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Published byShawn Bryan Modified over 9 years ago
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Mics: The Sonic Lens
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Recording Chain A system or “ecosystem” for recording and playback
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3 Main Considerations for Mic Choice 1) Transduction: how a mic turns sound to audio 2) Polar pattern: the directivity of a mic or the direction at which it picks up sound 3) Type: the shape of the body of the mic
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Transduction Transduction w/ mic= turning sound to audio; vibrations to electricity – Speaker is a transducer, but works in opposite way 2 main mic types: – 1) dynamic – 2) condenser – 3) also ribbon (for string instruments; super sensitive, figure 8 polar pattern...don't worry about these)
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Dynamic Do not require external power Rugged: drums, explosions Can handle loud noises with less distortion Does not pick up sound, esp. high frequencies as accurately because diaphragm moves slowly Great for beginning recordists, news reporting, etc.
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Condenser Always require phantom power (+48 volts or some rarely want +24v/+12v) More “faithful” sound reproduction Cannot handle loud sounds for a long time Most used in sfx, Foley, broadcast/reality TV/film production recording (of mainly dialog), and studio
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Phantom Power All condenser mics require power Some you can put a battery in (i.e. NTG-2) Many you cannot, thus they require Phantom Power, usually +48v This uses the power on your camcorder, audio recorder, or mixing board and will use such a device's battery
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Polar Patterns Pickup pattern How a capsule (the sensitive transducer part of mic) “sees” sound from the front of a microphone
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Omnidirectional Picks up sound at 360 degrees equally – Except high frequencies (short wavelengths) Have nice natural sound Good for recording atmos (if a room/atmos has a nice tone) Least susceptible to wind induced noise Can also be good for the voice if you want natural reverb
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Cardiod Unidirectional, heart-shaped pattern Rejects some sound on sides / back of mic Susceptible to wind-induced noise Point at sound source Used for dialog, sfx, and specific sounds to add to atmos (good for most applications)
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Hypercardiod Unidirectional Some sensitivity in the back of the mic Susceptible to wind-induced noise Mostly used in sfx, music, and Foley
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Supercardiod Rejects most side sound and ALL on the back of mic (Rode NTG-2) Unidirectional Use when sound source is far from mic or lots of ambient noise Susceptible to wind-induced noise Mostly used in tv/film dialog, but fine for sfx/Foley
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Shotgun Aka “boom” mic Focus on sound in front of mic Pulls sound closer like zoom lens Best mic dialog on TV/film captured with this, SFX that you have to capture from a long distance (i.e. bird sound in a tree)
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Spaced Pair Stereo 3:1 rule (place the mics 3 times as far from each other as they are from the sound source).
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XY Stereo Recording
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Type Shotgun Handheld Lav Binaural
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Accessories Air diffusion Vibration dampening Why?
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Cables and Connectors Balanced vs. Unbalanced Unbalanced: more susceptible to hum – Most consumer audio: RCA, 1/4”, 1/8” – Work at short distance
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Cables and Connectors Cont’d Balanced: rejects hum, AC and RFI noise and other low frequency interference – Can only use phantom power (+48v) – ALWAYS use in professional audio production – Can work at long and short distances – Avoid using unbalanced outputs w/ balanced inputs – 1/4” and 1/8”, but must be TRS to be balanced
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Line Level vs. Mic Level Line Level=a higher level signal – Line input for: audio mixer, iPod, computer, CD player, etc. Mic Level=lower level signal – Mic input: has a mic preamplifier to boost the signal (some mics also require +48v) – If you plug a line device into the mic input will get a loud, distorted signal
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Other Factors SPL= sound pressure level Frequency response: range of frequency a mic can reproduce accurately Flat frequency: preferred as it doesn't “color” sound. You “equalize” this in post. – Look for a mic that is 20Hz-20KHz for flat frequency
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Other Factors Cont’d If hiding a mic under actors' clothing, find a mic that responds/emphasizes high frequencies. Why? HPF: high pass aka low cut filter. Reduces low frequencies (i.e. AC/fridge/traffic rumble.) – Don't use usually
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Proximity Effect When mic is too close to sound source Increases low frequencies Make voice, sound, instrument sound more bassy or booming Move mic away a bit to correct this
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