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F OR I NSPIRATION AND R ECOGNITION OF S CIENCE AND T ECHNOLOGY Igniting young minds. Teaching life skills. Nurturing passions for science and technology.

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Presentation on theme: "F OR I NSPIRATION AND R ECOGNITION OF S CIENCE AND T ECHNOLOGY Igniting young minds. Teaching life skills. Nurturing passions for science and technology."— Presentation transcript:

1 F OR I NSPIRATION AND R ECOGNITION OF S CIENCE AND T ECHNOLOGY Igniting young minds. Teaching life skills. Nurturing passions for science and technology. Practicing “Gracious Professionalism™.” F OR I NSPIRATION AND R ECOGNITION OF S CIENCE AND T ECHNOLOGY (501(c)(3) not-for-profit organization)

2 F OR I NSPIRATION AND R ECOGNITION OF S CIENCE AND T ECHNOLOGY  It’s a competitive sport.  It’s a life experience.  It’s opportunity.  It’s community.  It’s amazing.

3 F OR I NSPIRATION AND R ECOGNITION OF S CIENCE AND T ECHNOLOGY FIRST learning … … never stops building upon itself, starting at age six and continuing through middle and high-school levels up to age eighteen. Young people can join at any level. Participants master skills and concepts to aid in learning science and technology through robotics.

4 F OR I NSPIRATION AND R ECOGNITION OF S CIENCE AND T ECHNOLOGY ✔ Introduction to science and technology ✔ Design and build challenge-related model using LEGO components ✔ Create a Show-Me poster and practice presentation skills ✔ Explore challenges facing today’s scientists ✔ Discover real-world math and science ✔ Begin developing employment and life skills

5 F OR I NSPIRATION AND R ECOGNITION OF S CIENCE AND T ECHNOLOGY ✔ Real-world science and technology challenges ✔ Strategize, design, build, program and test LEGO MINDSTORMS ® -based robots ✔ Research challenges facing today’s scientists ✔ Develop employment and life skills ✔ Discover exciting career possibilities ✔ Become involved in their local and global community

6 F OR I NSPIRATION AND R ECOGNITION OF S CIENCE AND T ECHNOLOGY ✔ Head-to-head competition using sports model ✔ Teams design, build, program robots on engineering principles ✔ Students learn, use sophisticated hardware & software ✔ Mentored by professional engineers ✔ Awards for competition, community outreach, design ✔ Qualify for >$7 million in scholarships

7 F OR I NSPIRATION AND R ECOGNITION OF S CIENCE AND T ECHNOLOGY ✔ Varsity Sport for the Mind™ ✔ Strict rules, limited resources, time limits ✔ Students mentored by professional engineers ✔ Teams learn, use sophisticated hardware and software ✔ Build and compete with robots of their own design ✔ Qualify for >$12 million in scholarships

8 F OR I NSPIRATION AND R ECOGNITION OF S CIENCE AND T ECHNOLOGY Founded in 1989 by inventor Dean Kamen Devoted to helping young people discover and develop a passion for science, engineering, technology, and math. 250,000+ students 90,000+ mentors and volunteers More than 50 countries 2010/11

9 F OR I NSPIRATION AND R ECOGNITION OF S CIENCE AND T ECHNOLOGY Who is it for?  For students (ages 6-18): the hardest fun you’ll ever have.  For mentors, coaches, volunteers: the most rewarding adventure you’ll ever undertake.  For sponsors: the most enlightened investment you could ever make.

10 F OR I NSPIRATION AND R ECOGNITION OF S CIENCE AND T ECHNOLOGY FIRST ® LEGO ® League  Helps children, ages 9 to 14 (9 to 16 outside the US and Canada), discover the fun in science and technology while building self-confidence, knowledge and life skills “I want to build things nobody else has even thought of yet.” Charles Peterson, FLL Team Member (10 years old) What is FLL ® ?

11 F OR I NSPIRATION AND R ECOGNITION OF S CIENCE AND T ECHNOLOGY An international program created through a partnership between FIRST and The LEGO Group  INSPIRES children, ages 9 to 16* (Grades 4-8), to participate in science and technology  ENGAGES children in playful and meaningful learning  PROVIDES a fun, creative, hands-on learning experience  CHALLENGES children to solve real-world problems using robotics  TEACHES children to experiment and overcome obstacles  BUILDS self-esteem and confidence What is FLL? *9-14 in the U.S. and Canada

12 F OR I NSPIRATION AND R ECOGNITION OF S CIENCE AND T ECHNOLOGY How It Works PROBLEM SOLVING AND CREATIVITY  Present children with a real-world problem  New scientific theme each year TEAMS OF CHILDREN AND MENTORS  Work as a team  Learn with adults and mentors DO IT ALL IN 8 WEEKS  Building, programming, testing, investigating solutions  May choose to participate in an Official Tournament or local event What is FLL?

13 F OR I NSPIRATION AND R ECOGNITION OF S CIENCE AND T ECHNOLOGY FLL Teams  APPLY math and science concepts to research, design, build and program autonomous robots  USE LEGO MINDSTORMS ® technologies  GAIN hands-on experience solving real-world problems Robot Game Research Project  LEARN from and interact with adult mentors  WORK as a group to overcome obstacles and meet challenges  ENGAGE with their community What is FLL?

14 F OR I NSPIRATION AND R ECOGNITION OF S CIENCE AND T ECHNOLOGY What is Jr.FLL™? Junior FIRST ® LEGO ® League  INTRODUCES 6 TO 9 YEAR-OLDS to the fun of science and technology  MINI CHALLENGE based on annual FLL research project  EXPLORE, investigate, design and build model made with LEGO bricks & moving parts  CREATE “Show Me” poster depicting team’s experience  LEARN from and interact with adult mentors

15 F OR I NSPIRATION AND R ECOGNITION OF S CIENCE AND T ECHNOLOGY 2010 Challenge Engineering meets medicine Through the 2010 Body Forward ® Challenge, FLL teams will explore the cutting-edge world of Biomedical Engineering to discover innovative ways to repair injuries, overcome genetic predispositions, and maximize the body's potential, with the intended purpose of leading happier and healthier lives.

16 F OR I NSPIRATION AND R ECOGNITION OF S CIENCE AND T ECHNOLOGY FLL impact: growth Team Growth 2010 Season Projections 17,100 teams 171,000 middle-school students More than 50 countries 111 Championship Tournaments, 540 Qualifying Tournaments

17 F OR I NSPIRATION AND R ECOGNITION OF S CIENCE AND T ECHNOLOGY Jr.FLL impact: growth Team Growth 2010 Season Projections 1,800 teams 10,800 6 to 9 year-olds U.S., Canada, Belgium, Israel, Netherlands, U.K. 40+ Jr.FLL Expos 20092008

18 F OR I NSPIRATION AND R ECOGNITION OF S CIENCE AND T ECHNOLOGY FLL impact Coach Perspective In a 2004 evaluation of FLL, Brandeis University found: 94% of coaches reported an increase in students’ understanding of how science and technology can be used to solve problems. Among participants: 77% 88% 93% 0%20%40%60%80% 100% Want to learn more about computers and robotics Want to learn more about science and technology Increased interest in science/technology-related jobs Source: FLL Program Study by Center for Youth and Communities, Brandeis University, May 2004

19 F OR I NSPIRATION AND R ECOGNITION OF S CIENCE AND T ECHNOLOGY FLL impact Student Perspective In the 2004 evaluation of FLL, Brandeis University also found: Increased knowledge of: Source: FLL Program Study by Center for Youth and Communities, Brandeis University, May 2004 95% 93% 0%20%40%60%80%100% Use of school subjects in solving real-world problems Importance of science and technology in everyday life 90% Science and technology careers 97% Use of science and technology in real-world problem-solving

20 F OR I NSPIRATION AND R ECOGNITION OF S CIENCE AND T ECHNOLOGY FLL impact Student Perspective 98% reported had fun working on their FLL team 93% rated their experience ‘good’ or ‘excellent’ (31% good, 63% excellent) 82% plan to participate again (11% will be too old; 5% report no time) Source: FLL Program Study by Center for Youth and Communities, Brandeis University, May 2004

21 F OR I NSPIRATION AND R ECOGNITION OF S CIENCE AND T ECHNOLOGY Organizations  Any group can create a team: schools, community groups, churches, neighborhoods  Up to 10 children, ages 9 to 16*, and at least one adult coach Cost  $800 for new teams; $500 for returning teams Season  May – September …………….On-line registration (subject to availability)  Early September ………………Challenge is revealed  October – November ….. …….Build & research  November – January …………Tournament season  April ……………………………..World Festival Get involved: FLL teams *9 to 14 in the US and Canada

22 F OR I NSPIRATION AND R ECOGNITION OF S CIENCE AND T ECHNOLOGY Get involved: Jr.FLL teams Organizations  Any group can create a team: schools, community groups, churches, neighborhoods  Up to 6 children, ages 6 to 9, and at least one adult coach Cost  $150 Season  August – June ……...………....On-line registration  Early September ….…………..Challenge is revealed  October – November …………Build & research  November – June ……………..Expo season

23 F OR I NSPIRATION AND R ECOGNITION OF S CIENCE AND T ECHNOLOGY FIRST Sponsorship Get involved: sponsors FIRST Sponsorship:  Builds technological literacy in youth  Strengthens company reputation in the community  Provides renewed inspiration to company engineers and employees  Engages employees in volunteerism opportunities  Provides employee team building and training opportunities  Inspires future careers in STEM area

24 F OR I NSPIRATION AND R ECOGNITION OF S CIENCE AND T ECHNOLOGY FIRST Sponsorship Get involved: sponsors Become a Sponsor:  Provide financial support to teams  Involve employees as mentors, coaches and/or volunteers  Provide equipment, facilities and/or training  Help host a tournament for your community “FLL enables us to be a player in the community. The kids enjoy it and our employees get a kick out of it as volunteers. The feeling is that we’re all in this together.” Tom Pirelli, Chairman, ArialPhone Corporation

25 F OR I NSPIRATION AND R ECOGNITION OF S CIENCE AND T ECHNOLOGY FIRST Sponsorship Get involved: volunteers Become a Volunteer:  Help children discover the fun in science and technology  Have a positive impact on the lives of children  Help celebrate science and technology  Network with like-minded professionals  Be inspired and energized through your participation  Have fun

26 F OR I NSPIRATION AND R ECOGNITION OF S CIENCE AND T ECHNOLOGY FIRST Sponsorship Get involved: volunteers Volunteer Opportunities:  Coach or Mentor a team  Coordinate a team  Help with fundraising  Recruit new teams  Volunteer at an FLL or Jr.FLL event  e.g. Judge or Reviewer/Referee “There’s something about changing a young person’s life and giving them direction that keeps me going.” General Motors FIRST Volunteer

27 F OR I NSPIRATION AND R ECOGNITION OF S CIENCE AND T ECHNOLOGY FIRST Sponsorship Get involved: mentors Become a Coach or Mentor:  Empower children with a sense of accomplishment  Provide valuable one-on-one interaction  Be respected and admired by team members  Be inspired and energized through your participation “I love working with these kids! I’m amazed and inspired by what they can accomplish, and their enthusiasm and energy is contagious.” Kristen Kelso, FLL Coach and Judge, former FIRST Robotics Competition participant

28 F OR I NSPIRATION AND R ECOGNITION OF S CIENCE AND T ECHNOLOGY FIRST Sponsorship Get involved: schools Opportunities:  Spread the word about FLL and Jr.FLL  Encourage parents to form teams  Provide space for teams to work  Be a tournament site  Help mentor/coach a team  Bring FLL or Jr.FLL into the classroom “I have been teaching for 31 years and this is one of the best programs I have ever seen!” David Mills, Technology Education Teacher

29 F OR I NSPIRATION AND R ECOGNITION OF S CIENCE AND T ECHNOLOGY FIRST Sponsorship Get involved: universities Opportunities:  Host an FLL tournament or Jr.FLL expo for the community  Recruit students to mentor/coach teams  Recruit volunteers  Contact local elementary and junior high schools  Get the word out to alumni

30 F OR I NSPIRATION AND R ECOGNITION OF S CIENCE AND T ECHNOLOGY  On the web www.usfirst.org www.firstlegoleague.org www.juniorfirstlegoleague.org  Call 1-800-871-8326 WWW. USFIRST.ORG 800-871-8326 More information


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