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COMP 110 Computer Basics Luv Kohli August 25, 2008 MWF 2-2:50 pm Sitterson 014 1
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Announcements jGRASP Office Hours ◦ Link to survey on web site Honor Code document 2
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Questions? 3
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Today in COMP 110 4 Hardware and Memory Programs and Compiling Your first program
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Before Programming Need to know basics of a computer ◦ If you drive a car you should know it runs on gasoline What’s in the box? 5
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Hardware vs. Software Hardware - physical machine ◦ CPU, Memory Software - programs that give instructions to the computer ◦ Windows XP, Games, jGRASP 6
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Hardware An aside: there is a computer museum in the first floor lobby of Sitterson Hall
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Hardware CPU (Central Processing Unit) - the “Brain” ◦ Executes your instructions ◦ GHz - number of instructions per second, how fast is the computer ◦ Dual Core - multiple processing units per CPU, multiple brains 8
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Memory Holds data for the computer How much the “Brain” can remember Main Memory ◦ Memory computer uses for intermediate calculations (program you are running) ◦ Expensive Auxiliary Memory (Secondary Memory) ◦ Disk drives, CDs, Flash drives ◦ Cheap 9
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RAM (random access memory) Your main memory Random access? ◦ Fast access ◦ Access any location in memory in constant time 10
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Measuring memory 2 gigabytes (GB) of RAM ◦ Bytes - measurement of memory ◦ Megabyte (MB) = 1 million (10 6 ) bytes (or 1,048,576 = 2 20 bytes) ◦ Gigabyte (GB) = 1 billion (10 9 ) bytes (or 1,073,741,824 = 2 30 bytes) 11
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What is a byte? 1 byte = 8 bits (thanks to Dr. Brooks) Bit = 0 or 1 (off or on) Language of the computer is bits 0 0 1 1 1 0 1 0 - 1 byte of 8 bits Characters, numbers, encoded as series of bits – a byte: ◦ 0:00110000 ◦ A:01000001 ◦ a:01100001 12
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Program Set of instructions for a CPU to follow You will be writing programs ◦ We will look at one soon 13 public class Hello { public static void main(String[] args) { System.out.println("Hello world!"); }
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Programming Languages Your Program Compiler Machine Language (Bits) High-level language (human readable) Low-level language (computer readable) 14
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Java Object-oriented programming (OOP) language Based on the world around us 15
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Objects, Methods, and Classes (oh my!) Object – program construction that has data and methods Methods – actions performed by objects Class – a type of object (e.g. Vehicle, Television) – objects in same class have same kinds of data and methods 16 Class: CarObject: myCar DataMakeHonda ModelCivic MethodsAccelerate()Accelerate Brake()Decelerate
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Java: three main design principles Encapsulation Polymorphism Inheritance 17
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Encapsulation Information hiding Packaging things up, only part of what is going on is visible ◦ myCar.accelerate() ◦ yourCar.accelerate() Just call these methods, the car will execute them 18
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Polymorphism “Many forms” One method call can cause different actions in different contexts ◦ Class Airplane Object: myAirplane.accelerateToMaxSpeed() 550mph ◦ Class Car Object: myCar.accelerateToMaxSpeed() 100mph 19
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Inheritance Way of organizing classes At each level, classification becomes more specific 20 Vehicle Automobile Bus Family carSports car School Bus Luxury Bus
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Sample Java Program (section 1.3) import java.util.*; public class FirstProgram { public static void main(String[] args) { System.out.println("Hello out there."); System.out.println("I will add two numbers for you."); System.out.println("Enter two whole numbers on a line:"); int n1, n2; Scanner keyboard = new Scanner(System.in); n1 = keyboard.nextInt(); n2 = keyboard.nextInt(); System.out.println("The sum of those two numbers is"); System.out.println(n1 + n2); } } 21
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java.util Package import java.util.*; Package = library of classes (standard programs) Different libraries have different classes and functions ◦ Physics library = Newtonian Physics ◦ java.util.* = Java utility classes, used for many things including reading data from keyboard 22
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Begin the program public class FirstProgram { public static void main(String[] args) { Begin a program named FirstProgram Program names should make sense A program is also a class in Java ◦ A program class has a unique method ‘main’ 23
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Output to screen System.out.println("Hello out there."); System.out.println("I will add two numbers for you."); System.out.println("Enter two whole numbers on a line:"); Write what is in quotes to screen 24
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Invoke methods on objects myCar.start(); airplane.land(); System.out.println(“Hi”); Object Method Invoke Method 25 Arguments
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Variable int n1, n2; Variable - store piece of data n1 - store integer n2 - store integer 26
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Create Scanner Object Scanner keyboard = new Scanner(System.in); Create object or instance (keyboard) of Scanner class Car myCar = new Car(); ClassObject Not always System.in 27
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Call method on object n1 = keyboard.nextInt(); Read an integer from the keyboard and store it in n1 Object Method Invoke/Call 28
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Output to screen System.out.println("The sum of those two numbers is"); System.out.println(n1 + n2); Add n1 and n2 Print the sum to the screen 29
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Sample Java Program (section 1.3) import java.util.*; public class FirstProgram { public static void main(String[] args) { System.out.println("Hello out there."); System.out.println("I will add two numbers for you."); System.out.println("Enter two whole numbers on a line:"); int n1, n2; Scanner keyboard = new Scanner(System.in); n1 = keyboard.nextInt(); n2 = keyboard.nextInt(); System.out.println("The sum of those two numbers is"); System.out.println(n1 + n2); } } 30
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Wednesday Designing Programs (Read 1.2) If time, start primitive types (start reading 2.1) Come to office hours if jGRASP is not working 31
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