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COMP SCI 352 Computer Graphics and Animation. Computer Graphics2 My name is … My name is … How to find me How to find me Course Policies Course Policies.

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Presentation on theme: "COMP SCI 352 Computer Graphics and Animation. Computer Graphics2 My name is … My name is … How to find me How to find me Course Policies Course Policies."— Presentation transcript:

1 COMP SCI 352 Computer Graphics and Animation

2 Computer Graphics2 My name is … My name is … How to find me How to find me Course Policies Course Policies Background Background Your turn Your turn Introductions

3 Computer Graphics3 The room will be locked but students who take a class in that room will have card access during the following times as long as no class is in session: The room will be locked but students who take a class in that room will have card access during the following times as long as no class is in session: –1. Monday through Friday. 7:00 AM - 9:30 PM. –2. Saturday and Sunday 9:00 AM through 4:30 PM There is no access during other hours. There is no access during other hours. The computers are to be used for course work only. The computers are to be used for course work only. Students are NOT to use the instructor workstations nor the projection equipment. We CAN check who logged into them. Students are NOT to use the instructor workstations nor the projection equipment. We CAN check who logged into them. No software is to be installed on any of the machines. Installing software will result in your access being revoked. Be aware, that it is easy to find out who was logged into a machine when unauthorized software was installed. No software is to be installed on any of the machines. Installing software will result in your access being revoked. Be aware, that it is easy to find out who was logged into a machine when unauthorized software was installed. No food or drink is allowed in the room at any time. No food or drink is allowed in the room at any time. No one who does not have card access should be let into the room. No one who does not have card access should be let into the room. Mac 122 Policies

4 Computer Graphics4 Cathode Ray Tube (CRT)

5 Computer Graphics5 Raster Scan Display

6 Computer Graphics6 Scan Line Interlacing

7 Computer Graphics7 Random Scan Display: Vector Graphics

8 Computer Graphics8 Turtle Graphics

9 Computer Graphics9 Color Pixel

10 Computer Graphics10 Shadow Mask CRT

11 Computer Graphics11 Additive Colors Red, Green, Blue = RGB

12 Computer Graphics12 Subtractive Colors Cyan, Magenta, Yellow

13 Computer Graphics13 Color Wheel

14 Computer Graphics14 The Utah Teapot

15 Computer Graphics15 Vertex and Line Drawing Modes

16 Computer Graphics16 Vertex and Line Drawing Modes

17 Computer Graphics17 Polygon Drawing Modes

18 Computer Graphics18 GLUT Objects

19 Computer Graphics19 Shapes Demo

20 Computer Graphics20 Transformations Demo

21 Computer Graphics21 Synthetic Camera Model

22 Computer Graphics22 Synthetic Camera Model

23 Computer Graphics23 Orthographic Projection

24 Computer Graphics24 Perspective Projection

25 Computer Graphics25 Projection (Viewing) Plane

26 Computer Graphics26 OpenGL Rendering Pipeline ( GL_PROJECTION )

27 Computer Graphics27 View Volume Projection and Clipping

28 Computer Graphics28 OpenGL Matrices

29 Computer Graphics29 Effect of the Modelview Matrix

30 Computer Graphics30 Effect of the Projection Matrix

31 Computer Graphics31 Effect of the Viewport Matrix

32 Computer Graphics32 Projection Demo

33 Computer Graphics33 Visual Realism Hidden face removal Hidden face removal Lighting Lighting Shading Shading Material properties Material properties Shadows Shadows Visual realism is achieved by

34 Computer Graphics34

35 Computer Graphics35 Hidden Face Removal Wireframe scene without and with hidden face removal

36 Computer Graphics36 Flat Shading Wireframe scene and rendering with flat shading

37 Computer Graphics37 Smooth Shading and Lighting Effects Smooth shading, specular light and shadows

38 Computer Graphics38 Light and Materials Demo

39 Computer Graphics39 Texture Mapping Mapping a texture map to a surface (polygon = square)

40 Computer Graphics40 Texture Mapping Hyperbolic interpolation improves perspective appearance: Without hyperbolic interpolation With hyperbolic interpolation Without hyperbolic interpolation With hyperbolic interpolation

41 Computer Graphics41 Texture Mapping Mapping a texture to a cylinder:

42 Computer Graphics42 Texture Mapping Mapping a texture to a sphere:

43 Computer Graphics43 Texture Mapping Demo

44 Computer Graphics44 3-D Scene Editor

45 Computer Graphics45 Polygonal Modeling

46 Computer Graphics46 Polygonal Modeling - Helix

47 Computer Graphics47 Tangent Vectors

48 Computer Graphics48 Frenet Frames


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