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NGODWANA 3 GUN CLUB MPSA 3 GUN LEAGUE 1. 13 Jul 2013
RANGE NAME WEAPON AMMO STAGE MIN. ROUNDS POSSIBLE POINTS STAGE % ROUNDS STAGE % POINTS 1 Balancing platform Hand Gun Stage 1 10 50 7% 2 Mag move Stage 2 31 155 21% 20% 3 Surrounding Fire Buck shot 8 70 5% 9% 4 Fronts and sides Stage 3 20 100 14% 13% 5 Cubes and tubes Bird shot 40 6 Here and there Rifle 7 Close or fast? 14 10% Maze 9 Bush lane 16 80 11% Total 147 765 100% Sportsman Like Behavior – Work Together! Remain with your detail through out the shoot. Help patch, score and pick up poppers and plates, every stage. Help others with collection of “Doppies” after every shoot. Sign your score sheet at the end of the stage. Vanishing shooters get ZERO score. VENUE: Ngodwana Shooting Range DATE: 13 July 2013 REGISTRATION: 07H30 to 08H30 RO BRIEFING: 08H00 START : 08H30 ENTRY FEE: R120 REFRESHMENTS ON SALE RULES The competition will be run according to the current IPSC rules. The wearing of eye and ear protection will be required during all stages of the match for participants and spectators No testing of the range equipment will be allowed prior to or during the match Additional non shoots or barricades may be added to stages to enhance safety of all competitors and spectators No bagging, un-bagging or indexing will be allowed on the line No Ammo permitted in safety areas MATCH DIRECTOR: AT Olivier RANGE MASTER: Chrissie Wessels CRO Johan Prinsloo ARBITRATORS: Three delegates to be appointed by Match Director as and when required NGODWANA 3 GUN CLUB
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RANGE OFFICER BRIEFING Range 1 Range 2 Stage 1: Handgun Balancing platform Targets: 2 IPSC Targets 1 No shooting target 6 Plates Distance: 5-20m Min. Rounds: Possible points: 50 Start: Audible signal Briefing: Shooter start with one heel touching branding, Firearm loaded and holstered, option 1. Hands at sides, On signal step onto balancing platform in area A, shoot targets as they become visible. Note to Range Builders: P1-P3 is only visible from the left of barricade. P4-P6 is only visible from the right barricade . T1 and T2 is visible from the left barricade as well as right barricade through the aperture or left/right sides of barricade. ____________________________________________ Stage 2: Handgun Mag Move Targets: 12 IPSC Targets 4 Non shooting targets 3 Plates 4 Poppers Min. Rounds: Possible points: 155 Briefing: Shooter starts in box A or B, firearm unloaded option 3. hands interlaced on head, On signal load and engage targets as they become visible. P1 activates runner which remains visible and P3 activates turner which disappears. Note to Range Builders: Arrange tyres and targets such that the competitor can not shoot more than 9 min scoring shots from any single position. T1 T2 R1 T1 T2 P2 P3 P4 P1 P3 T4 P2 T10 P5 T3 P4 P1 P6 T5 T8 PL3 T8 PL2 PL1 T9 TU1 T7 T 8 T6 T 8 A A B
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RANGE OFFICER BRIEFING
Stage 1: Shotgun Surrounding Fire Targets: 6 IPSC 6 Non Shooting targets 2 Poppers Distance: m Min. Rounds: 8 Buck Shot Max 9 pellets Possible points: 70 Start: Audible signal Briefing: Competitor starts in demarcated area A. Firearm loaded option 2 chamber empty. On signal, engage p/poppers and targets in any order as they become visible whilst staying within the demarcated area. Note to Range Builders: The tyres and targets should be positioned such that the shooter has to relocate at least twice in Area A to see all targets. P1 P2 T3 T4 T2 T5 T1 T6 A
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c Range 4 RANGE OFFICER BRIEFING Front & sides Stage 3: Hand Gun
Targets: 8 IPSC Targets 2 IPSC mini target Distance: 5 – 20 m Min. Rounds: 20 Possible points:100 Start: Audible signal Briefing: Shooter starts standing with back to targets, both feet touching A, hands surrender. The firearm is loaded (Option 2) and placed on the table as demonstrated by the RO. On signal engage targets whilst remaining in the demarcated area. Note to Range Builders: T9 and T10 are covered by shade cloth running from the top of the table to the ground behind the targets. These targets must be engaged from under the table. (Stack tyres behind the targets for bullet catchers) T1-T3 must be visible from aperture B and T6-T8 must be visible from aperture C. T3 and T6 can also be seen from behind the table. T4 and T5 can only be seen from the top of the table. Aperture B 1m from ground level and aperture C not more than 300mm from the ground level. T4 T5 T3 T6 T10 T9 T7 T2 T1 T8 B c A
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RANGE OFFICER BRIEFING
Stage 2: Shotgun Cubes and Tubes Targets: 6 IPSC Poppers 2 Fragile targets 2 Non shooting poppers Distance: m Min. Rounds: Bird Shot Possible points: 40 Start: Audible signal Briefing: Competitor starts in demarcated area shotgun empty option 3 placed in stand. Hands placed on marks on left container door or right container door. On signal load and shoot poppers and clays as they become visible whilst staying within the demarcated area. . Note to Range Builders: P2 is only visible from the pipe on the left, P1 is only visible from the culvert on the left, P3 & P4 and Clays 1&2 only visible from inside of the container. P6 is only visible from the culvert on the right and P5 from the pipe on the right. Clay1 Clay2 P3 P4 P2 P5 P1 P6
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A B Range 6 RANGE OFFICER BRIEFING Here or There Stage1: Rifle
Targets: 10 IPSC Targets 2 Non shooting targets Distance: m Min. Rounds: Possible points: 100 Start: Audible signal Briefing: Competitor starts within the demarcated area, Rifle loaded, option 1. Butt on hip. On signal shoot targets as they become visible, whilst remaining in the demarcated area. Stepping on cable A activates swinger 1 and B activates swinger 2 which remains visible. Note to Range Builders: The demarcated area should not touch the barricade and does not form part of it. Target 6 is covered on top forcing competitor to shoot it from the bottom aperture. Notes for RO: Demarcated area does not form part of the barricade hence if the competitor use the barricade as a rest it will result in a procedural for every shot fired. T2 T6 T5 S1 S2 T4 T7 T8 T3 T1 A B
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Range 7 Rifle Range 50m RANGE OFFICER BRIEFING Clay 3 Stage 3 : Shotgun Close or Fast? Targets: 7 Poppers 3 Clays 4 Plates Distance: Min. Rounds: 14 Bird Shot Possible points: 70 Start: Audible signal Briefing: Shooter Starts and remains behind the charge line. Shotgun loaded option 1, held on hip. On audible signal, shoot poppers, plates and clays in any order. Popper 6 activates clay on the right. Foot pedal switch on the near left activates clays 1&2 on the left . Note the switch remains activated whilst pressing it and will release clays on a continuous basis. Competitor must launch only two clays by tapping the switch twice. Launching more than two clays will result in a procedural penalty for every additional clay launched. Note to Range Builders: The clay launcher is to be set on single clay launch mode. The activation pedal is to be located just behind the charge line on the near left side of the range. Pop 7 Pop 5 Pop 3 Clay 1 & 2 Pop 1 Pop 6 PL 4 PL 3 Pop 4 PL 2 Pop 2 PL 1 50 m 100 m
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RANGE OFFICER BRIEFING
Stage 2: Rifle Maze Targets: 9 IPSC Targets 5 Non shooting targets 2 Plates Scoring: Comstock Distance: m Min. Rounds: 20 Possible points: 100 Start: Audible signal Briefing: Competitor starts standing at A facing up-range with heels touching the mat. Gun is loaded option 1 and lying flat on the ground in the demarcated area with barrel pointing down-range. On the audible signal shoot all targets as they become visible from inside the demarcated area. Plates 1 and 2 must be shot from behind the 1st charge line. Notes to range builders: Charge line at least 60m from plates. Plates can be placed further back but must be visible from the back through the apertures. The front apertures has a narrow 150mm square through which targets can be shot. P1 P2 T4 T5 T3 T6 T7 T2 T8 T1 T9 A
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RANGE OFFICER BRIEFING
Range 9 - Bush Lane RANGE OFFICER BRIEFING Stage 3: Rifle Slow and Steady! Targets: 5 IPSC 4 P/Poppers 2 Plates 3 Non Shooting targets Distance: 10-70m Min. Rounds: 16 Possible points: 80 Start: Audible signal Briefing: Competitor starts in Box A. Firearm loaded option 2. On signal, shoot p/poppers plates and targets, Plates and p/poppers must be shot from box A, Move forward and shoot remaining targets from demarcated area B. Note to Range Builders: PP 1 and 2 will cover T 1 and T 4 partially. PP2 PP1 T2 T3 T1 T4 PL1 PL2 PP1 PP2 Area B T5 Box A
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RANGE NAME WEAPON AMMO STAGE MIN. ROUNDS POSSIBLE POINTS STAGE % ROUNDS STAGE % POINTS Targets Full Targets Mini Hostage Target Stands PP Pop Plates Clays Swingers Turners Clay Throwers Tyre Stacks Gun Racks Drums 1 Balancing platform Hand Gun Stage 1 10 50 7% 2 6 Mag move Stage 2 31 155 21% 20% 12 4 9 3 18 Surrounding Fire Buck shot 8 70 5% 9% Fronts and sides Stage 3 20 100 14% 13% 5 Cubes and tubes Bird shot 40 Here and there Rifle 11 7 Close or fast? 14 10% Maze Bush lane 16 80 11% Total 147 765 100% 52 21 45 17 35 34 250 175
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