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Aesthetically Evolved Virtual Pets Tom Ray Zoology, University of Oklahoma ATR Human Information Processing Research Laboratories, Kyoto.

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Presentation on theme: "Aesthetically Evolved Virtual Pets Tom Ray Zoology, University of Oklahoma ATR Human Information Processing Research Laboratories, Kyoto."— Presentation transcript:

1 Aesthetically Evolved Virtual Pets Tom Ray Zoology, University of Oklahoma ATR Human Information Processing Research Laboratories, Kyoto

2 The Concept Aesthetic, emotional, and empathetic selection are applied to a derivative of Karl Sims' Evolved Virtual Creatures.Karl Sims'Evolved Virtual Creatures The resulting Creatures can be beautiful or strange, and provoke strong reactions in human observers. It may be possible to evolve virtual pets to which humans can form strong emotional bonds.

3 Directed Graph Bodies

4 Neural Circuitry Sensors Processors Effectors Randomly Connected

5 19 Sensors Time Joint Yaw Joint Pitch Joint Roll X Position Y Position Z Position X Velocity Y Velocity Z Velocity Red Color Value Green Color Value Blue Color Value X Angular Velocity Y Angular Velocity Z Angular Velocity X Force Y Force Z Force

6 83 Processors 22 Leaves The 19 sensors Random Constant Oscillator 34 Unary Operations The 7 color effectors Sine Cosine Exponent Absolute value etc. 27 Binary Operations Add Subtract Multiply Divide Modulus And Not Or Greater Equal etc.

7 Effectors 3 Joint Actuators Yaw Pitch Roll 7 Color Effectors Red Green Blue Red & Green Green & Blue Blue & Red Red & Green & Blue

8 Ray’s Creatures

9 Coming Enhancements Genome editor Hybrid GA / aesthetic selection Co-evolutionary scenarios

10 Sims’ Automated Evolution Karl Sims used a GA to automate evolution With selection for: Swimming speed Crawling/walking speed Jumping height Ability to follow

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14 Sims’ Co-evolution Karl Sims used GA selection for possession of a block to create a co-evolutionary scenario

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20 Ray’s Co-evolution Rather than using GA selection for competition I will evolve my creatures to love By selecting for: Moving towards one another Maximum surface contact Continued relative movement while in contact

21 More Information Ray, T. S. 2000. Aesthetically Evolved Virtual Pets. In: “Artificial Life 7 Workshop Proceedings,” Carlo C. Maley and Eilis Boudreau [eds.]. Proceedings of the Seventh Artificial Life Conference. Pp. 158-161.Aesthetically Evolved Virtual Pets http://www.isd.atr.co.jp/~ray/pubs/alife7a/ tray@ou.edu

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