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CS671 Advanced Computer Networking Chen Qian Fall 2014 Introduction CQ (2014) 1-1
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What you can learn Basic knowledge of conventional Internet Protocols layers Introduction of current hot topics in networking Wireless and mobile networks Data center networking Software defined networking Future Internet Research skills in system and network area Presentation skills 1-2
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Wireless networks Introduction C. Q. (8/13) 1-3
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Cloud Computing Introduction C. Q. (8/13) 1-4
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Data centers Introduction C. Q. (8/13) 1-5
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Data centers Introduction C. Q. (8/13) 1-6
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Data center networks Introduction C. Q. (8/13) 1-7
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Future Internet Content-based network? (YouTube, Netflix, etc.) Most devices are mobile? (smartphones, laptops, touch pads, etc.) Introduction C. Q. (8/13) 1-8
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1-9 Lecture 1: Introduction 1.1 What is the Internet? 1.2 Network edge end systems, access networks, links 1.3 Network core packet switching, network structure 1.4 Delay, loss and throughput in packet- switched networks 1.5 Protocol layers
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1-10 What’s the Internet: “nuts and bolts” view millions of connected computing devices: hosts = end systems running network apps: Web browser, YouTube, Skype, etc. router PC server wireless laptop cellular handheld wired links access points communication links fiber, copper, radio, satellite transmission rate = bandwidth routers: forward packets (chunks of data)
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1-11 What’s the Internet: “nuts and bolts” view Internet: “network of networks” loosely hierarchical public Internet versus private intranet protocols control sending, receiving of msgs e.g., TCP, IP, HTTP, DNS, Ethernet Home network Institutional network Mobile network Global ISP Regional ISP
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1-12 What’s the Internet: a service view communication services provided to apps: reliable data delivery from source to destination File transfer, email, E-bank. “best effort” (unreliable) data delivery Multimedia (cell phone, video streaming, VoIP)
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1-13 What’s a protocol? human protocols: “Homework assignment” Turn in “I have a question” Explain … specific msgs sent … specific actions taken when msgs received, or other events network protocols: machines rather than humans all communication activity in Internet governed by protocols protocols define format, order of msgs sent and received among network entities, and actions taken on msg transmission, receipt
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1-14 What’s a protocol? a human protocol and a computer network protocol: Hi Got the time? 2:00 TCP connection request TCP connection response Get http://www.cs.uky.edu/~qian time
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1-15 Chapter 1: roadmap 1.1 What is the Internet? 1.2 Network edge end systems, access networks, links 1.3 Network core packet switching, network structure 1.4 Delay, loss and throughput in packet- switched networks 1.5 Protocol layers
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1-16 A closer look at network structure: network edge: applications and hosts access networks, physical media: wired, wireless communication links network core: interconnected routers network of networks
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1-17 The network edge: end systems (hosts): run application programs e.g. Web, email at “edge of network” client/server peer-peer client/server model client host requests, receives service from always-on server e.g. Web browser/server; email client/server peer-peer model: minimal (or no) use of dedicated servers e.g. Skype, BitTorrent
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1-18 Access networks and physical media Q: How to connect end systems to edge router? residential access nets institutional access networks (school, company) mobile access networks Keep in mind: bandwidth (bits per second) of access network? shared or dedicated?
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1-19 100 Mbps 1 Gbps server Ethernet switch Institutional router To Institution’s ISP Ethernet Internet access Typically used in companies, universities, etc 10 Mbs, 100Mbps, 1Gbps, 10Gbps Ethernet Today, end systems typically connect into Ethernet switch
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1-20 Wireless access networks shared wireless access network connects end system to router via base station aka “access point” wireless LANs: 802.11b/g (WiFi): 11 or 54 Mbps wider-area wireless access provided by telco operators ~1 Mbps over cellular system (3G) WiMAX promises 10’s Mbps over wide area base station mobile hosts router
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1-21 Home networks Typical home network components: DSL or cable modem router/firewall/NAT Ethernet wireless access point wireless access point wireless laptops router/ firewall cable modem to/from cable headend Ethernet
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1-22 Chapter 1: roadmap 1.1 What is the Internet? 1.2 Network edge end systems, access networks, links 1.3 Network core packet switching, network structure 1.4 Delay, loss and throughput in packet- switched networks 1.5 Protocol layers
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1-23 The Network Core mesh of interconnected routers the fundamental question: how is data transferred through net? circuit switching: dedicated circuit per call: telephone net packet-switching: data sent thru net in discrete “chunks”
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1-24 Packet Switching Sequence of A & B packets does not have fixed pattern bandwidth shared on demand queueing delay, packet loss A B C 100 Mb/s Ethernet 1.5 Mb/s D E statistical multiplexing queue of packets waiting for output link
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1-25 store-and-forward store and forward: entire packet must arrive at router before it can be transmitted on next link A file/message larger than maximum packet size is transmitted as multiple packets R R R L
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1-26 Network Core: Packet Switching each end-end data stream divided into packets packets of different users share network resources each packet uses full link bandwidth resources used as needed resource contention: aggregate resource demand can exceed amount available congestion: packets queue, wait for link use
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1-27 Packet Switching versus Message Switching Smaller end-to-end delay from pipelining Less data loss from transmission errors Advantages of packet switching More header bits Additional work to do segmentation and reassembly Disadvantages of packet switching
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1-28 Packet switching versus circuit switching 1 Mb/s link each user: 100 kb/s when “active” active 10% of time (a “bursty” user) circuit-switching: 10 users packet switching: with 35 users, probability > 10 active at same time is less than.0004 Packet switching allows more users to use network! N users 1 Mbps link Q: how did we get value 0.0004?
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1-29 Packet switching versus circuit switching great for bursty data resource sharing simpler, no call setup excessive congestion: packet delay and loss protocols needed for reliable data transfer, congestion control Q: How to provide circuit-like behavior? bandwidth guarantees needed for audio/video apps solution may impact network neutrality Is packet switching a “slam dunk winner?”
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1-30 Internet structure: network of networks roughly hierarchical at center: “tier-1” ISPs (e.g., Verizon, Sprint, AT&T, Cable and Wireless), national/international coverage treat each other as equals Tier 1 ISP Tier-1 providers interconnect (peer) privately
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1-31 Tier-1 ISP: e.g., Sprint … to/from customers peering to/from backbone ….…. … … … POP: point-of-presence
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1-32 Internet structure: network of networks “Tier-2” ISPs: smaller (often regional) ISPs Connect to one or more tier-1 ISPs, possibly other tier-2 ISPs Tier 1 ISP Tier-2 ISP Tier-2 ISP pays tier-1 ISP for connectivity to rest of Internet tier-2 ISP is customer of tier-1 provider Tier-2 ISPs also peer privately with each other.
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1-33 Internet structure: network of networks “Tier-3” ISPs and local ISPs last hop (“access”) network (closest to end systems) Tier 1 ISP Tier-2 ISP local ISP local ISP local ISP local ISP local ISP Tier 3 ISP local ISP local ISP local ISP Local and tier- 3 ISPs are customers of higher tier ISPs connecting them to rest of Internet
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1-34 Internet structure: network of networks a packet passes through many networks! Tier 1 ISP Tier-2 ISP local ISP local ISP local ISP local ISP local ISP Tier 3 ISP local ISP local ISP local ISP
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1-35 Chapter 1: roadmap 1.1 What is the Internet? 1.2 Network edge end systems, access networks, links 1.3 Network core packet switching, network structure 1.4 Delay, loss and throughput in packet-switched networks 1.5 Protocol layers
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1-36 How do loss and delay occur? packets queue in router buffers packet arrival rate to link exceeds output link capacity packets queue, wait for turn A B packet being transmitted (delay) packets queueing (delay) free (available) buffers: arriving packets dropped (loss) if no free buffers
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1-37 Four sources of packet delay 1. nodal processing: check bit errors determine output link A B propagation transmission nodal processing queueing 2. queueing time waiting at output link for transmission depends on congestion level of router
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1-38 Delay in packet-switched networks 3. Transmission delay: R=link bandwidth (bps) L=packet length (bits) time to send bits into link = L/R 4. Propagation delay: d = length of physical link s = propagation speed in medium (~2x10 8 m/sec) propagation delay = d/s A B propagation transmission nodal processing queueing
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1-39 End-to-End Delay Nodal delay (from when last bit of packet arrives at this node to when last bit arrives at next node) d nodal = d proc + d queue + d trans + d prop End-to-end delay over N identical nodes/links from client c to server s (from when last bit of packet leaves client to when last bit arrives at server) d c-s = d prop + Nd nodal Round trip time (RTT) RTT = d c-s + d s-c + t server where t server is server processing time
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1-40 Implications of end-to-end delay Relative importance of bandwidth and “distance” for a small message (e.g. 1 byte), distance (1 ms vs. 100 ms propagation time) is more important than bandwidth (1 Mbps vs. 100 Mbps) for a large message (e.g., 25 Mbyte), bandwidth is more important than distance Delay x Bandwidth product Example: for 100 ms end to end delay and 45 Mbps bandwidth, there can be up to 560 Kbyte of data in flight
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1-41 Throughput throughput: rate (bits/time unit) at which bits transferred between sender/receiver instantaneous: rate at given point in time average: rate over longer period of time server, with file of F bits to send to client link capacity R s bits/sec link capacity R c bits/sec pipe that can carry fluid at rate R s bits/sec pipe that can carry fluid at rate R c bits/sec server sends bits (fluid) into pipe
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1-42 Throughput (more) R s < R c What is average end-end throughput? R s bits/sec R c bits/sec R s > R c What is average end-end throughput? R s bits/sec R c bits/sec link on end-end path that constrains end-end throughput bottleneck link
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1-43 Throughput: Internet scenario 10 connections (fairly) share backbone bottleneck link R bits/sec RsRs RsRs RsRs RcRc RcRc RcRc R per-connection end-end throughput: min(R c,R s,R/10) in practice: R c or R s is often bottleneck Or the server is the bottleneck
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1-44 Chapter 1: roadmap 1.1 What is the Internet? 1.2 Network edge end systems, access networks, links 1.3 Network core packet switching, network structure 1.4 Delay, loss and throughput in packet-switched networks 1.5 Protocol layers
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1-45 Protocol “Layers” Networks are complex! many “pieces”: hosts routers links of various media applications protocols hardware, software Question: Is there any hope of organizing structure of network? Or at least our discussion of networks?
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1-46 Layered architecture Use abstraction to hide complexity Each layer provides a service via its own internal actions as well as relying on service provided by layer below is a network of processes Can have alternative abstractions at each layer (resulting in protocol graph rather than protocol stack)
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1-47 Each protocol involves two or more peers two interfaces defined service interface: operations a local user can perform on a protocol entity and get results peer-peer interface: form and meaning of messages exchanged by protocol entities (also called peers) to provide protocol service term “protocol” generally used to refer to peer-peer spec High-level entity Protocol entity Service interface Peer-to-peer interface Host 1Host 2
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1-48 Internet protocol stack application: supporting network applications FTP, SMTP, HTTP transport: process-process data transfer TCP, UDP network: routing of datagrams from source to destination IP, routing protocols link: data transfer between neighboring network elements PPP, Ethernet physical: bits “on the wire” application transport network link physical
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1-49 ISO/OSI reference model presentation: allow applications to interpret meaning of data, e.g., encryption, compression, machine- specific conventions session: synchronization, checkpointing, recovery of data exchange Internet stack “missing” these layers! these services, if needed, must be implemented in application application presentation session transport network link physical
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1-50 Logical communication between peers E.g.: transport accept data from application add addressing, reliability check info to form a message send message to peer via a delivery service wait for peer’s reply (ack) application transport network link physical application transport network link physical application transport network link physical application transport network link physical network link physical data transport ack data
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1-51 Physical path of data Each layer takes data (service data unit) from above adds header to create its own protocol data unit passes protocol data unit to layer below network link physical network link physical application transport network link physical source host destination host message segment datagram frame M M H 4 M H 4 H 3 M H 4 H 3 H 2 T 2 bits application transport network link physical router protocol data units... More terminology: A switch is a relay with two layers (physical and link). A repeater is a relay with only the physical layer.
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1-52 Introduction: Summary Covered a “ton” of material! Internet components: hosts, links, routers, Internet what’s a protocol? network edge, core, access network packet-switching versus circuit-switching Internet structure: ISPs performance: loss, delay, throughput layering
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1-53 End of Lecture01
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