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Designing for Adaptability: Open, Incomplete, Alive?! Digital Media & Learning 2011 LCHC / UCSD
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Dramatis Personae Jay Lemke, UCSD / University of Michigan Rachel Cody-Pfister, LCHC / UCSD Robert Lecusay, LCHC / UCSD Ivan Rosero, LCHC / UCSD
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Adaptability What/who adapts to what/whom? Affordances are relational, within a social ecology Not just the game/tech, but a larger system Adaptability defined and designed only across wider, less predictable settings, users Adapt or die!
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Living Activity Systems Designing FOR Research IN Documentation OF Evaluation WITH
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Why “Living”? People and things in changing combinations Organized across multiple levels, timescales Emergent, unpredictable behaviors Changing, developing, evolving, dying?
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The Lab Alive
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In the Fifth Dimension LCHC, UCSD, Mike Cole After-school and community centers Kids, undergraduates, researchers Playing and learning
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Case 1: Extended Day Academy Urban charter school, extended day program Computer lab, low-end tech Quest Atlantis (Sasha Barab, Indiana U) Kids younger than designer’s target age Designed for classrooms, adapting to after- school setting
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The Lab Mis-imagined
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Quest Atlantis
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Research Themes Affect and Play – playing together while playing the game Recombinant Mixing – coupling what normally doesn’t mix Crossing Timescales – interactions between short-term and long-term processes
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Playing Together
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Mixing together
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Panel Issues Designing FOR: diverse settings, linking offline & online activities; emergence: the BuildWorld Research IN: noisy, chaotic setting; rapidly changing moods and interests; evolving goals Documentation OF: fieldnotes, multi-perspective videos, audio, chat, documents Evaluation WITH: changing goals, outcomes, criteria; theirs and ours, yours?
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Mixing Offline & Online
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Supporting Creation
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