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Published byChase Hurley Modified over 11 years ago
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A Game Developers Wish List for Researchers Chris Hecker http://chrishecker.com
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This talk assumes you care about being relevant to games. Disclaimer Also, I sometimes curse...a lot.
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Games & Research Through The Ages In days of yore, we were passive consumers of (usually old) research. These days, there is active feedback between the two disciplines.
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How to do a talk on research?
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What is our highest technology priority? Know Your Audience
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performance? Know Your Audience
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1. robustness 2. simplicity 3. performance Game Technology Priorities Technology is a means, not an end.
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Robustness edge cases? failure modes? parameters simply connected? downsides? negative results? Interactivity prioritizes robustness!
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Robustness
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Simplicity me game you We are always about to fail!
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Simplicity...even crudeness, if two sticks and a rock will do it, great! few parameters intuitive output pipeline integration explainable to artists dependencies code preprocessing markup order compatibility art directable
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Performance the constant matters ms, not fps! real comparisons algorithms implementations inputs scenes working sets not just embarrassingly parallel worst case vs. average case?
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Real Data
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Source Code: Yes! source code is more rigorous the cost to verify a paper actually works is prohibitively high small fraction of papers are relevant; small fraction of those work as advertised
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What to research? Avoid solutions looking for problems. Talk to game developers. Graphics – must integrate well. AI – is game design. Animation – interactivity is king. Perceptual Models and Metrics – what is important?
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Miscellaneous Stuff Patents – dont! Patents – if you must be a douche, disclose your douchiness in the abstract. Put your paper online, not behind paywalls. Publish negative results. Answer emails. Play games.
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Thank you. chrishecker.com
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