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Teaching with Multimedia and Hypermedia

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1 Teaching with Multimedia and Hypermedia
Chapter 6 Teaching with Multimedia and Hypermedia This multimedia product and its contents are protected under copyright law. The following are prohibited by law: any public performance or display, including transmission of any image over a network: preparation of any derivative work, including the extraction, in whole or in part, of any image; any rental, lease, or lending of the program. © 2010 Pearson Education, Inc. All rights reserved.

2 Technology Integration Example: Interactive Multimedia Storybooks
Phases 1-2: TPACK & relative advantage Phase 3: Objectives and Assessments Phase 4: Integration Strategies Phase 5: Instructional Environment Phase 6: Evaluate and Revise

3 How Do They Differ? Multimedia Hypermedia Multiple media
Combination of media to communicate in multiple ways Still graphics, photos, sound, video, animation, text Linked media Interactive media Hypertext, Internet browsers, new media

4 Types of Hypermedia Systems
Commercial hypermedia software Authoring tools (design & development) Presentation software Video production and editing systems Hypermedia design & development software Virtual reality environments Web 2.0

5 Current & Future Impact of Hypermedia on Education
Increased motivation Flexible learning modes Develops creative & critical thinking skills Improved writing and process skills

6 Research on Impact Benefits Concerns
Multiple channels through which to processing information More creative solutions with problem solving Greater comprehension and retention Impact on higher level skills Learner style

7 Research on Design & Use
Characteristics Principles to Consider Instructional design Screen design Interaction and feedback Navigation Learner control Color Graphics Animation Audio Video Utility Usability Aesthetics Strong positive correlation between perceived aesthetics and usability

8 Recent Developments in Hypermedia Systems
Web 2.0: Users as designers Convergence of offline (disc) and online (Internet) development Increasing ease of use

9 Commercial Hypermedia
Instructional Software Interactive Books Tutorials Drill and practice Simulations Instructional games Problem solving Interactive storybooks eBooks

10 Commercial Hypermedia (continued)
Reference Materials Collections of Resources Encyclopedias Almanacs Atlases Newspapers and newsletters Proceedings and conference materials Clip art Sound effects Photographs Flowcharts Concept maps Video clips Fonts Animations

11 Evaluating Commercial Hypermedia Products
Instructional planning and support Instructional design Content Interface design and navigation Feedback and interactivity

12 Integration Strategies for Commercial Hypermedia Products
Instructional Software Software Tools See chapter 3 See chapters 4 and 5 See also Technology Integration Lessons 6.1 and 6.2

13 Multimedia/Hypermedia Design and Development
Five Types of Tools Presentation software Video production and editing systems Hypermedia development software Virtual environments and immersion tools Web 2.0 authoring tools

14 Authoring Resources Audio Video Photographs Graphic images Text

15 Hardware Requirements
Computer Digital camera Scanner Video digitizer Camcorder and other video input Microphone Speakers

16 Design & Development Procedures
Review existing products Perform research first Storyboard Develop individual frames and segments Add links and/or scripts Test and revise the product

17 Sequence of Development Steps

18 Authoring Skills to Develop Over Time
Media literacy Using music & art Print and graphic design principles Video design principles Creativity and novel thinking Considering the audience

19 Evaluating Student-Developed Hypermedia/Multimedia Projects
Content Instructional design Organization and navigation Appearance Graphics, videos, and sound

20 Integration Strategies for Presentation Software
Support for lectures or presentations Practice screens Assessment screens Brief tutorials Book reports Student-created presentations

21 Integration Strategies for Video Production & Editing Systems
Demonstrations of procedures Student-created presentations Video lectures Video portfolios Video decision-making and problem-solving simulations

22 Integration Strategies for Video Production & Editing Systems (continued)
Documenting school activities Visual literacy instruction Teaching video production Real-time communication, collaboration, and presentation 22

23 Integration Strategies for Hypermedia Authoring
Brief tutorials Student-created presentations Interactive storybooks Student-designed websites and mini-games

24 Integration Strategies for Virtual Environments and Immersion Tools
Imaging for virtual field trips 3-D models to illustrate how systems work Immersion learning environments for practice, exploration, communication, and collaboration

25 Integration Strategies for Web 2.0 Authoring Tools
Share reflections on coursework or topics Explore community-generated knowledge Encourage students to share and reflect upon their work in the context of a broad community of connected individuals Connect students to both personal and classroom interactive learning spaces 24 hours-a-day


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