Download presentation
Presentation is loading. Please wait.
Published byBartholomew Wheeler Modified over 9 years ago
1
Land and Marine Seismic Acquisition from 2D to 3D
From chapters “Elements of 3D Seismology” by Chris Liner
2
Outline-1 CMP METHOD (Harry Mayne) Seismic sensors geophones
hydrophones gimballed geophones and hydrophones accelerometers Sources Explosives Vibroseis SEGY data
3
Outline-2 Acquisition Parameters Time Sample Rate Offset Range
Listen Time Sample Rate and Temporal Aliasing Geophone Spacing and Spatial Aliasing Shooting geometry inline cross-line
4
Common Midpoint Method (CMP Method)
Please take a look at the powerpoint presentation for the radio-telemetry field trip at the following link: This link has information to complement the explanation on the CMP method.
5
Common Midpoint Method (CMP Method)
Hydrophone groups Shotpoint # 1 #6 #5 #4 #3 #2 #1 Midpoints Separation between midpoints is 1/2 separation between hydrophone groups
6
Common Midpoint Method (CMP Method)
Hydrophone groups Shotpoint # 2 #6 #5 #4 #3 #2 #1 Midpoints
7
Common Midpoint Method (CMP Method)
Hydrophone groups Shotpoint # 3 #1 #2 #3 #4 #5 #6 Midpoints
8
Common Midpoint Method (CMP Method)
Hydrophone groups Shotpoint # 4 #1 #2 #3 #4 #5 #6 Midpoints
9
Common Midpoint Method (CMP Method)
Hydrophone groups Shotpoint # 5 #1 #2 #3 #4 #5 #6 Midpoints
10
Common Midpoint Method (CMP Method)
Hydrophone groups Shotpoint # 6 #1 #2 #3 #4 #5 #6 Midpoints
11
Common Midpoint Method (CMP Method)
Hydrophone groups Shotpoint # 7 #1 #2 #3 #4 #5 #6 Midpoints
12
Common Midpoint Method (CMP Method)
Hydrophone groups Shotpoint # 8 #1 #2 #3 #4 #5 #6 Midpoints
13
Common Midpoint Method (CMP Method)
Hydrophone groups Shotpoint # 8 #1 #2 #3 #4 #5 #6 Midpoints
14
Common Midpoint Method (CMP Method)
Hydrophone groups #6 #5 #4 #3 #2 #1 Shotpoint # 1 Midpoints
15
Common Midpoint Method (CMP Method)
Hydrophone groups #6 #5 #4 #3 #2 #1 Shotpoint # 1 Shotpoint # 2 Shotpoint # 1 Shotpoint # 2 Midpoints
16
Common Midpoint Method (CMP Method)
Hydrophone groups #6 #5 #4 #3 #2 #1 Shotpoint # 1 Shotpoint # 2 Shotpoint # 3 Shotpoint # 1 Shotpoint # 2 Shotpoint # 3 Midpoints
17
Common Midpoint Method (CMP Method)
Hydrophone groups #6 #5 #4 #3 #2 #1 Shotpoint # 1 Shotpoint # 2 Shotpoint # 3 Shotpoint # 4 Shotpoint # 1 Shotpoint # 2 Shotpoint # 3 Shotpoint # 4 Midpoints
18
Common Midpoint Method (CMP Method)
Hydrophone groups #6 #5 #4 #3 #2 #1 Shotpoints # 1-8 1 2 Midpoints 3 4 5 6 7 8 8 13
19
Common Midpoint Method (CMP Method)
Fold or Multiplicity is the number of times that the same midpoint is sampled by different shots and different receivers Signal-to-Noise increases as the square root of the fold Fold 1 2 Midpoints 3 4 5 6 7 8 8 13
20
Common Midpoint Method (CMP Method)
Maximum Fold is achieved after the 6th shot Fold 1 2 Midpoints 3 4 5 6 7 8 8 13
21
Common Midpoint Method (CMP Method)
When shotpoint spacing and group spacing are equal then Maximum fold = number of geophones or hydrophones Midpoint separation = 1/2 distance between geophones In a more general case: Maximum Fold = #recording groups * distance between groups 2 * distance between shots Midpoint separation = 1/2 smaller of the two: receiver group spacing or shot spacing
22
Gather Types A gather i.e. “a subset of the traces from the entire data set” can be of different types: Shotpoint gather Common source-receiver offset gather (COS) Common midpoint gather
23
Shotpoint Gather e.g. Shotpoint gather #3 #6 #5 #4 #3 #2 #1
24
A shotpoint gather samples various midpoints and a variety of angles
#6 #5 #4 #3 #2 #1 Hydrophone groups #1 #2 #3 #4 #5 #6 A shotpoint gather samples various midpoints and a variety of angles
25
A shotpoint gather samples various midpoints and a variety of angles
What happens to the reflecting points in a shotpoint gather when the reflecting interrface dips? Shotpoint #3 #6 #5 #4 #3 #2 #1 Hydrophone groups #1 #2 #3 #4 #5 #6 A shotpoint gather samples various midpoints and a variety of angles
26
What happens to the reflecting points in a shotpoint gather when the reflecting interface dips?
#6 #5 #4 #3 #2 #1 Hydrophone groups #1 #2 #3 #4 #5 #6 Reflecting points Midpoints A shotpoint gather samples different reflecting points at a variety of angles
27
Common Midpoint Method (CMP Method)
Hydrophone group #4 Common source-receiver offset and common receiver, shotpoints 1-8 #6 #5 #4 #3 #2 #1
28
Common source-receiver offset and common receiver, shotpoints 1-8
Hydrophone group #4 Common source-receiver offset and common receiver, shotpoints 1-8 #6 #5 #4 #3 #2 #1 COS means equal reflection angle Midpoints
29
COS means equal reflection angle
In the case of a COS gather where are the true midpoints when the reflecting, geological interface has a dip? #6 #5 #4 #3 #2 #1 COS means equal reflection angle Midpoints
30
COS NO LONGER implies equal reflection angles
#6 #5 #4 #3 #2 #1 Actual reflecting points Midpoints
31
Common Midpoint Method (CMP Method)
Hydrophone group #4 Common mid-points and shotpoints 1-8 #6 #5 #4 #3 #2 #1 Midpoints
32
CMP gathers sample varying angles but a common geological midpoint
Hydrophone group #4 Common mid-point and shotpoints 1-8 #6 #5 #4 #3 #2 #1 group 8 7 6 5 4 3 2 1 Midpoint #6 CMP gathers sample varying angles but a common geological midpoint
33
CMP gathers sample varying angles but a common geological midpoint
What happens to a common midpoint gather when the reflecting interface has a dip? #6 #5 #4 #3 #2 #1 group 8 7 6 5 4 3 2 1 Midpoint #6 CMP gathers sample varying angles but a common geological midpoint
34
CMP gathers SAMPLE varying angles but with
a relatively smaller spread of reflecting points than the shotpoint and common-offset gathers #6 #5 #4 #3 #2 #1 group 8 7 6 5 4 3 2 1 Midpoint #6 True Reflecting Points
35
A common midpoint gather minimizes the effect of dip while it helps increase the signal-to-noise ratio
36
Outline-1 CMP METHOD (Harry Mayne) Seismic sensors geophones
hydrophones gimballed geophones and hydrophones accelerometers Sources Explosives Vibroseis SEGY data
37
Convert ground motion into electricity
Geophones Convert ground motion into electricity at a rate of about 1 Volt/inch/sec Natural Resonance Frequency 100 Hz GS-100 from Geospace
38
Geophone layout
39
Geophone layout
40
Hydrophones convert changing pressure into Volts (Volts/bar)
Seismic Sensors Hydrophones convert changing pressure into Volts (Volts/bar) e.g. Preseis 2517 from I/O 1V/microPascal
41
Gimballed Geophone-hydrophone combinations for sea-bottom work
Sea-Array 4 from Geospace
42
Streamer layout
43
Convert ground acceleration into Volts d(dx/dt) dt
Accelerometers Convert ground acceleration into Volts d(dx/dt) dt E.g. VectorSeis from I/O 3-component digital accelerometer (requires battery) full-scale at 3.3 m/s2; noise level 0.44 microm/s2 140db = 20 log (3.3/4*10^-7)
44
Outline-1 CMP METHOD (Harry Mayne) Seismic sensors geophones
hydrophones gimballed geophones and hydrophones accelerometers Sources Explosives Vibroseis SEGY data
45
Vibroseis Method (Liner, 2004; p.157, para. 4, )
An output sweep (e.g., Hz) enters the earth …..and undergoes various reflections
46
+ + = ...something too complicated to draw
Field correlation “unravels” the raw data into ….
47
Vibroseis images from the Lithoprobe Project, Canada www.lithoprobe.ca
A vibrator truck “12 elephants dancing in unison” (LITHOPROBE, CANADA)
49
Noble Explochem Limited
Explosives Noble Explochem Limited
50
NSF R/VIB NBPalmer- February/March 2003
GI Watergun Array NSF R/VIB NBPalmer- February/March 2003
51
Sercel G. GUN 150 cu. In. firing at 2,000 p.s.i.
Link to movie of this G. Gun working in a pool
52
Outline-1 CMP METHOD (Harry Mayne) Seismic sensors geophones
hydrophones gimballed geophones and hydrophones accelerometers Sources Explosives Vibroseis SEGY data
53
SEGY data 3200 byte EBCDIC header 400 byte tape header
One line at a time 400 byte tape header 240 byte trace header DATA 240 byte tape header DATA 240 byte tape header DATA
54
Outline-2 Acquisition Parameters Time Sample Rate Offset Range
Listen Time Sample Rate and Temporal Aliasing Geophone Spacing and Spatial Aliasing Shooting geometry inline cross-line
55
Sample Rates What is the fewest number of times I need to sample
this waveform per second? ? ? ?
56
Sample Rates
57
Sample Rates
58
Sample Rates
59
Sample Rates What is the fewest number of times I need to sample
this waveform per second? At least twice per wavelength or period! OTHERWISE ….
60
Undersampled waveforms
Amplitude Reconstructed frequency (f -aliased) True frequency (f -true)
61
Oversampled waveforms
Nyquist frequency Amplitude Reconstructed frequency frequency is unaliased = True frequency (f -true) Nyquist frequency = 1 / twice the sampling rate Minimum sampling rate must be at least twice the desired frequency E.g., 1000 samples per second for 500Hz, 2000 samples per second for 1000 Hz
62
Oversampled waveforms
Nyquist frequency Amplitude In practice we are best oversampling by double the required minimum i.e samples per second for a maximum of 500 Hz i.e., 2000 samples per second for a maximum of 1000 Hz Oversampling is relatively cheap.
63
Outline-2 Acquisition Parameters Sample Rate and Temporal Aliasing
Offset Range Listen Time Geophone Spacing and Spatial Aliasing
64
Offset Range Maximum shot-receiver offset Target depth
One-layer earth of a semi-infinite layer Maximum shot-receiver offset >= target depth. Near critical distance
65
Maximum shot-receiver
Offset Range Maximum shot-receiver offset Target depth Multi-layered earth
66
Outline-2 Acquisition Parameters Time Sample Rate Offset Range
Listen Time Sample Rate and Temporal Aliasing Geophone Spacing and Spatial Aliasing Shooting geometry inline cross-line
67
….Twice target time to be sage
Listen Time ….Twice target time to be sage
68
Outline-2 Acquisition Parameters Time Sample Rate Offset Range
Listen Time Sample Rate and Temporal Aliasing Geophone Spacing and Spatial Aliasing Shooting geometry inline cross-line
69
Spatial aliasing Spatial frequency, or wavenumber (k) is the number of cycles per unit distance. One spatial cycle or wavenumber = frequency/velocity. Each wavenumber must be sampled at least twice per wavelength (two CMP’s per wavelength) IN PRACTICE each wavenumber must be sampled at least four times per minimum wavelength (two CMP’s per wavelength)
70
Spatial aliasing However, dip (theta) as well as frequency and velocity event changes the number of cycles per distance, so Liner, 9.7,p.192
71
For aliasing NOT to occur, delta(t) must be less than T/2
Spatial aliasing For aliasing NOT to occur, delta(t) must be less than T/2
72
Spatial aliasing
73
Geophone Spacing and Spatial Aliasing
K=0
74
1/4 wavelength shift per trace total shift across array=3/4 wavelength
K=+ or -ve?
75
1/4 wavelength shift per trace total shift across array=3/4 wavelength
K=?
76
1/2 wavelength shift per trace total shift across array=3/2 wavelength
K=0
77
3/4 wavelength shift per trace
total shift across array=2 1/4 wavelength
78
Spatial aliasing Degrades (“string of pearls”) stacked sections Degrades migration
79
Signal-to-Noise Improves with stacking: greater fold greater repetition of shots
80
Outline-2 Acquisition Parameters Time Sample Rate Offset Range
Listen Time Sample Rate and Temporal Aliasing Geophone Spacing and Spatial Aliasing Shooting geometry inline cross-line
81
Fundamental Parameters for land 3D shooting
82
Common Midpoint
83
Source-Receiver Offset
2D 3D
84
Azimuth (3D)
85
Inline geometry Matlab code
86
Outline-2 Acquisition Parameters Time Sample Rate Offset Range
Listen Time Sample Rate and Temporal Aliasing Geophone Spacing and Spatial Aliasing Shooting geometry inline cross-line
87
Cross-line geometry Matlab code
88
Spatial aliasing Degrades (“string of pearls”) stacked sections Degrades migration
Similar presentations
© 2025 SlidePlayer.com. Inc.
All rights reserved.