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Engr. M. Fahad Khan Lecturer Software Engineering Department University Of Engineering & Technology Taxila
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Software Reuse Ref: Chapter 18 Software Engineering By Ian Sommerville, 7th Edition
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Objectives Over the past few years software reuse has become more and more common and reuse based development is now a mainstream approach to software engineering. This lecture presents an overview of software reuse and development with reuse. –Explain the benefits of software reuse and some reuse problems –Discuss several different ways to implement software reuse –Explain how reusable concepts can be represented as patterns or embedded in program generators –Discuss COTS reuse –Describe the development of software product lines
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Topics Covered The reuse landscape Design patterns Generator based reuse Application frameworks Application system reuse
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Software Reuse In most engineering disciplines, systems are designed by composing existing components that have been used in other systems. Software engineering has been more focused on original development but it is now recognised that to achieve better software, more quickly and at lower cost, we need to adopt a design process that is based on systematic software reuse.
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Reuse-Based Software Engineering Application system reuse –The whole of an application system may be reused either by incorporating it without change into other systems (COTS reuse) or by developing application families. Component reuse –Components of an application from sub-systems to single objects may be reused. Object and function reuse –Software components that implement a single well-defined object or function may be reused.
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Reuse benefits 1 Reuse Benefits 1
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Reuse benefits 2 Reuse Benefits 2
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Reuse problems 1 Reuse Problems 1
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Reuse problems 2
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Although reuse is often simply thought of as the reuse of system components, there are many different approaches to reuse that may be used. Reuse is possible at a range of levels from simple functions to complete application systems. The reuse landscape covers the range of possible reuse techniques. The Reuse Landscape
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Reuse approaches 1 Reuse Approaches 1
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Reuse approaches 2 Reuse Approaches 2
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Reuse Planning Factors The development schedule for the software. The expected software lifetime. The background, skills and experience of the development team. The criticality of the software and its non- functional requirements. The application domain. The execution platform for the software.
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Concept Reuse When you reuse program or design components, you have to follow the design decisions made by the original developer of the component.
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Concept Reuse This may limit the opportunities for reuse. However, a more abstract form of reuse is concept reuse when a particular approach is described in an implementation independent way and an implementation is then developed. The two main approaches to concept reuse are: –Design patterns –Generative programming.
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Design Patterns A design pattern is a way of reusing abstract knowledge about a problem and its solution. A pattern is a description of the problem and the essence of its solution. It should be sufficiently abstract to be reused in different settings. Patterns often rely on object characteristics such as inheritance and polymorphism.
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Design Patterns In software engineering, a design pattern is a general reusable solution to a commonly occurring problem in software design. A design pattern is not a finished design that can be transformed directly into code. It is a description or template for how to solve a problem that can be used in many different situations. Object- oriented design patterns typically show relationships and interactions between classes or objects, without specifying the final application classes or objects that are involved.
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Pattern Elements Name –A meaningful pattern identifier. Problem description. Solution description. –Not a concrete design but a template for a design solution that can be instantiated in different ways. Consequences –The results and trade-offs of applying the pattern.
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The Observer Pattern Name –Observer. Description –Separates the display of object state from the object itself. Problem description –Used when multiple displays of state are needed. Solution description –See slide with UML description. Consequences –Optimisations to enhance display performance are impractical.
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Multiple displays Multiple Displays
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The Observer pattern The Observer Pattern
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The Observer pattern The Observer Pattern
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Generator-Based Reuse Program generators involve the reuse of standard patterns and algorithms. These are embedded in the generator and parameterised by user commands. A program is then automatically generated. Generator-based reuse is possible when domain abstractions and their mapping to executable code can be identified. A domain specific language is used to compose and control these abstractions.
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Generator-Based Reuse Two important phases in the software development process of large systems are modeling and coding of the system components and their interrelations. While the modeling phase is the creative part and must be done manually, the coding phase should be automated.We describe a generator-based software development method for large systems and an experimental implementation of this method. Domain-specific base models are reused and customized to application models for many projects within the domain. The application models are then input to specialized, powerful code generators which produce most of the application's source code automatically. Furthermore, we discuss the reuse potential of using and customizing common base models and using domain- and component- specific code generators.
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Types Of Program Generator Types of program generator –Application generators for business data processing; –Parser and lexical analyser generators for language processing; –Code generators in CASE tools. Generator-based reuse is very cost-effective but its applicability is limited to a relatively small number of application domains. It is easier for end-users to develop programs using generators compared to other component-based approaches to reuse.
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Reuse Through Program Generation
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Aspect-Oriented Development Aspect-oriented development addresses a major software engineering problem - the separation of concerns. Concerns are often not simply associated with application functionality but are cross-cutting - e.g. all components may monitor their own operation, all components may have to maintain security, etc. Cross-cutting concerns are implemented as aspects and are dynamically woven into a program. The concern code is reuse and the new system is generated by the aspect weaver.
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Aspect-oriented development Aspect-Oriented Development
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Application Frameworks Frameworks are a sub-system design made up of a collection of abstract and concrete classes and the interfaces between them. The sub-system is implemented by adding components to fill in parts of the design and by instantiating the abstract classes in the framework. Frameworks are moderately large entities that can be reused.
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Framework Types System infrastructure frameworks –Support the development of system infrastructures such as communications, user interfaces and compilers. JDRAW, ECLPISE,.NET Middleware integration frameworks –Standards and classes that support component communication and information exchange. CORBA, COM+, EJBs. Enterprise application frameworks –Support the development of specific types of application such as telecommunications or financial systems.
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Extending Frameworks Frameworks are generic and are extended to create a more specific application or sub-system. Extending the framework involves –Adding concrete classes that inherit operations from abstract classes in the framework; –Adding methods that are called in response to events that are recognised by the framework. Problem with frameworks is their complexity which means that it takes a long time to use them effectively.
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Model-view Controller (MVC) System infrastructure framework for GUI design. Allows for multiple presentations of an object and separate interactions with these presentations. MVC framework involves the instantiation of a number of patterns Includes Observer, Strategy, Composite and number of others
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Model-view-controller
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Application System Reuse Involves the reuse of entire application systems either by configuring a system for an environment or by integrating two or more systems to create a new application. Two approaches covered here: –COTS product integration; –Product line development.
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COTS Product Reuse COTS - Commercial Off-The-Shelf systems. COTS systems are usually complete application systems that offer an API (Application Programming Interface). Modern Desktop, and Database appl… Building large systems by integrating COTS systems is now a viable development strategy for some types of system such as E-commerce systems. The key benefit is faster application development and, usually, lower development costs.
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Commercial, off-the-shelf (COTS) Commercial, off-the-shelf (COTS) or simply off the shelf (OTS) is a term for software or hardware, generally technology or computer products, that are ready-made and available for sale, lease, or license to the general public. They are often used as alternatives to in-house developments or one-off government-funded developments. The use of COTS is being mandated across many government and business programs, as they may offer significant savings in procurement and maintenance. However, since COTS software specifications are written by external sources, government agencies are sometimes wary of these products because they fear that future changes to the product will not be under their control. Motivations for using COTS components include reduction of overall system development and costs (as components can be bought or licensed instead of being developed from scratch) and reduced maintenance costs. In software development, many considered COTS to be the silver bullet during the 1990s, but COTS development came with many not-so-obvious tradeoffs—overall cost and development time can definitely be reduced, but often at the expense of an increase in software component integration work and a dependency on a third-party component vendor.
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COTS Design Choices Which COTS products offer the most appropriate functionality? –There may be several similar products that may be used. You prior experience… How will data be exchanged? –Individual products use their own data structures and formats. May need to write adaptors… What features of the product will actually be used? –Most products have more functionality than is needed. You should try to deny access to unused functionality. May interfere with normal functionality
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E-procurement system E-Procurement System
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COTS Products Reused On the client, standard e-mail and web browsing programs are used. On the server, an e-commerce platform has to be integrated with an existing ordering system. –This involves writing an adaptor so that they can exchange data. –An e-mail system is also integrated to generate e-mail for clients. This also requires an adaptor to receive data from the ordering and invoicing system.
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COTS System Integration Problems Lack of control over functionality and performance –COTS systems may be less effective than they appear Problems with COTS system inter-operability –Different COTS systems may make different assumptions that means integration is difficult No control over system evolution –COTS vendors not system users control evolution Support from COTS vendors –COTS vendors may not offer support over the lifetime of the product
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Software Product Lines Software product lines or application families are applications with generic functionality that can be adapted and configured for use in a specific context. Adaptation may involve: –Component and system configuration; –Adding new components to the system; –Selecting from a library of existing components; –Modifying components to meet new requirements.
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COTS Product Specialisation Platform specialisation –Different versions of the application are developed for different platforms. Environment specialisation –Different versions of the application are created to handle different operating environments e.g. different types of communication equipment. Functional specialisation –Different versions of the application are created for customers with different requirements. Process specialisation –Different versions of the application are created to support different business processes.
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COTS Configuration Deployment time configuration –A generic system is configured by embedding knowledge of the customer’s requirements and business processes. The software itself is not changed. Design time configuration –A common generic code is adapted and changed according to the requirements of particular customers.
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ERP System Organization (Deployment)
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ERP Systems An Enterprise Resource Planning (ERP) system is a generic system that supports common business processes such as ordering and invoicing, manufacturing, etc. These are very widely used in large companies - they represent probably the most common form of software reuse. The generic core is adapted by including modules and by incorporating knowledge of business processes and rules.
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ERP Systems Enterprise Resource Planning (ERP) is a term usually used in conjunction with ERP software or an ERP system which is intended to manage all the information and functions of a business or company from shared data stores. An ERP system typically has modular hardware and software units and "services" that communicate on a local area network. The modular design allows a business to add or reconfigure modules (perhaps from different vendors) while preserving data integrity in one shared database that may be centralized or distributed.
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Design Time Configuration Software product lines that are configured at design time are instantiations of generic application architectures Generic products usually emerge after experience with specific products.
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Product Line Architectures Architectures must be structured in such a way to separate different sub-systems and to allow them to be modified. The architecture should also separate entities and their descriptions and the higher levels in the system access entities through descriptions rather than directly.
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A resource management system A Resource Management System
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Vehicle Despatching System A specialised resource management system where the aim is to allocate resources (vehicles) to handle incidents. Adaptations include: –At the UI level, there are components for operator display and communications; –At the I/O management level, there are components that handle authentication, reporting and route planning; –At the resource management level, there are components for vehicle location and despatch, managing vehicle status and incident logging; –The database includes equipment, vehicle and map databases.
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A despatching system A Despatching System
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Product instance development Product Instance Development
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Elicit stakeholder requirements –Use existing family member as a prototype Choose closest-fit family member –Find the family member that best meets the requirements Re-negotiate requirements –Adapt requirements as necessary to capabilities of the software. Negotiate to minimize changes Adapt existing system –Develop new modules and make changes for family member Deliver new family member –Document key features for further member development
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Advantages of reuse are lower costs, faster software development and lower risks. Design patterns are high-level abstractions that document successful design solutions. Program generators are also concerned with software reuse - the reusable concepts are embedded in a generator system. Application frameworks are collections of concrete and abstract objects that are designed for reuse through specialisation. Key Points
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COTS product reuse is concerned with the reuse of large, off-the-shelf systems. Problems with COTS reuse include lack of control over functionality, performance, and evolution and problems with inter-operation. ERP systems are created by configuring a generic system with information about a customer’s business. Software product lines are related applications developed around a common core of shared functionality.
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If you have any query please feel free to ask Phone: +92-51-9047-574 Fax: +92-51-9047-420 Email: fahad@uettaxila.edu.pkfahad@uettaxila.edu.pk University Of Engineering & Technology Taxila Pakistan
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