-supported “Tiered” Model –Players pay to improve their character “Free to Play” Models –Selling virtual land, items, et cetera –In-game advertising

4 Types of In-Game Advertising (1) Static Ads: –Ads hard-coded into the game, and do not change –No Internet connection required –No way to easily gauge effectiveness of ads Dynamic Ads: –Game contains ‘ad engine’ to retrieve ads on demand –Requires Internet connection –Can change ad campaigns for a particular game –Can enable ‘click-through’ and other user interactivity, monitor ratings, et cetera

5 Types of In-Game Advertising (2) Advertisements on Menus and Loading Screens Advertisements in the “Game World”

6 Immersive versus Intrusive Well-placed ads make games more realistic Poorly-judged ads can turn off players (potential customers)

7 Market Growth “Netguide 2008” survey: Gaming market increased 57% year on year to RMB 14.7billion (US$2billion) Public gaming companies – market capitalization: –Giant Interactive (NYSE: GA) - US$2.6billion –Shanda (NASDAQ: SNDA) - US$2.13billion –Perfect World (NASDAQ: PWRD) – US$1.31billion Growth of local companies specializing in in-game advertising: Captiv8; NGI; In-Game Interactive Foreign in-game advertising companies starting to establish presence in China: Aruon Communications (Korea); GameGlance (Thailand)

8 Regulation Restrictions on Advertising –“Real world” restrictions also apply to the “virtual world” (and to on-line ads in general) No obscene, false, or disrespectful advertising, or advertising that runs contrary to official ideology Restrictions on Online Gaming –Computer game software is a “restricted area”; foreign game producers may not operate directly in China –ID registration and restrictions on gamers under 18 Software must contain time restrictions

9 Thank You!


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