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Static checking and symbol table Chapter 6, Chapter 7.6 and Chapter 8.2 Static checking: check whether the program follows both the syntactic and semantic conventions at compile time (versus dynamic checking -- check at run time). Examples of static checking –Type checks: –Flow of control checks int a, b[10], c; … a = b + c; main { int I …. I++; break; }
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–Examples of static checks –uniqueness check: –defined before use: –name related check: –Some checks can only be done at runtime: Array-bound checking in java: a[i] = 0; main() { int i, j; double i, j; …. } main() { int i; i1 = 0; …. } LOOPA: LOOP EXIT WHEN I=N I=I+1; END LOOP LOOPB;
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–To perform static checks, semantic information must be recorded in some place -- symbol table. Grammar specifies the syntax, additional (semantic) information, sometimes called attributes, must be recorded in symbol table for all identifiers. Typically attributes in a symbol table entry include type and offset (where in the memory can I find this variable?). –Struct {int id; int type; int offset;} stentry; Organization of a symbol table: –basic requirement: must be able to find the information associated with a symbol (identifier) quickly. –Example: array, link list, hash table. –Provides two functions: enter(table, name, type, offset) and lookup(name);
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–Dealing with nested scope: –How to organize the symbol table? –How to do lookup and enter? One symbol table for each scope (procedure, blocks)? Maintain a stack of symbol tables for lookup/enter Program sort(input, output) var a: array [0..10] of integers; x: integer; procedure readarray var x : real; begin …. x …. End procedure quicksort(i, j) begin … x … end main() { int a, b; a = 0; { int a; a = 1; } printf(“a = %d\n”, a); }
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Symbol tables for sort: nil header a... x... readarray quicksort header x …. header Symbol table for sort Symbol table for readarray Symbol table for quicksort
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How does the compiler created the symbol table? –First let us consider the simple case: no nested scope, every thing entered into one symbol table: table by using enter (table, id, type, offset) –grammar: P ->D D ->D; D D ->id : T T -> integer T ->real T ->array [num] of T T ->^T I : array [10] of integer; j : real; k : integer I array(10, integer) 0 j real 40 k integer 48
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P -> {offset = 0;} D D ->D; D D ->id : T {enter(table, id.name, T.type, offset); offset:= offset + T.width} T -> integer {T.type = integer; T.width = 4} T ->real {T.type = real; T.width = 8;} T ->array [num] of T1 {T.type = array(num.val, T1.type); T.width = num.val * T1.width} T ->^T1 {T.type = pointer(T1.type); T.width = 4;}
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–Now consider the case when you have nested procedures (blocks can be considered as special procedures) must maintain a stack of symbol tables, create new ones when entering new procedure must reset offset when entering new procedures (a stack of offsets) Let us also compute the total size of a table –Grammar: P->D D ->D; D D->id : T D->proc id; D; S T ->integer | real | array[num] of T | ^T
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mktable(previous): make a new table, properly set all links and related information. Enter(table, name, type, offset). Addwidth(table, width): compute all memory needed by the symbol table. Enterproc(table, name, newtable): enter the procedure name with its symbol table into the old table. –Grammar: P->{t=mktable(nil); push(t, tblptr);push(0, offset);}D {addwidth(top(tblptr), top(offset))} D ->D; D D->id : T {enter(top(tblptr), id.name, T.type, top(offset)); top(offset) = top(offset) + T.width;} D->proc id; {t:=mktable(top(tblptr));push(t, tblptr); push(0, offset);}D; S {t:= top(tblptr);addwidth(t, top(offset)); pop(tblptr); pop(offset);enterproc(top(tblptr), id.name, t)}
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Dealing with structure (record): –T ->record D end –Make a new symbol table for all the fields in the record.
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T->record { t=mktable(nil); push(t, tblptr); push(0, offset); } D end { T.type = record(top(tblptr)); T.width = top(offset); pop(tblptr); pop(offset); }
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Question: How does allowing variable declaration at anywhere in a program (like in C++, java) affect the maintenance of the symbol tables?
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–Type checking Make sure operations can be performed on operands. Make sure the types of actual arguments matches the types of formal arguments. Need a type system to do the job. –A type system is a collection of rules for assigning type expression to the various parts of a program. –The type system for a practical language can be complicated. Type checking of expressions: P->D;E D->D;D | id : T T->char | integer | array[num] of T | ^T E->literal | num | id | E mod E | E[E] | E^
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P->D;E D->D;D D->id : T {enter(id.val, T.type);} T->char {T.type = char;} | integer {T.type = integer;} | array[num] of T1 {T.type = array(num.val, T1.type);} | ^T1 {T.type = pointer(T1.type);} E->literal {E.type = char;} | num {E.type = integer;} | id {E.type = lookup(id.val);} | E1 mod E2 {if E1.type == integer && E2.type ==integer then E.type = integer; else E.type =error;} | E1[E2] {if E1.type == array(s, t) && E2.type == integer then E.type = t; else E.type =error;} | E1^ {if E1.type == pointer(t) then E.type = t; else E.type =error;}
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Type checking for statements S -> id := E S -> if E then S1 S ->while E do S1 S->S1;S2
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Type checking for statements S -> id := E {if id.type == E.type then S.type = void; else S.type = error;} S -> if E then S1 {if E.type == boolean then S.type = S1.type; else S.type = error;} S ->while E do S1 { if E.type == boolean then S.type = S1.type; else S.type = error;} S->S1;S2 {if S1.type == void and S2.type == void then S.type = void; else S.type = type_error; }
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Type checking for functions: T->T1->T2 /* function declaration */ {T.type = T1.type ->T2.type} E->E1(E2) /* function call */ {if E1.type == t1.type->t2.type && E2.type == t1.type then T.type = t2.type; else T.type - error; }
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Equivalence of type expressions Name equivalence - each type with different name is different structural equivalence - names are replaced by the type expressions they define Example: type link = ^cell; var next : link last : link p: ^cell Is structural equivalence good for C++?
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–Other things related to type. coercion: implicit type conversion: –e.g. double x; ….x = 1; overloading: –a function or operator can represent different operations in different contexts. polymorphic functions: –the body of a polymorphic function can be executed with arguments of different types.
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