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Psychology of usability

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Presentation on theme: "Psychology of usability"— Presentation transcript:

1 Psychology of usability
User interfaces Jaana Holvikivi EVTEK

2 Usability goals International Standards Organization ISO 9241 definition: Usability is the effectiveness, efficiency, and satisfaction with which users can achieve tasks in a particular environment of a product. High usability means a system is easy to learn and remember; efficient, visually pleasing and fun to use; and quick to recover from errors. Effectiveness: can users successfully achieve their objectives? efficiency: how much effort and resource is expended in achieving those objectives? satisfaction: was the experience satisfactory?

3 Universal usability Variations in physical abilities, disabilities
Variations in use environment Diverse cognitive abilities Diverse perceptual abilities (vision, hearing) Personality differences Cultural and international diversity Special user groups: children and the elderly

4 Related fields Engineering psychology Ergonomics Experience design
Human-centered computing Human computer interaction (HCI) Industrial Design Systems engineering Ubiquitous computing User-centered design User experience design

5 Ease to learn in interface design
Familiarity in interface Observations and patterns regular shapes proximity continuity recognition grouping Logical structure

6 Grouping features - colors, size, shape prototypes, schemas
internal consistency & similarity in a group logical, conform with reality sparse (not too many categories)

7 Regular shapes vision / perceptions simplifies and groups things together 5 circles (not 9 parts)

8 Proximity

9 Similarity

10 Continuity

11 Familarity

12 Connectedness

13 Object - background

14 Balance size color dark colors heavy position proximity do these move?

15 Creating forms Left-aligned Vertical alignment of texts
Items that repeat in the same position Chunking & grouping Regular size input fields

16 Grid for forms Code: 12345 OK Name: A Company Address: Old countryroad
02650 Esbo

17 Efficient dialogue 6..15 groups neat layout use of space
experienced user prefer dense forms novices prefer less crowded boxes

18 Fastest spotting of items

19 Mediocre spotting of items

20 Human perception: sees patterns
People can discriminate color and lighting Object and background Borders and continuity Shapes and interpretations People remember even large chunks Football teams: colored shirts

21 Shades source of light concave and convex

22 Interpretation

23 Interpretation Müller-Lyer -illusion

24 Background

25 Colors Help in recognition
Have emotional values and symbolic meanings - warning Warmth Color blindness common

26 Background

27 Human cognitive capacity 1
Based on patterns and schemas Chess masters remember nearly all pieces in a game Affordances: visual object is perceived through intended action; perception depends on context Auditive and visual input separate

28 Human cognitive capacity 2
Attention: selective perception Object and background: discrimination, exceptional features Attention is directed to one object Memory registers also unconscious perception Automatic actions (bicycle riding) do not need attention; but then action becomes fixed, difficult to modify (changes in interface)

29 Modalities: perception
Chemical senses: Smell, Taste Brain Stored experience: Memory Emotions Movement Audition Working memory Action Vision Mechanical senses: touch, pain Body state (hunger, vestibular sensation, etc.)

30 MEMORY Long term or Reference memory Short term memory Sensory memory
Working memory Declarative memory Precedural memory Central executive Modalities Semantic memory Episodic memory Motor skills Perceptual learning Conditioning Habituation and sensitation Recognition Recall


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