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Published byIra Gordon Modified over 9 years ago
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1 User-Centric Technologies: Accessibility Jutta Treviranus Director Adaptive Technology Research Centre University of Toronto
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2 3 Approaches to Accessibility 1.Single compliant resource approach: a single resource that is accessible to everyone. 2.Two version approach: a media rich default version and an “accessible version” 3.Personal optimization approach
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3 Single Compliant Resource Rejection of valuable resources that are not compliant “Accessible for everyone but optimal for no-one” Time and expertise required of all resource creators Reluctance to use new or innovative technologies Pit innovation against accessibility
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4 “Two Versions” Approach “Accessible” version not maintained and becomes outdated Unequal access to resource People with disabilities not a homogenous group
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5 Disability in eLearning Context Disability= Mismatch between learner needs and education offered Not a personal trait but artifact of relationship between the learner and the learning environment or education delivery Accessibility= The ability of the learning environment to adjust to the needs of all learners
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6 Accessibility = Flexibility of education environment, curriculum and delivery Availability of adequate alternative-but- equivalent content and activities
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7 Accessibility through Personalization To optimize the learning experience for each individual learner
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8 Personal Optimization Alternative A transformable, flexible resource system Dynamically matching resources and resource delivery to needs of each individual
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9 Specifications and Standards to Support Personal Optimization “AccessForAll” Standards http://imsglobal.org/accessibility/index.html ISO 24751
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10 AccessForAll 2 Parts 1.Common language to express personal needs and preferences with respect to resource, user interface and delivery environment 2.Common language to describe resources so that they can be matched to personal needs and preferences
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11 Metadata AccessForAll resource description elements added to LOM, DCMI and CanCore application profile http://www.cancore.ca/guidelines/drd/
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12 Current Implementations TransformAble (3 Web Services) 1.PreferAble 2.StyleAble 3.SenseAble Implemented in Sakai (http://sakaiproject.org)http://sakaiproject.org Fluid Project (http://fluidproject.org)http://fluidproject.org)
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13 The Fluid Project is funded by a grant from The Andrew W. Mellon Foundation
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14 The domain… Community source Open source Academic web applications
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15 Problem Systemic problem of poor and inconsistent UI Frequently left to programmers Tackled at the end Redundantly developed Inadequately tested and refined UX designers not well integrated into development culture And….
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16 “You say tomato, I say tomato, lets call the whole thing off” Academic communities are very diverse We differ greatly in our preferences, needs, habits, concepts, comforts, convictions….
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17 “Different strokes for different folks…” Institutional preferences and branding Conventions of academic discipline Cultural differences Linguistic differences Differences related to age Differences related to role and perspective Different teaching approaches Different learning approaches Disability and environmental constraints
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18 Goal: Consistent User Experience Growing number of tools Growing number of developers A consistent identifiable look Intuitiveness and transparency of design
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19 Consistent User Experience vs. Accommodating Differences Do we need to choose? Or can we have our cake and eat it too?
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20 Proposal: “Flexible User Interface” Swappable styles Swappable UI components Either runtime transformation for unique needs of individual Or customization at configuration
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21 Vision Advance status of UI development and design in academic community source projects …so that they can fulfill their potential as platforms for innovation UI = user interface, user interaction, user experience, usability and accessibility
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22 2 Interwoven Approaches 1.Address systemic or process shortcomings as well as education and awareness 2.Address barriers related to the software, architecture and tools
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23 Supporting Objectives To develop: Architectural framework for a flexible UI Living library of robust, usable, accessible UI components Community processes that support innovative, high quality user experience design and development Tools and processes for developing and implementing modular, sharable UI components Mechanisms for refining components
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24 UI Components http://fluidproject.org
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