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Making Movies
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Making Movies Concept Storyboarding Sound Character Development
Layout and look Effects Animation Lighting
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Concept Pixar’s Lasseter is a genius – “Nothing gets in the way of the story”
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Storyboarding Explicitly define Used as guide by animators Scenes
Camera shots Special effects Lighting Scale Used as guide by animators
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Sound Voice recording of talent completed before animation begins
Animations must match the voice over A puppeteer once told me that the voice makes or breaks a character
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Character Development
300 Drawings
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Character Development
40 Sculptures
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Character Development
Computer Models
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Layout and Look Build scenery Match colors
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Matchmoving CG camera must exactly match the real camera
Position Rotation Focal length Aperature Easy when camera is instrumented Hard to place CG on moving objects on film
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Matchmoving
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Matchmoving Square patterns in live action made it easier to track – furniture, wall paper 2D – 3D conversion in Maya
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Water
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Particle Sim and Indentation
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Tools
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Compositing
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Compositing Lighting
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Facial Animation
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Facial Animation
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Fur
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Cloth
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Buttons and Creases
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Texture
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Companies Pixar Dreamworks SKG Disney Tippett Studios Sony Imageworks
4/21/2017 Companies Pixar Disney Sony Imageworks Industrial Light and Magic (ILM) Rhythm and Hues Pacific Data Images (PDI) Dreamworks SKG Tippett Studios Angel Studios Blue Sky Robert Abel and Associates Giant Studios
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Toy Story (1995) 77 minutes long; 110,064 frames
800,000 machine hours of rendering 1 terabyte of disk space 3.5 minutes of animation produced each week (maximum) Frame render times: 45 min – 20 hours 110 Suns operating 24-7 for rendering 300 CPU’s
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Toy Story Texture maps on Buzz: 189 Number of animation ‘knobs’
(450 to show scuffs and dirt) Number of animation ‘knobs’ Buzz – 700 Woody – 712 Face – 212 Mouth – 58 Sid’s Backpack - 128
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Toy Story Number of leaves on trees – 1.2 mil Number of shaders – 1300
Number of storyboards – 25,000
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Toy Story 2 80 minutes long, 122,699 frames 1400 processor renderfarm
Render time of 10 min to 3 days Direct to video film
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Toy Story 2 Software tools Alias|Wavefront Amazon Paint RenderMan
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Newman! Subdivision-surfaces Polygonal hair (head) Sculpted clothes
Texture mapped on arms Sculpted clothes Complex shaders
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Devil’s in the Details Render in color Convert to NTSC B/W
Add film effects Jitter Negative scratches Hair Static
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Images
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Images
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Images
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Stuart Little 500 shots with digital character 6 main challenges
Lip sync Match-move (CG to live-action) Fur Clothes Animation tools Rendering, lighting, compositing
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Stuart Little 100+ people worked on CG
32 color/lighting/composite artists 12 technical assistants 30 animators 40 artists 12 R&D
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Shooting Film For CG Actors practice with maquettes
Maquettes replaced with laser dots lasers on when camera shutter is closed After each take, three extra shots chrome ball for environment map for Stuart’s eyes white and gray balls for lighting info
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Match-moving Film scanned Camera tracking data retrieved
3D Equalizer + Alias Maya to prepare (register) the digital camera Once shot is prepared, 2D images rendered and composited with live action
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Final Fantasy
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Final Fantasy Main characters > 300,000 polys 1336 shots
24,606 layers 3,000,000 renders (if only rendered once) typically 5 render revisions render time per frame = 90 min Most layers per shot 500 934,162 days of render time on one CPU they used 1200 CPUs = 778 days of rendering
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Final Fantasy Renderman (Pixar) used for rendering
direct illumination many hacks to fake global illumination Maya used for modeling Hair Modeled is splines Lighting and rendering complicated as well
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Making Movies Production Team Production Line Special Effects
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Production Team Directors Modelers Lighting Character Animators
Technical Directors Render Wranglers Tools Developers Shader Writers Effects Animators Looks Team Security Officer Janitor Lackey
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Render-Farms High Density • Up to 132 Processors for every clusters. • Up to 66 cluster nodes with room for networking & switches Pixar's new RenderFarm : 1024 Intel Xeon 2.8 GHz processors (5 times faster old RISC processors). Inside of eight new clusters running Pixar's own RenderMan software. 2 terabytes of memory 60 terabytes of disk space. First product: "The Incredibles" RackSaver BladeRack Systems
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