Download presentation
Presentation is loading. Please wait.
Published byCurtis Day Modified over 9 years ago
1
COMP SCI 352 Computer Graphics and Animation
2
Computer Graphics2 My name is … My name is … How to find me How to find me Course Policies Course Policies Background Background Your turn Your turn Introductions
3
Computer Graphics3 The room will be locked but students who take a class in that room will have card access during the following times as long as no class is in session: The room will be locked but students who take a class in that room will have card access during the following times as long as no class is in session: –1. Monday through Friday. 7:00 AM - 9:30 PM. –2. Saturday and Sunday 9:00 AM through 4:30 PM There is no access during other hours. There is no access during other hours. The computers are to be used for course work only. The computers are to be used for course work only. Students are NOT to use the instructor workstations nor the projection equipment. We CAN check who logged into them. Students are NOT to use the instructor workstations nor the projection equipment. We CAN check who logged into them. No software is to be installed on any of the machines. Installing software will result in your access being revoked. Be aware, that it is easy to find out who was logged into a machine when unauthorized software was installed. No software is to be installed on any of the machines. Installing software will result in your access being revoked. Be aware, that it is easy to find out who was logged into a machine when unauthorized software was installed. No food or drink is allowed in the room at any time. No food or drink is allowed in the room at any time. No one who does not have card access should be let into the room. No one who does not have card access should be let into the room. Mac 122 Policies
4
Computer Graphics4 Cathode Ray Tube (CRT)
5
Computer Graphics5 Raster Scan Display
6
Computer Graphics6 Scan Line Interlacing
7
Computer Graphics7 Random Scan Display: Vector Graphics
8
Computer Graphics8 Turtle Graphics
9
Computer Graphics9 Color Pixel
10
Computer Graphics10 Shadow Mask CRT
11
Computer Graphics11 Additive Colors Red, Green, Blue = RGB
12
Computer Graphics12 Subtractive Colors Cyan, Magenta, Yellow
13
Computer Graphics13 Color Wheel
14
Computer Graphics14 The Utah Teapot
15
Computer Graphics15 Vertex and Line Drawing Modes
16
Computer Graphics16 Vertex and Line Drawing Modes
17
Computer Graphics17 Polygon Drawing Modes
18
Computer Graphics18 GLUT Objects
19
Computer Graphics19 Shapes Demo
20
Computer Graphics20 Transformations Demo
21
Computer Graphics21 Synthetic Camera Model
22
Computer Graphics22 Synthetic Camera Model
23
Computer Graphics23 Orthographic Projection
24
Computer Graphics24 Perspective Projection
25
Computer Graphics25 Projection (Viewing) Plane
26
Computer Graphics26 OpenGL Rendering Pipeline ( GL_PROJECTION )
27
Computer Graphics27 View Volume Projection and Clipping
28
Computer Graphics28 OpenGL Matrices
29
Computer Graphics29 Effect of the Modelview Matrix
30
Computer Graphics30 Effect of the Projection Matrix
31
Computer Graphics31 Effect of the Viewport Matrix
32
Computer Graphics32 Projection Demo
33
Computer Graphics33 Visual Realism Hidden face removal Hidden face removal Lighting Lighting Shading Shading Material properties Material properties Shadows Shadows Visual realism is achieved by
34
Computer Graphics34
35
Computer Graphics35 Hidden Face Removal Wireframe scene without and with hidden face removal
36
Computer Graphics36 Flat Shading Wireframe scene and rendering with flat shading
37
Computer Graphics37 Smooth Shading and Lighting Effects Smooth shading, specular light and shadows
38
Computer Graphics38 Light and Materials Demo
39
Computer Graphics39 Texture Mapping Mapping a texture map to a surface (polygon = square)
40
Computer Graphics40 Texture Mapping Hyperbolic interpolation improves perspective appearance: Without hyperbolic interpolation With hyperbolic interpolation Without hyperbolic interpolation With hyperbolic interpolation
41
Computer Graphics41 Texture Mapping Mapping a texture to a cylinder:
42
Computer Graphics42 Texture Mapping Mapping a texture to a sphere:
43
Computer Graphics43 Texture Mapping Demo
44
Computer Graphics44 3-D Scene Editor
45
Computer Graphics45 Polygonal Modeling
46
Computer Graphics46 Polygonal Modeling - Helix
47
Computer Graphics47 Tangent Vectors
48
Computer Graphics48 Frenet Frames
Similar presentations
© 2024 SlidePlayer.com. Inc.
All rights reserved.