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Published byDale Austin Sherman Modified over 9 years ago
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Integrate your game with Windows platform Vladimir Kolesnikov Technical Evangelist Microsoft @vladkol
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β
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Some traits of a great game Snap and scale beautifullyInvest in a great TileUse the right contractsFeel connected and aliveRoam to the cloudRespect device experienceUse device capabilities Use device and OS capabilities
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Devices
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Diverse range of devices
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Input Devices
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Snap and scale
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Design for Multiple View States Your game can be displayed on any one of these view states: Resolutions, ratios, scales, view states Widescreen (1366x768+)Snap view (required)Minimum (1024x768) Portrait
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Handling Snapped View
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Tiles and Toasts
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demo Windows Runtime Plugin
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Toast Templates for Windows 8
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Notification Delivery Mechanisms
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Some important steps
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Settings and Capabilities Internet Client capability Toast Enabled Associated with the Store And on Windows Phone 8 Networking capability On Windows 8 Has Privacy PolicyPush Notifications capability
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…and even more
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Changing lock screen image Putting your badges Raw notificationsControl channelsBackground services
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Live Tiles, Toasts and Badges make your game more addictive and live for users
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Charms and Contracts
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Settings Contract and Charm
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Share Contract and Charm
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Search Contract and Charm
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File Picker Contract
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demo Charms and Contracts
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XAML + DirectX
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The Best of Both Worlds XAML Interactivity, control model UI, drawing, animations Data binding, media, HTML Design-time experience Unity3D/DirectX Highest performance rendering Direct device access Complex 2D/3D graphics, text Image effects
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In-box XAML Controls
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Connected Experience
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What is Windows Azure Mobile Services?
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demo Azure Mobile Services
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Data Roaming
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App data vs. User data User data DocumentsPhotos MusicVideos App data SettingsFiles Session StateLocal Cache
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Roaming App uses data normally Data syncs for the user’s Microsoft account Local Storage
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Hardware
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Windows 8 and Windows Phone 8 provides seamless access to device capabilities including camera, microphone, sensors, NFC, and touch.
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Sensors
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Basic game scenarios for sensors ShakeRotateFlip
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Light-aware games – render for lighting DarkIndoorsOutdoors
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Voice Driven Games on Windows Phone
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Using device capabilities is a way to make your game more addictive attractive for users
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Windows and Windows Phone Stores
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Key Technical Features Trial In-app purchase Third-party payment systems
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Select a time period for your trial Let the Windows Store handle the rest Handling Trials Use CurrentApp.LicenseInformation to check trial information
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In-app Purchase Different types of in-apps Signed receipts Local testing with CurrentAppSimulator
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demo Windows Store
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While we are in beta
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Topics to discuss Networking JavaScript and Collections Camera and Microphone Tips&Tricks coming “Lessons learned” sessions InputQ&A …
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Already built for your game
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Windows Runtime Plugins Live Tiles and Toasts Snap View Share and Setting Store Ads Windows Azure Analytics Live Tiles Charms Settings Snap View Search Windows Azure Mobile Services http://www.bitrave.com/unity-windows-8-plugins/http://prime31.com/plugins
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Windows and Windows phone provides have design principles, contracts and APIs for building high quality games with advanced user experience and continuous involvement. Unlock all those features in your Unity games
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Resources http://msdn.microsoft.com/ en-us/windows/apps http://dev.windowsphone.com http://www.windowsazure.com/ en-us/develop/mobile/ http://www.windowsstore.com/ http://dev.windowsphone.com/join Vladimir Kolesnikov @vladkol vladkol@microsoft.com
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