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Chapter 2 Manageable Trends
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Six Trends IT influences different industries, and the firms within them, in different ways Telecommunications, computing, and software technologies are evolving rapidly and will continue to evolve The time required for successful organizational learning about It limits the practical speed of change External industry, internal organizational, and technological changes are pressuring firms to “buy” rather than “make” IT software and services While all elements of the IT system life cycle remain, new technologies both enable and require dramatically different approaches to execution Managing the long-term evolution of the partnership between general management, IT management, and User management is crucial for capturing the value of new IT-enabled business opportunities
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Challenges in Managing IT Young Technology Technological Growth Leaps in Cost Performance Quick transition from market leader to obsolescence End-User Coordination Interdisciplinary focus of MIS vs CS Specialized vocabulary Specialization Outsourcing Shift in Application Focus
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Theme 1: Strategic Impact IT affects different industries at different rates IT changes the roles of players in the “value chain” Can also eliminate roles of players Changes products and product mix Cars contain huge computing power Changes customer perceptions of goods/services Affects the basis of competition
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Airlines gain or lose competitive advantage Defense industries CAD/CAM, robots, etc. Not much marketing Retailing Point of sale, bar coding, Customer clubs, just in time ordering, internet catalogs Pressure travels throughout the supply chain Can serve as a weeding process People’s Express, Frontier Airlines, Encyclopedia Britanica Theme 1: Strategic Impact
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Categories of Relevance and Impact Strategic - IT crucial for future competitive success Banks, insurance companies, retail chains Turnaround - firm not totally dependant on IT for survival Manufacturing - factories, marketing and accounting Factory - IT enables critical, time-dependant operations Short interruptions in service can be disastrous Often outsource Support - IT helps, but not critical Theme 1: Strategic Impact
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IT applications which were non-existent in 1992 were sate of the art in 1995, routine by 1997, and are now obsolete Life of a machine is now expected to be 3 years Era I - 1950s to 1970s Era II 1970s to 1980s Era III 1990s Theme 2: Integrating Changing Technology Platforms
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Requires user involvement May result is user replacement Requires new methods Must overcome old patterns of performance Four phases of innovation and diffusion Theme 3: Assimilating Emerging Technologies
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Phase 1: Technology Identification and Investment Find or fund new technology Gain top level management support Phase 2: Technology Learning and Adaptation Encourage user-oriented experimentation May provide new perspectives Theme 3: Assimilating Emerging Technologies
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Rationalization/Management Control Using mature technology Setting up control procedures Maturity/Widespread Technology Transfer Must maintaining user enthusiasm Must maintain legacy systems
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Push towards outsourcing Limited staff Rising Development costs Availability of off-the-shelf solutions Experience with standardized packages Buy vs. Make decision Difficult to maintain culture and loyalty Vendor durability Churn Theme 4: Sourcing Policies for the IT Value Chain
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Traditional method was the Systems Development Life Cycle: Design, Construct, Implement, Operate, Maintain Used for Large-scale projects Small Team projects Database Case Object Oriented Theme 5:Applications Development Process
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Three different stakeholders IT management User Management General Management IT Management IT department formed and continues through internal and external pressure User Management Have business and technology concerns General Management Theme 6:Partnership of Three Constituencies
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The IT Environment Era I Era II Era III Primary target Justification/ Purpose Organizational Individual Enterprise & Industry Integration Productivity/Efficiency Individual / Group Effectiveness Value Creation
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