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Adobe FlashProfessional CS5 – Illustrated
Unit C: Using Symbols and the Library Panel
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Objectives Understand symbols and instances
Understand the Library panel Create a symbol Add instances to the Stage Edit an instance Edit a symbol Organize the Library panel Adobe Flash Professional CS5 – Illustrated
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Understanding Symbols and Instances
Copy of an object that can be reused many times while minimizing file size Convert existing objects to a symbol or create a new one Stored and managed on the Library panel A copied symbol Create by dragging a symbol from Library to Stage Stored and managed on the Stage Adobe Flash Professional CS5 – Illustrated
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Symbol Types Symbol icons Adobe Flash Professional CS5 – Illustrated
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Understanding Symbols and Instances
Viewing a symbol and its instances Adobe Flash Professional CS5 – Illustrated
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Symbol Types Using the Convert to Symbol dialog box to create a symbol
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How Symbols Help Reduce File Size
Only the symbol on the Library panel contributes to document’s file size, no matter how many instances you create Flash adds instance’s properties to the file; amount of actual data added is minor Adobe Flash Professional CS5 – Illustrated
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Using the Break Apart Command
Break apart text Divide a word into its individual characters Break apart a character Convert it to an editable path Break apart a bitmap Modify individual segments of the image Adobe Flash Professional CS5 – Illustrated
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Understanding the Library Panel
Manage symbols and media elements in current document Access libraries in other open documents Create, edit, preview, and organize symbols Adobe Flash Professional CS5 – Illustrated
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Using the Library Panel
Management tool for organizing symbols and other elements Access libraries from other open documents Share element or symbol from another movie Sample libraries (Common Libraries) Access preset buttons and sounds Adobe Flash Professional CS5 – Illustrated
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Using the Library Panel
Viewing symbols in the Library Adobe Flash Professional CS5 – Illustrated
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Naming Symbols on the Library Panel
Follow an effective naming convention Convenience and accuracy Lowercase only Acceptable: hyphens and underscores Not acceptable: spaces, tabs, brackets, slashes, punctuation, or characters above number keys Adobe Flash Professional CS5 – Illustrated
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Understanding Hyphens and Underscores in Names
Flash sees hyphens as spaces separating words; sorts by first word Flash sees underscores as being part of the word; sorts entire name string If consistent in use of underscores or hyphens List will be in alphabetical order If alternating use of underscores and hyphens List will not be in alphabetical order because Flash sorts underscores first Adobe Flash Professional CS5 – Illustrated
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Understanding Hyphens and Underscores in Names
Comparing symbol names with underscores and hyphens Adobe Flash Professional CS5 – Illustrated
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Understanding Transformation and Registration Points
Transformation point Orients object every time it is transformed or animated Registration point Default point; positions object on the Stage Crucial when using ActionScript to move instances Adobe Flash Professional CS5 – Illustrated
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Understanding Transformation and Registration Points
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Creating a Symbol Different ways
Convert an existing object (most common way) Create a new symbol Add a preset symbol (buttons and sounds, primarily) from Common Libraries Adobe Flash Professional CS5 – Illustrated
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Creating a Symbol Convert to Symbol dialog box
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Creating a Symbol Viewing a new symbol in the Library panel
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Creating a Symbol Viewing instance properties
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Adding Instances to the Stage
Drag symbol’s preview thumbnail or symbol name on the Library panel to the Stage Adobe Flash Professional CS5 – Illustrated
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Adding Instances to the Stage
Adding a second instance to a layer Adobe Flash Professional CS5 – Illustrated
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Adding Instances to the Stage
Positioning the waveFoam_gr instance Adobe Flash Professional CS5 – Illustrated
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Adding Instances to the Stage
Constructing an element using multiple instances Adobe Flash Professional CS5 – Illustrated
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Understanding the Elements and Principles of Design
Elements of Design Basic ingredients that the artist uses separately or in combination to produce artistic imagery Principles of Design Determine how the Elements of Design are used in a composition Adobe Flash Professional CS5 – Illustrated
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Editing an Instance Different ways
Use Properties panel and Transform panel Select options for the Free Transform Tool Change color of an instance by applying an effect to it on the Properties panel Each instance can have individual coloring; set in Color Effect section (brightness, tint, transparency, advanced color options) Adobe Flash Professional CS5 – Illustrated
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Editing an Instance Selecting a fill
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Understanding RGB Color
Default color model Additive primary colors of light Red, green, blue Combine to produce other colors Additive primary colors Adobe Flash Professional CS5 – Illustrated
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Editing a Symbol Different ways
Use Edit menu (provides three ways) Double-click an instance on Stage or on Library panel to open it for editing Changes affect every instance automatically Adobe Flash Professional CS5 – Illustrated
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Editing a Symbol Edit symbol commands
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Editing a Symbol Editing a symbol in place
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Editing a Symbol Editing color in a symbol
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Organizing the Library Panel
Create folders Sort elements in ascending or descending order Adobe Flash Professional CS5 – Illustrated
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Organizing the Library Panel
Viewing columns in the Library panel Adobe Flash Professional CS5 – Illustrated
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Organizing the Library Panel
Creating a folder in the Library panel Adobe Flash Professional CS5 – Illustrated
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Organizing the Library Panel
Viewing symbols in a folder Adobe Flash Professional CS5 – Illustrated
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Grouping and Ungrouping Objects
Combine multiple shapes to form single object Adobe Flash Professional CS5 – Illustrated
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