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How Multimedia Design Impacts the Learning Experience
Mark Fazioli, PhD CT Distance Learning Consortium
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Agenda Outline basic theory and principles of using multimedia in learning Address some elements of multimedia design: Graphics Text Maximize potential for student learning through good practices.
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Multimedia Learning
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What is instructional multimedia?
The combination of audio, graphics, video, and text delivered via electronic means to foster learning.
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Cognitive Model of Multimedia Learning
Online Multimedia Instruction Sensory Memory Long-Term Memory Working Memory Selecting Words Organizing Words Verbal Model Words Ears Sounds Integrating Prior Knowledge Organizing Images Selecting Images Pictorial Model Pictures Eyes Images (Mayer, 2001)
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Multimedia Principle Students learn better from words and pictures than from words alone. When words and pictures are both presented, students have an opportunity to construct verbal and pictorial mental models and build connections between them. When words are presented alone, students have an opportunity to build a verbal mental model but are less likely to build to build a pictorial mental model and make connections between the verbal and pictorial mental model. (Mayer, 2001)
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Graphics and Images for Learning
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Five taxonomies of instructional graphics
Decorative Representational Organizational Interpretive Relational Transformational Instructional graphics are classified into taxonomies or categories of functions that allow for the creation of a visual relationship in the user’s mind To help build associations to foster retention. (Clark & Chopeta, 2004)
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Five taxonomies of instructional graphics
Decorative These visual images are used in instructional materials or presentations strictly for comical, aesthetic or motivational purposes. Sometimes referred to as eye candy, decorative graphics are used to spice up the screen or page. It is best to limit the number of these graphics used throughout the online course material, since it can interfere with the instructional goals and lessen retention of the material.
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Five taxonomies of instructional graphics
Representational These graphics depict the instruction in a concrete fashion. They communicate information quickly and easily. If words are used in a representative visual they represent exactly what they are try to convey both in the visual as well as the accompanying text. Examples of this type of graphics include symbols, icons, screen captures, and photographs relating to the real object or content (text).
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Five taxonomies of instructional graphics
Organizational These graphics are used primarily to assist the learner to associate relationships between sequences of steps to incorporate information. Examples are visuals such as employee organization charts, course maps and table of contents fall into this category.
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Five taxonomies of instructional graphics
Interpretive These graphics help learners understand difficult content through cause and effect relationships.
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Five taxonomies of instructional graphics
Relational Relational graphics are primarily used to express relationships among components within charts and diagrams. These would include pie, line and bar charts.
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Five taxonomies of instructional graphics
Transformational Transformational – visuals that illustrate changes in time or over space (animated).
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Typography for Learning
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Common styles of type Sans Serif
Some historians of visual works refer to this style of lettering as “Fonts without wings.” This is evident because the word sans means without so Sans Serif means “without Serifs.” There are none of the little extensions or feet at the end of the characters as in Roman/Serif type.
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Common styles of type Sans Serif
Some of the most common styles are Verdana, Arial, Trebuchet, Helvetica and Futura. For online instructional materials Sans Serif fonts are the most desirable. This is due to the fact that computer screens rely on resolutions to display items, so in the case of Roman/Serif type the screens do not display the Serifs making the lettering hard to read. Studies have found that sans serif fonts tend to make people less tired when reading material off computer screens in essence increasing the potential for learner retention.
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Contiguity Principle Students learn better when corresponding words and pictures are presented near rather than far from each other on the page or screen. When corresponding words and pictures are near each other on the page or screen, learners do not have to use cognitive resources to visually search the page or screen and learners do not have to use cognitive resources to visually search the page or screen and learners are more likely to be able to hold them both in working memory at the same time. (Mayer, 2001
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Cognitive Model of Multimedia Learning
Online Multimedia Instruction Sensory Memory Long-Term Memory Working Memory Selecting Words Organizing Words Verbal Model Words Ears Sounds Integrating Prior Knowledge Organizing Images Selecting Images Pictorial Model Pictures Eyes Images (Mayer, 2001
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Modality Principle Students learn better from animation and narration than from animation and on-screen text. (Mayer, 2001
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Cognitive Model of Multimedia Learning
Online Multimedia Instruction Sensory Memory Long-Term Memory Working Memory Selecting Words Organizing Words Verbal Model Words Ears Sounds Integrating Prior Knowledge Organizing Images Selecting Images Pictorial Model Pictures Eyes Images (Mayer, 2001
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Cognitive Model of Multimedia Learning
Online Multimedia Instruction Sensory Memory Long-Term Memory Working Memory Selecting Words Organizing Words Verbal Model Words Ears Sounds Integrating Prior Knowledge Organizing Images Selecting Images Pictorial Model Pictures Eyes Images (Mayer, 2001
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Summary Mayer: words + graphics =
Select carefully with audience in mind: Graphics Text Design for maximum potential for student learning.
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Resources on multimedia and instructional design
Clark, R. C. & Mayer, R. E. (2008). eLearning and the science of instruction (2nd ed.). San Francisco, CA: Pfeiffer. Clark, R. C., & Chopeta, L. (2004). Graphics for learning: Proven guidelines for planning, designing and evaluating visuals in training materials. San Francisco, CA: John Wiley & Sons. Lohr, L. (2006). Creating visuals for learning and performance: Lessons in visual literacy (2nd ed.). Cleveland, OH: Prentice-Hall. Mayer, R. E. (2001). Multimedia learning. New York: Cambridge University Press.
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