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M r. B ounderby O nline G ame A n E conomic G lossary From the Industrial Revolution to the Postmodern Crisis of Capitalism Manchester : A Case Study in.

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Presentation on theme: "M r. B ounderby O nline G ame A n E conomic G lossary From the Industrial Revolution to the Postmodern Crisis of Capitalism Manchester : A Case Study in."— Presentation transcript:

1 M r. B ounderby O nline G ame A n E conomic G lossary From the Industrial Revolution to the Postmodern Crisis of Capitalism Manchester : A Case Study in European History MODULE 1- GROUP 6

2 What and How?  Task: generate an economic glossary in an online game format  Objectives: improve our knowlegde of the language of economy  Materials:  - Why Be Happy When You Could Be Normal? by Jeanette Winterson,  - Bellofiore’s article from The Guardian,  - The Economist Blog,  - The Chief Features of the Industrial Revolution - A.Toynbee,  - Hard Times - C. Dickens,  - “Manchester” from Journeys from England to Ireland by A.Tocqueville  Text types analysed: memoir, newspaper article, historical essays, economical essays, city descriptions.  Methodology: Group work (cooperative and collaborative learning)

3 Why?  Language skills: listening, speaking, reading, writing, discussing, interacting, public speaking  Study Skills and Knowledge: the language of economy, structure of a glossary, textual analysis, spoken and written production, interaction  ICT skills: Office, Word, Powerpoint, Stencyl (game creator), Internet surfing  Competence  What to do with the language:  Generating an economic glossary as an online game

4 SKILLS - STUDY PRACTICE Learning Skills  reading/listening,  comprehension,  textual analysis,  group discussion,  Regognition of language of Economy  Analysis of economic language  gathering ideas,  selection,  planning,  organizing,  creating a game  adapting texts for a game  organizing lay-out  generating a.ppt presentation  public speaking

5 Feedback What we have learnt:  Lexical items about economy  The economic situation of Italy and Europe  To Use a game creator  Work in a group What could be improved:  Use and organization of time  Know how about game creator  Accuracy and fluency in communication Level of appreciation and usefulness of workshop:  Important chance to improve our knowledge of economy  An interactive approach to studying also view of university  Interesting way to create relationships with different people

6 WORKSHOP 6 Credits  Chiesa Francesco  Giavedoni Mattia  Noacco Amedeo  Piazza Francesco


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