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Chris Quinn’s Midterm Presentation for Studio 2 WEDNESDAY, FEBRUARY 7, 2007 Introduction What is Accessibility? Types of Disabilities Assistive Technologies Guidelines & Standards Portfolio George Mason University Jamestown-Yorktown Integrative Chiropractic Thesis Statement Abstract Problem Methods Solution Outcome Experiments Schedule Journal Interactive Design and Game Development Savannah College of Art and Design Savannah, Georgia Email Chris Quinn cquinn22@student.scad.educquinn22@student.scad.eduDownload this PowerPoint presentation http://chris-quinn.blogspot.comhttp://chris-quinn.blogspot.com What is Accessibility? Definition Benefits Examples
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Chris Quinn’s Midterm Presentation for Studio 2 WEDNESDAY, FEBRUARY 7, 2007 Introduction What is Accessibility? Types of Disabilities Assistive Technologies Guidelines & Standards Portfolio George Mason University Jamestown-Yorktown Integrative Chiropractic Thesis Statement Abstract Problem Methods Solution Outcome Experiments Schedule Journal Interactive Design and Game Development Savannah College of Art and Design Savannah, Georgia Email Chris Quinn cquinn22@student.scad.educquinn22@student.scad.eduDownload this PowerPoint presentation http://chris-quinn.blogspot.comhttp://chris-quinn.blogspot.com Types of Disabilities Visual Auditory Motor Cognitive Situational
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Chris Quinn’s Midterm Presentation for Studio 2 WEDNESDAY, FEBRUARY 7, 2007 Introduction What is Accessibility? Types of Disabilities Assistive Technologies Guidelines & Standards Portfolio George Mason University Jamestown-Yorktown Integrative Chiropractic Thesis Statement Abstract Problem Methods Solution Outcome Experiments Schedule Journal Interactive Design and Game Development Savannah College of Art and Design Savannah, Georgia Email Chris Quinn cquinn22@student.scad.educquinn22@student.scad.eduDownload this PowerPoint presentation http://chris-quinn.blogspot.comhttp://chris-quinn.blogspot.com Assistive Technologies Software Examples Hardware Examples Situational Examples
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Chris Quinn’s Midterm Presentation for Studio 2 WEDNESDAY, FEBRUARY 7, 2007 Introduction What is Accessibility? Types of Disabilities Assistive Technologies Guidelines & Standards Portfolio George Mason University Jamestown-Yorktown Integrative Chiropractic Thesis Statement Abstract Problem Methods Solution Outcome Experiments Schedule Journal Interactive Design and Game Development Savannah College of Art and Design Savannah, Georgia Email Chris Quinn cquinn22@student.scad.educquinn22@student.scad.eduDownload this PowerPoint presentation http://chris-quinn.blogspot.comhttp://chris-quinn.blogspot.com Guidelines & Standards Web Content Accessibility Guidelines Section 508 Standards
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Chris Quinn’s Midterm Presentation for Studio 2 WEDNESDAY, FEBRUARY 7, 2007 Introduction What is Accessibility? Types of Disabilities Assistive Technologies Guidelines & Standards Portfolio George Mason University Jamestown-Yorktown Integrative Chiropractic Thesis Statement Abstract Problem Methods Solution Outcome Experiments Schedule Journal Interactive Design and Game Development Savannah College of Art and Design Savannah, Georgia Email Chris Quinn cquinn22@student.scad.educquinn22@student.scad.eduDownload this PowerPoint presentation http://chris-quinn.blogspot.comhttp://chris-quinn.blogspot.com George Mason University’s Office of Equity and Diversity Services http://www.gmu.edu/equity/
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Chris Quinn’s Midterm Presentation for Studio 2 WEDNESDAY, FEBRUARY 7, 2007 Introduction What is Accessibility? Types of Disabilities Assistive Technologies Guidelines & Standards Portfolio George Mason University Jamestown-Yorktown Integrative Chiropractic Thesis Statement Abstract Problem Methods Solution Outcome Experiments Schedule Journal Interactive Design and Game Development Savannah College of Art and Design Savannah, Georgia Email Chris Quinn cquinn22@student.scad.educquinn22@student.scad.eduDownload this PowerPoint presentation http://chris-quinn.blogspot.comhttp://chris-quinn.blogspot.com The Jamestown-Yorktown Foundation http://www.jyf.virginia.gov/
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Chris Quinn’s Midterm Presentation for Studio 2 WEDNESDAY, FEBRUARY 7, 2007 Introduction What is Accessibility? Types of Disabilities Assistive Technologies Guidelines & Standards Portfolio George Mason University Jamestown-Yorktown Integrative Chiropractic Thesis Statement Abstract Problem Methods Solution Outcome Experiments Schedule Journal Interactive Design and Game Development Savannah College of Art and Design Savannah, Georgia Email Chris Quinn cquinn22@student.scad.educquinn22@student.scad.eduDownload this PowerPoint presentation http://chris-quinn.blogspot.comhttp://chris-quinn.blogspot.com Integrative Chiropractic & Acupuncture http://www.integrativechiropractic.com/redesign/
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Chris Quinn’s Midterm Presentation for Studio 2 WEDNESDAY, FEBRUARY 7, 2007 Introduction What is Accessibility? Types of Disabilities Assistive Technologies Guidelines & Standards Portfolio George Mason University Jamestown-Yorktown Integrative Chiropractic Thesis Statement Abstract Problem Methods Solution Outcome Experiments Schedule Journal Interactive Design and Game Development Savannah College of Art and Design Savannah, Georgia Email Chris Quinn cquinn22@student.scad.educquinn22@student.scad.eduDownload this PowerPoint presentation http://chris-quinn.blogspot.comhttp://chris-quinn.blogspot.com Thesis Statement Working Draft By creating and striving to conform to industry-standard accessibility guidelines, video games can be more accessible to all players.
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Chris Quinn’s Midterm Presentation for Studio 2 WEDNESDAY, FEBRUARY 7, 2007 Introduction What is Accessibility? Types of Disabilities Assistive Technologies Guidelines & Standards Portfolio George Mason University Jamestown-Yorktown Integrative Chiropractic Thesis Statement Abstract Problem Methods Solution Outcome Experiments Schedule Journal Interactive Design and Game Development Savannah College of Art and Design Savannah, Georgia Email Chris Quinn cquinn22@student.scad.educquinn22@student.scad.eduDownload this PowerPoint presentation http://chris-quinn.blogspot.comhttp://chris-quinn.blogspot.com Thesis Abstract Part 1: The Problem Hindered largely by the game industry’s lack of accessibility standards, most video games are not accessible for all players with disabilities.
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Chris Quinn’s Midterm Presentation for Studio 2 WEDNESDAY, FEBRUARY 7, 2007 Introduction What is Accessibility? Types of Disabilities Assistive Technologies Guidelines & Standards Portfolio George Mason University Jamestown-Yorktown Integrative Chiropractic Thesis Statement Abstract Problem Methods Solution Outcome Experiments Schedule Journal Interactive Design and Game Development Savannah College of Art and Design Savannah, Georgia Email Chris Quinn cquinn22@student.scad.educquinn22@student.scad.eduDownload this PowerPoint presentation http://chris-quinn.blogspot.comhttp://chris-quinn.blogspot.com Thesis Abstract Part 2: The Methods Using the World Wide Web Consortium’s (W3C) Web Content Accessibility Guidelines (WCAG) as a basis for review, this thesis evaluates and analyzes existing video games for accessibility.
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Chris Quinn’s Midterm Presentation for Studio 2 WEDNESDAY, FEBRUARY 7, 2007 Introduction What is Accessibility? Types of Disabilities Assistive Technologies Guidelines & Standards Portfolio George Mason University Jamestown-Yorktown Integrative Chiropractic Thesis Statement Abstract Problem Methods Solution Outcome Experiments Schedule Journal Interactive Design and Game Development Savannah College of Art and Design Savannah, Georgia Email Chris Quinn cquinn22@student.scad.educquinn22@student.scad.eduDownload this PowerPoint presentation http://chris-quinn.blogspot.comhttp://chris-quinn.blogspot.com Thesis Abstract Part 3: The Solution It then uses the results of this investigation to draft Video Game Accessibility Guidelines (VGAG), which explain how to make games more accessible for all players.
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Chris Quinn’s Midterm Presentation for Studio 2 WEDNESDAY, FEBRUARY 7, 2007 Introduction What is Accessibility? Types of Disabilities Assistive Technologies Guidelines & Standards Portfolio George Mason University Jamestown-Yorktown Integrative Chiropractic Thesis Statement Abstract Problem Methods Solution Outcome Experiments Schedule Journal Interactive Design and Game Development Savannah College of Art and Design Savannah, Georgia Email Chris Quinn cquinn22@student.scad.educquinn22@student.scad.eduDownload this PowerPoint presentation http://chris-quinn.blogspot.comhttp://chris-quinn.blogspot.com Thesis Abstract Part 4: The Outcome A functional prototype demonstrates these innovative guidelines in action, encouraging the consideration and implementation of universal accessibility in all video games.
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Chris Quinn’s Midterm Presentation for Studio 2 WEDNESDAY, FEBRUARY 7, 2007 Introduction What is Accessibility? Types of Disabilities Assistive Technologies Guidelines & Standards Portfolio George Mason University Jamestown-Yorktown Integrative Chiropractic Thesis Statement Abstract Problem Methods Solution Outcome Experiments Schedule Journal Interactive Design and Game Development Savannah College of Art and Design Savannah, Georgia Email Chris Quinn cquinn22@student.scad.educquinn22@student.scad.eduDownload this PowerPoint presentation http://chris-quinn.blogspot.comhttp://chris-quinn.blogspot.com Thesis Experiments Digital Wireframe http://chrisquinn.com/thesis/wireframe/ Prototype v1 http://designx.biz/itgm755/prototype/ Prototype v2 http://www.chrisquinn.com/thesis/prototype_v2/
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Chris Quinn’s Midterm Presentation for Studio 2 WEDNESDAY, FEBRUARY 7, 2007 Introduction What is Accessibility? Types of Disabilities Assistive Technologies Guidelines & Standards Portfolio George Mason University Jamestown-Yorktown Integrative Chiropractic Thesis Statement Abstract Problem Methods Solution Outcome Experiments Schedule Journal Interactive Design and Game Development Savannah College of Art and Design Savannah, Georgia Email Chris Quinn cquinn22@student.scad.educquinn22@student.scad.eduDownload this PowerPoint presentation http://chris-quinn.blogspot.comhttp://chris-quinn.blogspot.com Thesis Schedule 45-Hour Review Thesis Committee Evaluation and Analysis Accessibility Guidelines Functional Prototype Thesis Paper
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Chris Quinn’s Midterm Presentation for Studio 2 WEDNESDAY, FEBRUARY 7, 2007 Introduction What is Accessibility? Types of Disabilities Assistive Technologies Guidelines & Standards Portfolio George Mason University Jamestown-Yorktown Integrative Chiropractic Thesis Statement Abstract Problem Methods Solution Outcome Experiments Schedule Journal Interactive Design and Game Development Savannah College of Art and Design Savannah, Georgia Email Chris Quinn cquinn22@student.scad.educquinn22@student.scad.eduDownload this PowerPoint presentation http://chris-quinn.blogspot.comhttp://chris-quinn.blogspot.com Thesis Journal Blog http://chris-quinn.blogspot.com
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