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Published byNeil Singleton Modified over 9 years ago
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Competitive Pursuit Selling Skills
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Start / Stop / Continue The Rainmaker Academy will equip you with a number of tools. In order to organize these tools in a constructive manner, place a Start/Stop/Continue matrix on the inside front cover of your workbook
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Objectives Review complete marketing and selling processes Develop your full selling skills Present a complete oral and written proposal Interact with instructors and classmates to develop selling skills
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Time Management Matrix Urgent Quadrant I I mportant Not Important Not Urgent Quadrant II Quadrant IIIQuadrant IV Activities
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Summary – Time Management Spending time planning your time Build in flexibility Delegate Know your limitations Create a daily to-do list Do not put off unpleasant jobs
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Buying Cycle 1. Need Develops 2. Who can help me with this problem? 3. Evaluate solutions 4. Makes decision 5. Implements solution
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Your Differentiators Service Gap Quality Terms Responsiveness Guarantee Industry expertise Pricing Delivery Implementation Integration
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Building Your Introduction How do you keep the conversation moving? When they ask “What do you do?” You know how… Well… The result is…
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Quick Response Best Deal Easiest to Sell Selling to Dominants
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Purchase with a feeding Impulsive They sell you Selling to Influencers
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Want relationship Buy gently Decide carefully Selling to Steady
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Want data – Facts Need processing time Need precision Want you to be prepared Selling to Conscientious
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Five Star System
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Price Resistance – Sticker Shock Price Anxiety – The “meter” is running on me! Payment Resistance – Buyers Remorse The Three Pricing Emotions The perception of value is highest at the moment of delivery!
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Persuasive Communicators Listening shows concern and understanding 70% of workday spent in communicating
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The Value Ladder Products Services Relationships Process Integration Innovation Partnership Organizational Impact
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Client Service Matrix
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Twelve-Step Selling Process 1. Prospecting for Leads 2.Gaining Access to Prospects 3.Qualifying Prospects 4.Identifying Decision Influencers 5.Developing Like and Trust 6.Discovering Problems and Needs
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7.Creating Wants 8.Handling Objections 9.Demonstrating Capabilities 10.Creating Value Perceptions 11.Persuading Decision Influencers 12.Closing the Sale
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NEAD-PAY N – Who Are You Using Now? E – What do You Enjoy About “X”? A – What Would They Alter? D – Who Else is Involved in the Decision? PAY STRATEGY
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Pay Strategy Clients may use all services. Value is their goal; money is not an issue Some clients only want lowest price Other clients use few services. Want to know service is available
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Decision Influencers The Final Authority CEO, President, Chairman The User CFO, Controller, Bookkeeper Technical Investment Bank, Surety Agent Coach Gatekeeper
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How Do You Handle Objections? Listen Restate Ask Questions Answer Confirm
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Sell Benefits Features Advantages Benefits
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Closing the Sale Trial Close Direct Close Sharp Angle Close Change Places Close Tie Down Close
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Seven Aces Value of one $15,000 Client x Ten Years = $150,000 An Ace Brings You One a Year $1.5 Million
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How Do We Go About Asking For A Referral? Direct Approach Do you know this person? Client’s Customers and Suppliers Indirect Approach Client's Lawyers and Bankers Annual Letter Seminar Response Card Newsletters
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Review of Sales Questions Open–Ended Questions Close-Ended Questions Yes/No Questions Situational or Informational Problem Questions SPIN Questions
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Need Payoff Questions Expand Implied Needs to Explicit Needs Explicit Needs Reveal Clear Problem Stimulate Desire for Your Solution
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Questions Probe for Vital Sales Information Prospect’s Objectives Problems Needs and Wants Decision Process Budget and Timing Competition
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Techniques to Build Presentation # 1 Plan Your Closing First #2Begin With the Unexpected #3Organize to Fit Your Audience #4Decide on Your Motive #5Keep It Simple & Short
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Build a Powerful Presentation Trust Logic Emotion
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Team Selling and Innovation Patterns The Creator The Advancer The Refiner The Executor The Facilitator
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P.E.P. Cycle Creator PShort Lived Stage EGets an Idea PWhat if they don’t like it?
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P.E.P. Cycle Advancer PNo Ideas EI hear An Idea I Like PPeople Poke Holes and Raise Objections to Ideas
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P.E.P. Cycle Refiner PNo Ideas EClarifies Objections Pokes Holes Makes Idea Better PWhat if they can’t handle?
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P.E.P. Cycle Executor POh, You’re going to change? EI have the information I need to implement the plan. PAfraid it won’t work
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P.E.P. Cycle Flexer PWe Have Nothing EPlays Role of Dealmaker PWhat if they don’t buy it?
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Case Study
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Thank You
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