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Globalisation & Computer Systems week 5 1. Localisation presentations 2.Character representation and UNICODE UNICODE design principles UNICODE character semantics 3. Lab session finish code page work creating and browsing UNICODE characters
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Representation and UNICODE What about Chinese? Thousands of characters – 256 bit-patterns clearly not enough Make the bytes bigger… Bytes have 16-bits, which gives 65536 bit- patterns UNICODE
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Representation and UNICODE Reference: The Unicode Standard, Version 4.1.0. Online: http://www.unicode.org/unicode/uni2book/
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UNICODE – design principles Principle 1: 16-bit bytes For code pages, characters share 8-bit byte code points – determined by interpretation For UNICODE each character assigned a unique code point 65536 code values available Byte 1: 256 values X Byte 2: 256 values 63485 for character representation; remaining 2048 reserved for extended 32-bit codes This gives 1, 048, 544 code values to cover all languages
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UNICODE – design principles Principle 2: allocation of code space General scripts area: alphabetic CJK Ideographs – 27484 ideographs Hangul syllables – 11172 Korean Hangul syllables 1 st 128 code points for Latin Punctuation symbols grouped together
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UNICODE – design principles Principle 3: efficiency All characters have equal status, i.e. no escape characters Characters of a common script grouped together as far as is possible Common punctuation shared
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Design principles Principle 4: logical and display order Logical order: how the code is ordered in memory: follows time sequence of input …and ‘logically’ that is L-R Dynamically composed characters: base character ordered ‘before’, i.e. left wrt to the modifying character
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Design principles Principle 5: plain text and rich text Unicode encodes unformatted plain text, where rendering aim is legibility only Formatting: extra data, give rich text To preserve plain text requirements? Have layers of plain text representing characters and how they are formatted Use mark-up languages: content + tags
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Design principles Principle 6: unification Share characters where you can: Mixed writing systems Ideographs common to CJK Punctuation
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Character semantics Character name Representative glyph Properties
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Property 1: Case A letter in the alphabet has several variants UPPERCASE variant lowercase variant Five scripts which have case: Latin, Greek, Cyrillic, Armenian, archaic Georgian
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Property 2: Decomposition A character which is equivalent to one or more other characters Š = S + ˇ 0160 (Latin Ext.-A)= 0053 + 030C (Basic Latin)
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Property 3: Combining class Base character i.e. no special graphical combining behaviour when following another character Combining character Some characters have shape-change or position behaviour when combing with other characters Non-spacing combining character Does not take up space, e.g. diacritics Spacing combining character Takes up space as though a base character
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Property 3: Combining class Sequence is a convention: Base character + combining character Symbol: dotted circle, representing the space of the base character, and combining character positioned relative to the circle Stacking of diacritics follows the convention: Move from the base character outwards
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Property 4: Directionality Two directionality types: Left to Right Right to Left (Arabic, Hebrew, Syriac, Thaana) Logical sequence: Left to Right
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Property 5: General Category The full character space is partitioned into several major categories: Letters Punctuation Symbols Numbers Examples of general category codes: Lu: letter, uppercase; Ll: letter, lowercase Nd: number, decimal digit; No: number, other
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Property 6: Numeric value For characters that represent numbers Decimal digits Fractions Subscripts and superscripts Currency numerators Portion of the CJK ideographs: e.g. U+4E94
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Property 7: Mirrored property For characters that have equivalent mirror image characters, e.g. ‘(‘ Important for directionality
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Character properties Summary 1. Case 2. Decomposition 3. Combining class 4. Directionality 5. General category 6. Numeric value 7. Mirrored property
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