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Published byClaude Hancock Modified over 9 years ago
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Game Development Essentials: An Introduction Third Edition
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Chapter 4 Player Elements who plays and why?
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Key Chapter Questions ■What motivates people to play games, and how does this affect the types of games that are developed? ■What is the difference between geographics, demographics, and psychographics? ■How has the player market changed over time? ■What is the difference between the United States and other geographic markets such as South Korea, Japan, China, and Germany? ■What are the different generations of players in the United States?
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Player Motivation Social Interaction Nintendo
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Player Motivation Physical Seclusion iStock Photo
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Player Motivation Competition Mortal Kombat vs. DC Universe Midway Games
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Player Motivation Knowledge Brainiversity 2 3 Blokes Studios
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Player Motivation Mastery Guitar Hero III Midway Games
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Player Motivation Escapism Borderlands Take- Two Interactive
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Player Motivation Addiction Playwize Poker & Casino 505 Games
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Geographics China South Korea Japan Germany JN
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Psychographics VALS Psychotypes Diagram by Per Olin The VALS survey analyzes consumers based on psychographic dimensions related to motivation and resources. (Source: Strategic Business Insights.)
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Psychographics Myers-Briggs Type Indicator (MBTI) Diagram by Per Olin Preferences on each scale of the MBTI instrument combine to yield a four-letter psychological type [e.g., ISFJ, ENTP]. (Source: Myers & Briggs Foundation, Inc.)
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Demographics Gender Getty Imagesjn2k108 (Photobucket) Early personal computer gaming was dominated by boys (left), but adult women gamers (including the Frag Dolls, right) now outnumber male gamers ages 6-17.
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Demographics Generation Diagram by Per Olin
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Demographics Generation Boom Generation (Born 1943-1961) The Journey to Wild Divine Magi Tam
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Demographics Generation Generation X (Born 1962-1981) Lara Croft Gordon Freeman EidosValve
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Demographics Generation Milennial Generation (Born 1982-2002) Call of Duty: Modern Warfare 2Puzzle Pirates Activision Three Rings Design, Inc.
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Demographics Rating Fable II Reprinted with permission from Microsoft Corporation
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Summary ■Game Market ■Player Motivation ■Geographics ■Psychographics ■Demographics ■Applying Player Markets to Platforms, Genres & Goals
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