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Application Layer Goals: More goals specific protocols:
conceptual + implementation aspects of network application protocols client server paradigm service models learn about protocols by examining popular application-level protocols More goals specific protocols: http – our focus ftp smtp pop dns: done! programming network applications socket programming Done!
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Applications and application-layer protocols
Application: communicating, distributed processes running in network hosts in “user space” exchange messages to implement app e.g., , file transfer, the Web Application-layer protocols one “piece” of an app define messages exchanged by apps and actions taken user services provided by lower layer protocols application transport network data link physical
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Network applications: some jargon
A process is a program that is running within a host. Within the same host, two processes communicate with interprocess communication defined by the OS. Processes running in different hosts communicate with an application-layer protocol A user agent is an interface between the user and the network application. Web:browser mail reader streaming audio/video: media player
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Client-server paradigm
Typical network app has two pieces: client and server application transport network data link physical reply request Client: initiates contact with server (“speaks first”) typically requests service from server, for Web, client is implemented in browser; for , in mail reader, e.g., outlook Server: provides requested service to client e.g., Web server sends requested Web page, mail server delivers
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Application-layer protocols (cont).
API: application programming interface defines interface between application and transport layer socket: Internet API two processes communicate by sending data into socket, reading data out of socket Q: how does a process “identify” the other process with which it wants to communicate? IP address of host running other process “port number” - allows receiving host to determine to which local process the message should be delivered … refer to socket prorgamming
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What transport service does an app need?
Data loss some apps (e.g., audio) can tolerate some loss other apps (e.g., file transfer, telnet) require 100% reliable data transfer Timing some apps (e.g., Internet telephony, interactive games) require low delay to be “effective” Bandwidth some apps (e.g., multimedia) require minimum amount of bandwidth to be “effective” other apps (“elastic apps”) make use of whatever bandwidth they get
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Transport service requirements of common apps
Application file transfer Web documents real-time audio/video stored audio/video interactive games financial apps Data loss no loss loss-tolerant Bandwidth elastic audio: 5Kb-1Mb video:10Kb-5Mb same as above few Kbps up Time Sensitive no yes, 100’s msec yes, few secs yes and no
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Services provided by Internet transport protocols
TCP service: connection-oriented: setup required between client, server reliable transport between sending and receiving process flow control: sender won’t overwhelm receiver congestion control: throttle sender when network overloaded does not providing: timing, minimum bandwidth guarantees UDP service: unreliable data transfer between sending and receiving process does not provide: connection setup, reliability, flow control, congestion control, timing, or bandwidth guarantee Q: why bother? Why is there a UDP?
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Internet apps: their protocols and transport protocols
Application layer protocol smtp [RFC 821] telnet [RFC 854] http [RFC 2068] ftp [RFC 959] proprietary (e.g. RealNetworks) NSF (e.g., Vocaltec) Underlying transport protocol TCP TCP or UDP typically UDP Application remote terminal access Web file transfer streaming multimedia remote file server Internet telephony
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The Web: some jargon User agent for Web is called a browser: Web page:
MS Internet Explorer Netscape Communicator Firefox Server for Web is called Web server: Apache (public domain) MS Internet Information Server Web page: consists of “objects” addressed by a URL Most Web pages consist of: base HTML page, and several referenced objects. URL has two components: host name and path name:
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The Web: the http protocol
http: hypertext transfer protocol Web’s application layer protocol client/server model client: browser that requests, receives, “displays” Web objects server: Web server sends objects in response to requests http1.0: RFC 1945 http1.1: RFC 2068 http request PC running Explorer http response http request Server running NCSA Web server http response Mac running Navigator
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The http protocol: more
http: TCP transport service: client initiates TCP connection (creates socket) to server, port 80 server accepts TCP connection from client http messages (application-layer protocol messages) exchanged between browser (http client) and Web server (http server) TCP connection closed http is “stateless” server maintains no information about past client requests aside Protocols that maintain “state” are complex! past history (state) must be maintained if server/client crashes, their views of “state” may be inconsistent, must be reconciled
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HTTP Usage HTTP is the protocol that supports communication between web browsers and web servers. A “Web Server” is a HTTP server Most clients/servers today speak version 1.1, but 1.0 is also in use.
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From the RFC “HTTP is an application-level protocol with the lightness and speed necessary for distributed, hypermedia information systems.”
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http 1.0 example Suppose user enters URL (contains text, references to 10 jpeg images) 1a. http client initiates TCP connection to http server (process) at Port 80 is default for http server. 1b. http server at host waiting for TCP connection at port 80. “accepts” connection, notifying client 2. http client sends http request message (containing URL) into TCP connection socket 3. http server receives request message, forms response message containing requested object (someDepartment/home.index), sends message into socket time
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http example (cont.) time 4. http server closes TCP connection.
5. http client receives response message containing html file, displays html. Parsing html file, finds 10 referenced jpeg objects 6. Steps 1-5 repeated for each of 10 jpeg objects time
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Non-persistent and persistent connections
HTTP/1.0 server parses request, responds, and closes TCP connection 2 RTTs to fetch each object Each object transfer suffers from slow start Persistent default for HTTP/1.1 on same TCP connection: server, parses request, responds, parses new request,.. Client sends requests for all referenced objects as soon as it receives base HTML. Fewer RTTs and less slow start. But most 1.0 browsers use parallel TCP connections.
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A Typical HTTP Session User types “ into a browser Browser translates into an IP address and tries to open a TCP connection with port 80 of that address Once a connection is established, the browser sends the following byte stream: GET /dcs/index.html HTTP/1.1 HOST: (plus an empty line below) The host responds with a set of headers indicating which protocol is actually being used, whether or not the file requested was found, how many bytes are contained in that file, and what kind of information is contained in the file ("MIME" type) a blank line to indicate the end of the headers the contents of the page
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A Typical HTTP Session If the browser finds images embedded in the page, it starts a separate request for each image … The TCP connection is kept alive a bit longer, then closes if no further requests are received from the browser
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Request - Response HTTP has a simple structure:
client sends a request server returns a reply. HTTP can support multiple request-reply exchanges over a single TCP connection.
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Well Known Address The “well known” TCP port for HTTP servers is port 80. Other ports can be used as well...
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HTTP Versions The original version now goes by the name “HTTP Version 0.9” HTTP 0.9 was used for many years. Starting with HTTP 1.0 the version number is part of every request. tells the server what version the client can talk (what options are supported, etc).
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HTTP 1.0+ Request Request-Line Headers . Lines of text (ASCII).
Lines end with CRLF “\r\n” First line is called “Request-Line” blank line Content...
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Method URI HTTP-Version\r\n
Request Line Method URI HTTP-Version\r\n The request line contains 3 tokens (words). space characters “ “ separate the tokens. Newline (\n) seems to work by itself (but the protocol requires CRLF)
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HTTP Request Format: Method URI HttpVersion Method Description OPTIONS
capabilities of resource/server GET retrieve resource HEAD retrieve headers for resource, metadata POST submit data to server & retrieve result PUT replace/insert resource on server DELETE remove resource from server TRACE trace request route through Web
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Common Usage GET, HEAD and POST are supported everywhere .
HTTP 1.1 servers often support PUT, DELETE, OPTIONS & TRACE.
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URI: Universal Resource Identifier
URIs defined in RFC 2396. Absolute URI: scheme://hostname[:port]/path Relative URI: /path /blah/foo No server mentioned
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URI Usage When dealing with a HTTP 1.1 server, only a path is used (no scheme or hostname). HTTP 1.1 servers are required to be capable of handling an absolute URI, but there are still some out there that won’t… When dealing with a proxy HTTP server, an absolute URI is used. client has to tell the proxy where to get the document! more on proxy servers in a bit….
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HTTP Version Number “HTTP/1.0” or “HTTP/1.1”
HTTP 0.9 did not include a version number in a request line. If a server gets a request line with no HTTP version number, it assumes 0.9
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The Name and Value are just text.
The Header Lines After the Request-Line come a number (possibly zero) of HTTP header lines. Each header line contains an attribute name followed by a “:” followed by a space and the attribute value. The Name and Value are just text.
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Headers Request Headers provide information to the server about the client what kind of client what kind of content will be accepted who is making the request There can be 0 headers (HTTP 1.0) HTTP 1.1 requires a Host: header
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HTTP Headers Accept: Indicates which data formats are acceptable.
Accept: text/html, text/plain Content-Language: Language of the content Content-Language: en Content-Length: Size of message body Content-Length: 1234 Content-Type: MIME type of content body Content-Type: text/html Date: Date of request/response Date: Tue, 15 Nov :12:31 GMT Expires: When content is no longer valid Expires: Tue, 15 Nov :12:31 GMT Host: Machine that request is directed to Host: Location: Redirection to a different resource Location: Retry-After: Indicates that client must try again in future Retry-After: 120
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Example HTTP Headers Accept: text/html Host: www.rpi.edu
From: User-Agent: Mozilla/4.0 Referer:
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End of the Headers Each header ends with a CRLF ( \r\n )
The end of the header section is marked with a blank line. just CRLF For GET and HEAD requests, the end of the headers is the end of the request!
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http message format: request
two types of http messages: request, response http request message: ASCII (human-readable format) request line (GET, POST, HEAD commands) GET /somedir/page.html HTTP/1.0 User-agent: Mozilla/4.0 Accept: text/html, image/gif,image/jpeg Accept-language:fr (extra carriage return, line feed) header lines Carriage return, line feed indicates end of message
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http request message: general format
Entity body is empty for “GET”, but not for “POST”
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POST A POST request includes some content (some data) after the headers (after the blank line). There is no format for the data (just raw bytes). A POST request must include a Content-Length line in the headers: Content-length: 267
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There is a blank line here!
Example GET Request GET /~hollingd/testanswers.html HTTP/1.1 Accept: */* Host: User-Agent: Internet Explorer From: Referer: There is a blank line here!
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Example POST Request POST /~hollingd/changegrade.cgi HTTP/1.1
Accept: */* Host: User-Agent: SecretAgent V2.3 Content-Length: 35 Referer: stuid= &item=test1&grade=99
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Typical Method Usage GET used to retrieve an HTML document.
HEAD used to find out if a document has changed. POST used to submit a form.
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http message format: respone
status line (protocol status code status phrase) HTTP/ OK Date: Thu, 06 Aug :00:15 GMT Server: Apache/1.3.0 (Unix) Last-Modified: Mon, 22 Jun 1998 …... Content-Length: 6821 Content-Type: text/html data data data data data ... header lines data, e.g., requested html file
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HTTP Response Format: HTTP Version Status Code Reason Status Reason
Description 200 OK Successful request 206 Partial Content Successful request for partial content 301 Moved Permanently Resource has been relocated 304 Not Modified Conditional GET but resource has not changed 400 Bad Request Request not understood 403 Forbidden Access to resource not allowed 404 Not Found URI/resource not found on server 500 Internal Server Error Unexpected error
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http response status codes
In first line in server->client response message. A few sample codes: 200 OK request succeeded, requested object later in this message 301 Moved Permanently requested object moved, new location specified later in this message (Location:) 400 Bad Request request message not understood by server 404 Not Found requested document not found on this server 505 HTTP Version Not Supported
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Response Headers Provide the client with information about the returned entity (document). what kind of document how big the document is how the document is encoded when the document was last modified Response headers end with blank line
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Response Header Examples
Date: Wed, 30 Jan :48:17 EST Server: Apache/1.17 Content-Type: text/html Content-Length: 1756 Content-Encoding: gzip
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Content Content can be anything (sequence of raw bytes).
Content-Length header is required for any response that includes content. Content-Type header also required.
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This was the default for HTTP 1.0
Single Request/Reply The client sends a complete request. The server sends back the entire reply. The server closes it’s socket. If the client needs another document it must open a new connection. This was the default for HTTP 1.0
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Persistent Connections
HTTP 1.1 supports persistent connections (this is the default). Multiple requests can be handled over a single TCP connection. The Connection: header is used to exchange information about persistence (HTTP/1.1) 1.0 Clients used a Keep-alive: header
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Trying out http (client side) for yourself
1. Telnet to your favorite Web server: telnet 80 Opens TCP connection to port 80 (default http server port) at Anything typed in sent to port 80 at 2. Type in a GET http request: By typing this in (hit carriage return twice), you send this minimal (but complete) GET request to http server GET /index.html HTTP/1.0 3. Look at response message sent by http server!
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User-server interaction: authentication
client server Authentication goal: control access to server documents stateless: client must present authorization in each request authorization: typically name, password authorization: header line in request if no authorization presented, server refuses access, sends WWW authenticate: header line in response usual http request msg 401: authorization req. WWW authenticate: usual http request msg + Authorization:line usual http response msg usual http request msg + Authorization:line time usual http response msg Browser caches name & password so that user does not have to repeatedly enter it.
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User-server interaction: cookies
Sometimes it is deirable for servers to identify users!!! We need states!!! User-server interaction: cookies client server server sends “cookie” to client in response mst Set-cookie: client presents cookie in later requests cookie: server matches presented-cookie with server-stored info (Database) authentication remembering user preferences, previous choices usual http request msg usual http response + Set-cookie: # usual http request msg cookie: # cookie- spectific action usual http response msg usual http request msg cookie: # cookie- spectific action usual http response msg
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User-server interaction: conditional GET
Handle cached objects: stale or fresh? client server Goal: don’t send object if client has up-to-date stored (cached) version client: specify date of cached copy in http request If-modified-since: <date> server: response contains no object if cached copy up-to-date: HTTP/ Not Modified http request msg If-modified-since: <date> object not modified http response HTTP/1.0 304 Not Modified http request msg If-modified-since: <date> object modified http response HTTP/ OK … <data>
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Web Caches (proxy server)
Goal: satisfy client request without involving origin server user sets browser: Web accesses via web cache client sends all http requests to web cache if object at web cache, web cache immediately returns object in http response else requests object from origin server, then returns http response to client origin server Proxy server http request http request client http response http response http request http request http response http response client origin server
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Why Web Caching? origin servers Assume: cache is “close” to client (e.g., in same network) smaller response time: cache “closer” to client decrease traffic to distant servers link out of institutional/local ISP network often bottleneck public Internet 1.5 Mbps access link institutional network 10 Mbps LAN institutional cache
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Question? Why do we need web proxy or web caching?
If we use http/1.0 to request an object from a Web server, how many RTTs would it take? How about http/1.1?
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Discussions How do we implement a web proxy?
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How do we implement a Web proxy?
Based on TCP, using HTTP 1.0/1.1 Refer to http1.0: RFC 1945 and http1.1: RFC 2068 for HTTP protocols Two basic functionalities Relay requests and responses for clients and web servers Web caching Cache hit, check the freshness of objects Cache miss, get it from a server and cache it Support http 1.0 and 1.1 ?
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ftp: the file transfer protocol
user interface client file transfer FTP server user at host local file system remote file system transfer file to/from remote host client/server model client: side that initiates transfer (either to/from remote) server: remote host ftp: RFC 959 ftp server: port 21
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ftp: separate control, data connections
ftp client contacts ftp server at port 21, specifying TCP as transport protocol two parallel TCP connections opened: control: exchange commands, responses between client, server. “out of band control” data: file data to/from server ftp server maintains “state”: current directory, earlier authentication FTP client server TCP control connection port 21 TCP data connection port 20
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ftp commands, responses
Sample commands: sent as ASCII text over control channel USER username PASS password LIST return list of file in current directory RETR filename retrieves (gets) file STOR filename stores (puts) file onto remote host Sample return codes status code and phrase (as in http) 331 Username OK, password required 125 data connection already open; transfer starting 425 Can’t open data connection 452 Error writing file
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Electronic Mail Three major components: SMTP user agents mail servers
user mailbox outgoing message queue mail server user agent SMTP Three major components: user agents mail servers simple mail transfer protocol: smtp User Agent a.k.a. “mail reader” composing, editing, reading mail messages e.g., Eudora, Outlook, elm, Netscape Messenger outgoing, incoming messages stored on server
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Electronic Mail: mail servers
user agent SMTP Mail Servers mailbox contains incoming messages (yet to be read) for user message queue of outgoing (to be sent) mail messages smtp protocol between mail servers to send messages client: sending mail server “server”: receiving mail server
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Electronic Mail: smtp [RFC 821]
uses tcp to reliably transfer msg from client to server, port 25 direct transfer: sending server to receiving server three phases of transfer handshaking (greeting) transfer of messages closure command/response interaction commands: ASCII text response: status code and phrase messages must be in 7-bit ASCII Binary -> ascii -> binary: painful!
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Sample smtp interaction
S: 220 hamburger.edu C: HELO crepes.fr S: 250 Hello crepes.fr, pleased to meet you C: MAIL FROM: S: 250 Sender ok C: RCPT TO: S: Recipient ok C: DATA S: 354 Enter mail, end with "." on a line by itself C: Do you like ketchup? C: How about pickles? C: . S: 250 Message accepted for delivery C: QUIT S: 221 hamburger.edu closing connection
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try smtp interaction for yourself:
telnet servername 25 see 220 reply from server enter HELO, MAIL FROM, RCPT TO, DATA, QUIT commands above lets you send without using client (reader)
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smtp: final words Comparison with http
smtp uses persistent connections smtp requires that message (header & body) be in 7-bit ascii certain character strings are not permitted in message (e.g., CRLF.CRLF). Thus message has to be encoded (usually into either base-64 or quoted printable) smtp server uses CRLF.CRLF to determine end of message Comparison with http http: pull push both have ASCII command/response interaction, status codes http: each object is encapsulated in its own response message smtp: multiple objects message sent in a multipart message
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Mail message format header body
smtp: protocol for exchanging msgs RFC 822: standard for text message format: header lines, e.g., To: From: Subject: different from smtp commands! body the “message”, ASCII characters only header blank line body
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Message format: multimedia extensions
MIME: multimedia mail extension, RFC 2045, 2056 additional lines in msg header declare MIME content type From: To: Subject: Picture of yummy crepe. MIME-Version: 1.0 Content-Transfer-Encoding: base64 Content-Type: image/jpeg base64 encoded data ..... ......base64 encoded data MIME version method used to encode data multimedia data type, subtype, parameter declaration encoded data
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MIME types Content-Type: type/subtype; parameters
Text example subtypes: plain, html Image example subtypes: jpeg, gif Audio exampe subtypes: basic (8-bit mu-law encoded), 32kadpcm (32 kbps coding) Video example subtypes: mpeg, quicktime Application other data that must be processed by reader before “viewable” example subtypes: msword, octet-stream
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Multipart Type From: alice@crepes.fr To: bob@hamburger.edu
Subject: Picture of yummy crepe. MIME-Version: 1.0 Content-Type: multipart/mixed; boundary= Content-Transfer-Encoding: quoted-printable Content-Type: text/plain Dear Bob, Please find a picture of a crepe. Content-Transfer-Encoding: base64 Content-Type: image/jpeg base64 encoded data ..... ......base64 encoded data
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Mail access protocols SMTP SMTP POP3 or IMAP
user agent user agent sender’s mail server receiver’s mail server SMTP: delivery/storage to receiver’s server Mail access protocol: retrieval from server POP: Post Office Protocol [RFC 1939] POP3 version 3 authorization (agent <-->server) and download IMAP: Internet Mail Access Protocol [RFC 1730] more features (more complex) manipulation of stored msgs on server HTTP: Hotmail , Yahoo! Mail, etc.
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POP3 protocol authorization phase C: list transaction phase, client:
S: +OK POP3 server ready C: user alice S: +OK C: pass hungry S: +OK user successfully logged on authorization phase client commands: user: declare username pass: password server responses +OK -ERR transaction phase, client: list: list message numbers retr: retrieve message by number dele: delete quit C: list S: 1 498 S: 2 912 S: . C: retr 1 S: <message 1 contents> C: dele 1 C: retr 2 C: dele 2 C: quit S: +OK POP3 server signing off
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