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Published byEsther Small Modified over 9 years ago
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Team KAM Alex Davani Katie McLaughlin Maura stackley
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Gaining Leadership of the Training Group Chapter 12
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Important Aspects of Gaining Leadership Within a Training Group Setting appropriate group norms Controlling the timing and pacing of the program Getting the group’s attention Communicating your message effectively Dealing with problem participants
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Helpful norms for an active training environment Encourage participants to express themselves honestly Ask that confidentiality be respected Urge risk taking Expect participation from everyone Promote the value of feedback Require participants to sit in different spots Reassure participants that their questions are welcomed Insist on punctuality
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Class norms for group activities? Raising your hand Take everyone’s thoughts into account Respect everyone’s opinions Everyone participate Don’t talk when someone else is talking Be open minded Provide a group represntative
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Negative Behaviors to watch for Monopolizing One-upping Complaining Intellectualizing Withdrawing Arguing Questioning Clowning Distracting
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Creating Opening Exercises Chapter 3
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Icebreaker Activity
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3 Important Goals of Creating Opening Exercises Team building-help participants become acquainted On-the-spot assessment- attitudes, knowledge, experience Immediate learning involvement-draw participants and introduce course
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Rotating Trio Exchange Team building On-the-spot assessment Immediate learning involvement
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10 Methods to get Everyone Involved Open discussion Response cards Polling Subgroup discussions Partners Go-arounds Games Calling on the next speaker Panels Fishbowls
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Experiential Learning Approaches Chapter 6
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Experiential Learning Approaches 1. Role playing – scripting, staging, processing, and video feedback 2. Games and simulations – encourage to confront attitudes and values 3. Observation 4. Mental imagery 5. Writing tasks 6. Action learning
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Role Playing 1. Scripting – develop roles/situation with drama 2. Staging – format for role play, regardless of content 3. Processing – reflective discussion or performance feedback 4. Video Feedback – prior, during, and after taping
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Games and Simulations Help grasp total course content Help test the behavioral style & performance Used to create performance challenges
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Game Time!
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Observation Designing – the key is for the experience to be active rather than passive Formatting 1. Use observers as the audience 2. Assign observers to small groups 3. Fishbowl format
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Mental Imagery 6 kinds of imagery experience 1. Visual 2. Tactile 3. Olfactory 4. Kinesthetic 5. Taste 6. Auditory Guidelines
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Writing Tasks 5 tips to keep in mind 1. Help participants to get in the mood 2. Make sure instructions are crystal-clear 3. Arrange a good work environment 4. Allow enough time for writing 5. Allow enough time for feedback
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Action Learning 1. In-Basket Assignments 2. Research Projects 3. Field Observation 4. Teaching Projects 5. Task Force Projects
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Questions?
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