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Published byNaomi Dorsey Modified over 9 years ago
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Before a BCI can be used for control purposes, several training sessions are necessary ◦ Operant conditioning Feed back, real-time changes to the user ◦ Machine learning Adaptive algorithms to detect brain patterns
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A technology which allows a user to interact with a computer-simulated environment.
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VE (Virtual Environment) ◦ Allow users to be shielded from the outside world to be able to focus on the required mental task
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Feedback Visualization vs. VE feedback Ron Angevin et al. (2004) ◦ Control group (standard BCI feedback) reacted faster ◦ VR group achieved less error
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Basic principle ◦ detection & classification of motor-imagery related EEG patterns Sensorimotor rhythms are analyzed ◦ C3, Cz and Cz
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VE ◦ To let a user become immersed in a 3D scene Cave ◦ Multiprojection stereo-based head-tracked VE system
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3D virtual environment 1.Creation of a 3D model of the scene 3D modeling Software Packages Performer Maya 2.Generation of a VR-application that controls and animates the modeled scene Virtual Research V8 HMD 640 X 480 pixels, refresh rate 60Hz Vrjuggler + single back-projected wall + shutter glasses Cave-like system
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BCI experiments ◦ Require a subject in a sitting position No positional information had to be considered ◦ Rotational information from the tracking system was ignored Rotation should be controlled by the BCI
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Roation in a VE by Left- and Right-Hand Motor Imagery
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Imagination of left and right hand movement Subjects ◦ 2 male(23, 26 years old), 1 female(28 years old) ◦ 7 months Feedback conditions 1.A standard horizontal bar graph on a desktop monitor 2.Virtual conference room presented with an HMD 3.Virtual pub populated with animated avatars (including music and chatter of the avatars)
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The order of feedback conditions ◦ Bar graph → HMD → Cave → HMD → bar graph Instruction ◦ To imagine left or right hand movements depending on an acoustic cue (single or double beep) Control ◦ Either the length and the orientation of the horizontal bar graph (in case of the standard BCI feedback) ◦ Rotation angle and direction within VR
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During experiments ◦ Cue at second 3 ◦ Feedback for 4s ◦ Screen update (including rotation) 24 times/s ◦ One run 40 trials
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No difference between HMD and Cave Performed well with VR than bar graph
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Moving Forward in a Virtual Street by Foot Mortor Imagery
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Imagination in the virtual street ◦ Right hand movement: to stop ◦ Foot movement to move (constant speed) ◦ Walking distance is scored CAM (Cumulative achieved mileage) Male 23, 28 and 30 years old.
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Scouting through a Virtual Apartment Asynchronous freeSpace Experiments
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Virtual apartment on a single back-projected stereoscopic wall Subject could decide freely where to go along predefined pathways (through the corridors or rooms) ◦ Turn right, left, or straight) System automatically guided the subject to the next junction ◦ Small map in the bottom right corner of the display
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Using VR ◦ High classification accuracy (low error rate) can be achieved. Subjects felt more natural in VE compared with BCI experiments with standard feedback Each subject preferred the Cave experiments to the HMD and both were favored over BCI session on a desktop PC Motivation seems to improve the BCI performance, but too much excitement might also distract the subject Despite distraction from auditory and moving visual stimuli in VE, motor imagery and its classification in the ongoing EEG is still possible
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Thank you !
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