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Introduction Companion slides for The Art of Multiprocessor Programming by Maurice Herlihy & Nir Shavit TexPoint fonts used in EMF. Read the TexPoint manual before you delete this box.: A A AA
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Art of Multiprocessor Programming 2 Moores Law Clock speed flattening sharply Transistor count still rising
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Moores Law (in practice) Art of Multiprocessor Programming3
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4 Nearly Extinct: the Uniprocesor memory cpu
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Art of Multiprocessor Programming 5 Endangered: The Shared Memory Multiprocessor (SMP) cache Bus shared memory cache
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Art of Multiprocessor Programming 6 The New Boss: The Multicore Processor (CMP) cache Bus shared memory cache All on the same chip Sun T2000 Niagara
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Art of Multiprocessor Programming 7 From the 2008 press… …Intel has announced a press conference in San Francisco on November 17th, where it will officially launch the Core i7 Nehalem processor… …Suns next generation Enterprise T5140 and T5240 servers, based on the 3rd Generation UltraSPARC T2 Plus processor, were released two days ago…
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Art of Multiprocessor Programming 8 Why is Kunle Smiling? Niagara 1
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Art of Multiprocessor Programming 9 Why do we care? Time no longer cures software bloat –The free ride is over When you double your programs path length –You cant just wait 6 months –Your software must somehow exploit twice as much concurrency
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Art of Multiprocessor Programming 10 Traditional Scaling Process User code Traditional Uniprocessor Speedup 1.8x 7x 3.6x Time: Moores law
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Ideal Scaling Process Art of Multiprocessor Programming 11 User code Multicore Speedup 1.8x7x3.6x Unfortunately, not so simple…
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Actual Scaling Process Art of Multiprocessor Programming 12 1.8x 2x 2.9x User code Multicore Speedup Parallelization and Synchronization require great care…
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Art of Multiprocessor Programming 13 Multicore Programming: Course Overview Fundamentals –Models, algorithms, impossibility Real-World programming –Architectures –Techniques
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Art of Multiprocessor Programming 14 Sequential Computation memory object thread
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Art of Multiprocessor Programming 15 Concurrent Computation memory object threads
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Art of Multiprocessor Programming 16 Asynchrony Sudden unpredictable delays –Cache misses (short) –Page faults (long) –Scheduling quantum used up (really long)
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Art of Multiprocessor Programming 17 Model Summary Multiple threads –Sometimes called processes Single shared memory Objects live in memory Unpredictable asynchronous delays
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18 Road Map We are going to focus on principles first, then practice –Start with idealized models –Look at simplistic problems –Emphasize correctness over pragmatism –Correctness may be theoretical, but incorrectness has practical impact Art of Multiprocessor Programming
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19 Concurrency Jargon Hardware –Processors Software –Threads, processes Sometimes OK to confuse them, sometimes not. Art of Multiprocessor Programming
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20 Parallel Primality Testing Challenge –Print primes from 1 to 10 10 Given –Ten-processor multiprocessor –One thread per processor Goal –Get ten-fold speedup (or close) Art of Multiprocessor Programming
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21 Load Balancing Split the work evenly Each thread tests range of 10 9 … …10 910 2·10 9 1 P0P0 P1P1 P9P9
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22 Procedure for Thread i void primePrint { int i = ThreadID.get(); // IDs in {0..9} for (j = i*10 9 +1, j<(i+1)*10 9 ; j++) { if (isPrime(j)) print(j); } Art of Multiprocessor Programming
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23 Issues Higher ranges have fewer primes Yet larger numbers harder to test Thread workloads –Uneven –Hard to predict Art of Multiprocessor Programming
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24 Issues Higher ranges have fewer primes Yet larger numbers harder to test Thread workloads –Uneven –Hard to predict Need dynamic load balancing rejected
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Art of Multiprocessor Programming 25 17 18 19 Shared Counter each thread takes a number
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26 Procedure for Thread i int counter = new Counter(1); void primePrint { long j = 0; while (j < 10 10 ) { j = counter.getAndIncrement(); if (isPrime(j)) print(j); } Art of Multiprocessor Programming
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27 Counter counter = new Counter(1); void primePrint { long j = 0; while (j < 10 10 ) { j = counter.getAndIncrement(); if (isPrime(j)) print(j); } Procedure for Thread i Shared counter object
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Art of Multiprocessor Programming 28 Where Things Reside cache Bus cache 1 shared counter shared memory void primePrint { int i = ThreadID.get(); // IDs in {0..9} for (j = i*10 9 +1, j<(i+1)*10 9 ; j++) { if (isPrime(j)) print(j); } code Local variables
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Art of Multiprocessor Programming 29 Procedure for Thread i Counter counter = new Counter(1); void primePrint { long j = 0; while (j < 10 10 ) { j = counter.getAndIncrement(); if (isPrime(j)) print(j); } Stop when every value taken
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Art of Multiprocessor Programming 30 Counter counter = new Counter(1); void primePrint { long j = 0; while (j < 10 10 ) { j = counter.getAndIncrement(); if (isPrime(j)) print(j); } Procedure for Thread i Increment & return each new value
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31 Counter Implementation public class Counter { private long value; public long getAndIncrement() { return value++; } Art of Multiprocessor Programming
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32 Counter Implementation public class Counter { private long value; public long getAndIncrement() { return value++; } OK for single thread, not for concurrent threads
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Art of Multiprocessor Programming 33 What It Means public class Counter { private long value; public long getAndIncrement() { return value++; }
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Art of Multiprocessor Programming 34 What It Means public class Counter { private long value; public long getAndIncrement() { return value++; } temp = value; value = temp + 1; return temp;
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Art of Multiprocessor Programming 35 time Not so good… Value… 1 read 1 read 1 write 2 read 2 write 3 write 2 232
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Art of Multiprocessor Programming 36 Is this problem inherent? If we could only glue reads and writes together… read write read write !!
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37 Challenge public class Counter { private long value; public long getAndIncrement() { temp = value; value = temp + 1; return temp; } Art of Multiprocessor Programming
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38 Challenge public class Counter { private long value; public long getAndIncrement() { temp = value; value = temp + 1; return temp; } Make these steps atomic (indivisible)
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Art of Multiprocessor Programming 39 Hardware Solution public class Counter { private long value; public long getAndIncrement() { temp = value; value = temp + 1; return temp; } ReadModifyWrite() instruction
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Art of Multiprocessor Programming 40 An Aside: Java public class Counter { private long value; public long getAndIncrement() { synchronized { temp = value; value = temp + 1; } return temp; }
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Art of Multiprocessor Programming 41 An Aside: Java public class Counter { private long value; public long getAndIncrement() { synchronized { temp = value; value = temp + 1; } return temp; } Synchronized block
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Art of Multiprocessor Programming 42 An Aside: Java public class Counter { private long value; public long getAndIncrement() { synchronized { temp = value; value = temp + 1; } return temp; } Mutual Exclusion
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43 Mutual Exclusion, or Alice & Bob share a pond AB Art of Multiprocessor Programming
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44 Alice has a pet AB Art of Multiprocessor Programming
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45 Bob has a pet AB Art of Multiprocessor Programming
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46 The Problem AB The pets dont get along Art of Multiprocessor Programming
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47 Formalizing the Problem Two types of formal properties in asynchronous computation: Safety Properties –Nothing bad happens ever Liveness Properties –Something good happens eventually Art of Multiprocessor Programming
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48 Formalizing our Problem Mutual Exclusion –Both pets never in pond simultaneously –This is a safety property No Deadlock –if only one wants in, it gets in –if both want in, one gets in. –This is a liveness property Art of Multiprocessor Programming
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49 Simple Protocol Idea –Just look at the pond Gotcha –Not atomic –Trees obscure the view Art of Multiprocessor Programming
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50 Interpretation Threads cant see what other threads are doing Explicit communication required for coordination Art of Multiprocessor Programming
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51 Cell Phone Protocol Idea –Bob calls Alice (or vice-versa) Gotcha –Bob takes shower –Alice recharges battery –Bob out shopping for pet food … Art of Multiprocessor Programming
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52 Interpretation Message-passing doesnt work Recipient might not be –Listening –There at all Communication must be –Persistent (like writing) –Not transient (like speaking) Art of Multiprocessor Programming
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53 Can Protocol cola Art of Multiprocessor Programming
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54 Bob conveys a bit AB cola Art of Multiprocessor Programming
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55 Bob conveys a bit AB cola Art of Multiprocessor Programming
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56 Can Protocol Idea –Cans on Alices windowsill –Strings lead to Bobs house –Bob pulls strings, knocks over cans Gotcha –Cans cannot be reused –Bob runs out of cans Art of Multiprocessor Programming
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57 Interpretation Cannot solve mutual exclusion with interrupts –Sender sets fixed bit in receivers space –Receiver resets bit when ready –Requires unbounded number of interrupt bits Art of Multiprocessor Programming
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58 Flag Protocol AB Art of Multiprocessor Programming
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59 Alices Protocol (sort of) AB Art of Multiprocessor Programming
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60 Bobs Protocol (sort of) AB Art of Multiprocessor Programming
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61 Alices Protocol Raise flag Wait until Bobs flag is down Unleash pet Lower flag when pet returns Art of Multiprocessor Programming
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62 Bobs Protocol Raise flag Wait until Alices flag is down Unleash pet Lower flag when pet returns danger!
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63 Bobs Protocol (2 nd try) Raise flag While Alices flag is up –Lower flag –Wait for Alices flag to go down –Raise flag Unleash pet Lower flag when pet returns Art of Multiprocessor Programming
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64 Bobs Protocol Raise flag While Alices flag is up –Lower flag –Wait for Alices flag to go down –Raise flag Unleash pet Lower flag when pet returns Bob defers to Alice
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65 The Flag Principle Raise the flag Look at others flag Flag Principle: –If each raises and looks, then –Last to look must see both flags up Art of Multiprocessor Programming
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66 Proof of Mutual Exclusion Assume both pets in pond –Derive a contradiction –By reasoning backwards Consider the last time Alice and Bob each looked before letting the pets in Without loss of generality assume Alice was the last to look… Art of Multiprocessor Programming
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67 Proof time Alices last look Alice last raised her flag Bobs last look QED Alice must have seen Bobs Flag. A Contradiction Bob last raised flag
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68 Proof of No Deadlock If only one pet wants in, it gets in. Art of Multiprocessor Programming
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69 Proof of No Deadlock If only one pet wants in, it gets in. Deadlock requires both continually trying to get in. Art of Multiprocessor Programming
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70 Proof of No Deadlock If only one pet wants in, it gets in. Deadlock requires both continually trying to get in. If Bob sees Alices flag, he gives her priority (a gentleman…) QED
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71 Remarks Protocol is unfair –Bobs pet might never get in Protocol uses waiting –If Bob is eaten by his pet, Alices pet might never get in Art of Multiprocessor Programming
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72 Moral of Story Mutual Exclusion cannot be solved by –transient communication (cell phones) –interrupts (cans) It can be solved by – one-bit shared variables – that can be read or written Art of Multiprocessor Programming
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73 The Arbiter Problem (an aside) Pick a point
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74 The Fable Continues Alice and Bob fall in love & marry Art of Multiprocessor Programming
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75 The Fable Continues Alice and Bob fall in love & marry Then they fall out of love & divorce –She gets the pets –He has to feed them Art of Multiprocessor Programming
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76 The Fable Continues Alice and Bob fall in love & marry Then they fall out of love & divorce –She gets the pets –He has to feed them Leading to a new coordination problem: Producer-Consumer Art of Multiprocessor Programming
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77 Bob Puts Food in the Pond A Art of Multiprocessor Programming
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78 mmm… Alice releases her pets to Feed B mmm… Art of Multiprocessor Programming
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79 Producer/Consumer Alice and Bob cant meet –Each has restraining order on other –So he puts food in the pond –And later, she releases the pets Avoid –Releasing pets when theres no food –Putting out food if uneaten food remains Art of Multiprocessor Programming
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80 Producer/Consumer Need a mechanism so that –Bob lets Alice know when food has been put out –Alice lets Bob know when to put out more food Art of Multiprocessor Programming
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81 Surprise Solution AB cola Art of Multiprocessor Programming
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82 Bob puts food in Pond AB cola Art of Multiprocessor Programming
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83 Bob knocks over Can AB cola Art of Multiprocessor Programming
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84 Alice Releases Pets AB cola yum… B Art of Multiprocessor Programming
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85 Alice Resets Can when Pets are Fed AB cola Art of Multiprocessor Programming
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86 Pseudocode while (true) { while (can.isUp()){}; pet.release(); pet.recapture(); can.reset(); } Alices code
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Art of Multiprocessor Programming 87 Pseudocode while (true) { while (can.isUp()){}; pet.release(); pet.recapture(); can.reset(); } Alices code while (true) { while (can.isDown()){}; pond.stockWithFood(); can.knockOver(); } Bobs code
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88 Correctness Mutual Exclusion –Pets and Bob never together in pond Art of Multiprocessor Programming
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89 Correctness Mutual Exclusion –Pets and Bob never together in pond No Starvation if Bob always willing to feed, and pets always famished, then pets eat infinitely often. Art of Multiprocessor Programming
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90 Correctness Mutual Exclusion –Pets and Bob never together in pond No Starvation if Bob always willing to feed, and pets always famished, then pets eat infinitely often. Producer/Consumer The pets never enter pond unless there is food, and Bob never provides food if there is unconsumed food. safety liveness safety
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91 Could Also Solve Using Flags AB Art of Multiprocessor Programming
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92 Waiting Both solutions use waiting –while(mumble){} In some cases waiting is problematic –If one participant is delayed –So is everyone else –But delays are common & unpredictable Art of Multiprocessor Programming
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93 The Fable drags on … Bob and Alice still have issues Art of Multiprocessor Programming
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94 The Fable drags on … Bob and Alice still have issues So they need to communicate Art of Multiprocessor Programming
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95 The Fable drags on … Bob and Alice still have issues So they need to communicate They agree to use billboards … Art of Multiprocessor Programming
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96 E 1 D 2 C 3 Billboards are Large B 3 A 1 Letter Tiles From Scrabble box Art of Multiprocessor Programming
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97 E 1 D 2 C 3 Write One Letter at a Time … B 3 A 1 W 4 A 1 S 1 H 4 Art of Multiprocessor Programming
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98 To post a message W 4 A 1 S 1 H 4 A 1 C 3 R 1 T 1 H 4 E 1 whew Art of Multiprocessor Programming
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99 S 1 Lets send another message S 1 E 1 L 1 L 1 L 1 V 4 L 1 A 1 M 3 A 1 A 1 P 3 Art of Multiprocessor Programming
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100 Uh-Oh A 1 C 3 R 1 T 1 H 4 E 1 S 1 E 1 L 1 L 1 L 1 OK Art of Multiprocessor Programming
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101 Readers/Writers Devise a protocol so that –Writer writes one letter at a time –Reader reads one letter at a time –Reader sees snapshot Old message or new message No mixed messages Art of Multiprocessor Programming
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102 Readers/Writers (continued) Easy with mutual exclusion But mutual exclusion requires waiting –One waits for the other –Everyone executes sequentially Remarkably –We can solve R/W without mutual exclusion Art of Multiprocessor Programming
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103 Esoteric? Java container size() method Single shared counter? –incremented with each add() and –decremented with each remove() Threads wait to exclusively access counter performance bottleneck
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104 Readers/Writers Solution Each thread i has size[i] counter –only it increments or decrements. To get objects size, a thread reads a snapshot of all counters This eliminates the bottleneck Art of Multiprocessor Programming
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105 Why do we care? We want as much of the code as possible to execute concurrently (in parallel) A larger sequential part implies reduced performance Amdahls law: this relation is not linear… Art of Multiprocessor Programming
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106 Amdahls Law Speedup= 1-thread execution time n-thread execution time
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Art of Multiprocessor Programming 107 Amdahls Law Speedup=
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Art of Multiprocessor Programming 108 Amdahls Law Speedup= Parallel fraction
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Art of Multiprocessor Programming 109 Amdahls Law Speedup= Parallel fraction Sequential fraction
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Art of Multiprocessor Programming 110 Amdahls Law Speedup= Parallel fraction Sequential fraction Number of threads
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Amdahls Law (in practice) Art of Multiprocessor Programming111
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112 Example Ten processors 60% concurrent, 40% sequential How close to 10-fold speedup? Art of Multiprocessor Programming
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113 Example Ten processors 60% concurrent, 40% sequential How close to 10-fold speedup? Speedup = 2.17= Art of Multiprocessor Programming
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114 Example Ten processors 80% concurrent, 20% sequential How close to 10-fold speedup? Art of Multiprocessor Programming
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115 Example Ten processors 80% concurrent, 20% sequential How close to 10-fold speedup? Speedup = 3.57 = Art of Multiprocessor Programming
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116 Example Ten processors 90% concurrent, 10% sequential How close to 10-fold speedup? Art of Multiprocessor Programming
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117 Example Ten processors 90% concurrent, 10% sequential How close to 10-fold speedup? Speedup = 5.26=
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118 Example Ten processors 99% concurrent, 01% sequential How close to 10-fold speedup? Art of Multiprocessor Programming
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119 Example Ten processors 99% concurrent, 01% sequential How close to 10-fold speedup? Speedup = 9.17=
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Back to Real-World Multicore Scaling 1.8x 2x 2.9x User code Multicore Speedup Not reducing sequential % of code Art of Multiprocessor Programming
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Shared Data Structures 75% Unshared 25% Shared Coarse Grained Fine Grained 75% Unshared 25% Shared
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Shared Data Structures 75% Unshared 25% Shared Coarse Grained Fine Grained Why only 2.9 speedup 75% Unshared 25% Shared Honk!
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Shared Data Structures 75% Unshared 25% Shared Coarse Grained Fine Grained Why fine-grained parallelism maters 75% Unshared 25% Shared Honk!
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Art of Multiprocessor Programming Diminishing Returns This course is about the parts that are hard to make concurrent … but still have a big influence on speedup!
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Art of Multiprocessor Programming 125 This work is licensed under a Creative Commons Attribution- ShareAlike 2.5 License.Creative Commons Attribution- ShareAlike 2.5 License You are free: –to Share to copy, distribute and transmit the work –to Remix to adapt the work Under the following conditions: –Attribution. You must attribute the work to The Art of Multiprocessor Programming (but not in any way that suggests that the authors endorse you or your use of the work). –Share Alike. If you alter, transform, or build upon this work, you may distribute the resulting work only under the same, similar or a compatible license. For any reuse or distribution, you must make clear to others the license terms of this work. The best way to do this is with a link to –http://creativecommons.org/licenses/by-sa/3.0/. Any of the above conditions can be waived if you get permission from the copyright holder. Nothing in this license impairs or restricts the author's moral rights.
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