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Published byGeorgina Wiggins Modified over 9 years ago
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Touch the Ocean Cansu Erdinç VA 401 Proposal
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Brief Definition It is an interactive educational installation which introduces marine species to children.
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Why this project and technique? Previous experiences and interests (illustration, animation, children) Children’s interest in technology 2D Animation and interactivity
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Goals and Objectives This project aims - to turn a learning experience into a fun experience - to create an alternative tool for teachers - to improve children’s sea life vocabulary and visual motor - to introduce children traditional 2D animation - to present an old animation technique within a contemporary medium.
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Target Audience Pre-school or kindergarten children who are between 4 and 7 years old.
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Detailed Description characters (the animals) that i designed swimming on a digital sea background Projected on a wall, Kinect When the camera detects their hands, they have to catch and touch the sea animals. They will gain some points and also the character will stop moving and the installation will give information about that specific species.
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Some points on the project Learning Curve Repeatable (more than %20) İnteresting receive of information Different types of learning Auditory, Visual, Kinesthetic Improvable Extensions for creativity Application to other topics (environment, seasons etc.) Other environments (museums, zoos, aquariums, carnivals, festivals etc.)
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Required know-how and resources Learn how to work with a software for the animation (Dragonframe) Learn how to work with Kinect and Synapse software Learn how to use Max/MSP Learn how to create and animate characters Learn how to work with hardware (projectors, cameras, microphones etc.)
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Difficulties and Risks Max/MSP Fun look for the children Time Management in animation Projection and computer screen differences
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Phases of the Project Pre-production phase Research (animation techniques, softwares, interactive children games, target audience, marine species) Software tutorials Production phase Storyboard and animatic Characters design Completing the animation Recording sounds Max/MSP tutorials Basic patches for the game Timing arrangements between animation and the software Pro-production phase Final tests, corrections and documentation
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Gantt Chart
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