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Computer Function and Interconnection
Chapter 3 Computer Function and Interconnection
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Hardwired systems are inflexible
Program Concept Hardwired systems are inflexible Hardwired systems can be defined as sequential logic circuit that generates specific sequences of control signal in response to externally supplied instruction. General purpose hardware can do different tasks, given correct control signals Instead of re-wiring, supply a new set of control signals
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What is a program? A sequence of steps For each step, an arithmetic or logical operation is done For each operation, a different set of control signals is needed
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Function of Control Unit
For each operation a unique code is provided e.g. ADD, MOVE A hardware segment accepts the code and issues the control signals We have a computer!
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Components Basic function performed by a computer is execution of a program, which consists of a set of instructions stored in memory Processor does the actual work by executing instructions specified in the program The CU and the ALU constitute the Central Processing Unit Data and instructions need to get into the system and results out Input/output Temporary storage of code and results is needed Main memory
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Computer Components: Top Level View
IR holds the instruction that is currently being executed .Its output is available to the control circuits which generate the timing signals that control the various processing elements. PC is used to keep track of the execution of the program. It contains the memory address of the next instruction to be fetched and executed. MAR holds the address of the location to be accessed. Computer Components
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Circuits used in the CPU during the cycle:
Program Counter (PC) - an incrementing counter that keeps track of the memory address of which instruction is to be executed next... Memory Address Register (MAR) - holds the address of a memory block to be read from or written to. Memory Data Register (MDR) - a two-way register that holds data fetched from memory (and ready for the CPU to process) or data waiting to be stored in memory Instruction register (IR) - a temporary holding ground for the instruction that has just been fetched from memory Control Unit (CU) - decodes the program instruction in the IR, selecting machine resources such as a data source register and a particular arithmetic operation, and coordinates activation of those resources Arithmetic logic unit (ALU) - performs mathematical and logical operations
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Instruction Cycle The sequence of operations performed by the CPU in processing an instruction constitutes an instruction cycle While the details of the instruction cycle vary with the type of instruction, all instruction require two major steps namely, fetch step during which the instruction is read from the external memory M and an execute step during the operations specified by the instruction are executed Action of CPU during an instruction cycle are defined by a sequence of microoperations, each of which typically involved a register transfer operation
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Microoperation & RTL In computer CPU, micro-operations are detailed low-level instructions used in some designs to implement complex machine instructions (sometimes termed macro-instructions in this context). In IC design, register-transfer level (RTL) is a level of abstraction used in describing the operation of a synchronous digital circuit. In RTL design, a circuit's behavior is defined in terms of the flow of signals (or transfer of data) between hardware registers, and the logical operations performed on those signals. Register-transfer-level abstraction is used in hardware description languages (HDLs) like Verilog and VHDL to create high-level representations of a circuit, from which lower-level representations and ultimately actual wiring can be derived. Design at the RTL level is typical practice in modern digital design.
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Fetch Cycle Computer Components
Program Counter (PC) holds address of next instruction to fetch Processor fetches instruction from memory location pointed to by PC Increment PC Unless told otherwise Instruction loaded into Instruction Register (IR) Processor interprets instruction and performs required actions Computer Components
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Execute Cycle Computer Components Processor-memory
data transfer between CPU and main memory Processor I/O Data transfer between CPU and I/O module Data processing Some arithmetic or logical operation on data Control Alteration of sequence of operations e.g. jump Combination of above Computer Components
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Example of Program Execution
PC contains 300, the addr of 1st instruction. This instruction is loaded into IR and PC incremented. Process involve MAR & MBR 1st 4 bits in the IR indicate that the AC is to be loaded. Remaining 12 bits specify the addr (940) from which data are to be loaded Next instruction 5941 is fetched from location 301 and the PC is incremented Old contents of AC and the contents of location 941 are added and result stored in the AC Next instruction 2941 is fetched from location 302 & PC is incremented The contents of the AC are stored in location 941.
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Instruction Cycle State Diagram
IAC – determine the address of the next instruction to be executed IF – read instruction from its memory location into the processor IOD – analyse instruction to determine type of operation to be performed and operands to be used OAC – If the opn involves reference to an operand in the memory or via I/O, then determine the address of operand OF – fetch the operand from memory or read it in from I/O DO – perform the opn indicated in the instruction OS – write the result into memory or out to I/O
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Interrupts Mechanism by which other modules (e.g. I/O) may interrupt normal sequence of processing Program e.g. overflow, division by zero Timer Generated by internal processor timer Used in pre-emptive multi-tasking I/O from I/O controller Hardware failure e.g. memory parity error, power failure
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Program Flow Control
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Added to instruction cycle Processor checks for interrupt
Interrupt Cycle Added to instruction cycle Processor checks for interrupt Indicated by an interrupt signal If no interrupt, fetch next instruction If interrupt pending: Suspend execution of current program Save context Set PC to start address of interrupt handler routine Process interrupt Restore context and continue interrupted program
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Transfer of Control via Interrupts
from point of view of user program, an interrupt is just normal sequence of execution when interrupt processing is completed, execution resumes. Thus, no special code needed to accommodate interrupt. Processor and OS are responsible for suspending the user program and then resuming it at the same point.
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Instruction Cycle with Interrupts
To accommodate interrupts, an interrupt cycle is added to instruction cycle Interrupt cycle – processor checks to see if any interrupt have occurred, by presence of interrupt signal If interrupt pending, processor suspends execution of current program and saves its context meaning that saving addr of next instruction to be executed and sets PC to the starting addr of an interrupting handler routine.
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Program Timing Short I/O Wait
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Program Timing Long I/O Wait
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Instruction Cycle (with Interrupts) - State Diagram
An interrupt is a request from an I/O device for service by the processor. The processor provides the requested service by executing an appropriate interrupt service routine. No interrupt with interrupts
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Multiple Interrupts Disable interrupts Define priorities
Processor will ignore further interrupts whilst processing one interrupt Interrupts remain pending and are checked after first interrupt has been processed Interrupts handled in sequence as they occur Define priorities Low priority interrupts can be interrupted by higher priority interrupts When higher priority interrupt has been processed, processor returns to previous interrupt
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Multiple Interrupts Nested Sequential
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Time Sequence of Multiple Interrupts
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Connecting / Interconnection Structures
All the units must be connected Different type of connection for different type of unit Memory consists of N words of equal length. A word of data can be read from or written into the memory. Location for operation specified by an address. I/O Functionality similar to memory 2 operations: Read and Write May control more than one external device CPU Reads in instruction and data, writes out data after processing, and uses control signals to control overall operation of the system Also receives interrupt signal
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Computer Modules Memory to Processor Processor to Memory
- Processor reads instruction/a unit of data from memory Processor to Memory - Processor writes a unit of data to memory I/O to Processor Reads data from an I/O device via an I/O module Processor to I/O Processor sends data to I/O devices I/O to/from Memory I/O modules is allowed to exchange data directly with memory, w/out going thru CPU, using DMA *** Most common interconnection structures is the BUS and various multiple-bus structures
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Receives and sends data Receives addresses (of locations)
Memory Connection Receives and sends data Receives addresses (of locations) Receives control signals Read Write Timing
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Input/Output Connection(1)
Similar to memory from computer’s viewpoint Output Receive data from computer Send data to peripheral Input Receive data from peripheral Send data to computer
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Input/Output Connection(2)
Receive control signals from computer Send control signals to peripherals e.g. spin disk Receive addresses from computer e.g. port number to identify peripheral Send interrupt signals (control)
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CPU Connection Reads instruction and data Writes out data (after processing) Sends control signals to other units Receives (& acts on) interrupts
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Buses There are a number of possible interconnection systems Single and multiple BUS structures are most common e.g. Control/Address/Data bus (PC) e.g. Unibus (DEC-PDP)
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What is a Bus? Bus is a group of lines that serves as a connecting path for several devices. In addition to the lines that carry the data , the bus must have the lines for address and control purposes. A communication pathway connecting two or more devices Usually broadcast Often grouped A number of channels in one bus e.g. 32 bit data bus is 32 separate single bit channels Power lines may not be shown
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Width is a key determinant of performance
Data Bus Carries data Remember that there is no difference between “data” and “instruction” at this level Width is a key determinant of performance 8, 16, 32, 64 bit
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Identify the source or destination of data
Address bus Identify the source or destination of data e.g. CPU needs to read an instruction (data) from a given location in memory Bus width determines maximum memory capacity of system e.g has 16 bit address bus giving 64k address space
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Control and timing information
Control Bus Control and timing information Memory read/write signal Interrupt request Clock signals
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Bus Interconnection Scheme
Data lines provide a path for moving data among system modules. Called data bus. May consists of 32,64, 128 or even more Number of lines – width 1 line can carry only 1 bit, so number of lines determine how many bits can be transferred at a time Width of data bus is a key factor in determining overall system performances
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Bus Interconnection Scheme
Address lines Used to designate the source/destination of the data on the data bus. Generally also used to address I/O ports Control Lines Used to control the access to and the use of the data and address lines. Data and address lines are shared by all components, there must be a means of controlling their use. Control signals submit both command and timing infos among system modules
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Big and Yellow? What do buses look like? Operation of the bus
Parallel lines on circuit boards Ribbon cables Strip connectors on mother boards e.g. PCI Sets of wires Operation of the bus Send data: Obtain the use of the bus Transfer data via the bus Request data: Obtain the use of data Transfer a request to the other module over appropriate control and address lines.
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Physical Realization of Bus Architecture
A number of parallel electric conductor. Classic bus: metal lines etched in a card or PCB Extends across all of the system components, each of which taps into some or all of the bus lines Modern system tend to have all of the major components on the same board with more elements on the same chip as the processor On chip bus may connect the processor and cache memory On board bus may connect processor to main memory and other components
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Lots of devices on one bus leads to:
Single Bus Problems Lots of devices on one bus leads to: Propagation delays (much more time taken) Long data paths mean that co-ordination of bus use can adversely affect performance If aggregate data transfer approaches bus capacity (bottleneck) Most systems use multiple buses to overcome these problems
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Traditional (ISA) (with cache)
Reasonably efficient but begin to break down as higher and higher is seen in I/O devices.
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High Performance Bus Cache controller integrated in a bridge, or buffering device that connects to the high speed bus Advantage: the high speed bus brings high demand devices into closer integration with the processor and at the same time is independent of the processor.
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Bus Types Dedicated Multiplexed Separate data & address lines
Shared lines Address valid or data valid control line Advantage - fewer lines Disadvantages More complex control Ultimate performance
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Bus Arbitration It is process by which the next device to become the bus master is selected and bus mastership is transferred to it. Two ways for doing this: centralised or distributed. More than one module controlling the bus e.g. CPU and DMA controller Only one module may control bus at one time
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A simple arrangement for bus arbitration using a daisy chain
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Centralised or Distributed Arbitration
Single hardware device controlling bus access Bus Controller Arbiter May be part of CPU or separate Distributed Each module may claim the bus Control logic on all modules
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Centralised or Distributed Arbitration
Each module may claim the bus Control logic on all modules
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Co-ordination of events on bus Synchronous or asynchronous timings
Events determined by clock signals Control Bus includes clock line A single 1-0 is a bus cycle All devices can read clock line Usually sync on leading edge Usually a single cycle for an event
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Synchronous Timing Diagram
Occurrence of events determined by a clock All devices on the bus can read a clock line All events start at the beginning of a clock cycle Most events occupy a single clock cycle. The processor places a memory address on the address lines during 1st clock cycle Once stabilized, processor issues address enable signal.
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Synchronous Timing Diagram
READ operation: processor issues read command at the start of 2nd cycle. memory module recognizes the address, after delay 1cycle then place data on data line. Processor reads data from data lines and drop a read signal WRITE operation: Processor puts the data on the data lines at the start of 2nd clock cycle, and issue write command after data lines have stabilized. Memory copies information from data lines during 3rd clock cycle
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Asynchronous Timing – Read Diagram
The occurrence of one event on a bus follows and depends on the occurrence of the previous event. Processor places address and status signal on the bus After pausing for these signals to stabilize, it issues a read command indicating the presence of valid address and ctrl signals Memory decodes the address and responds by placing the data on the data line. Once stabilized, memory module asserts ACK line to signal the processor that data are available. Once master read data from data lines, its deasserts the read signal Memory drop data and ACK line
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Asynchronous Timing – Write Diagram
Master places the data on the data lines at the same time that is put signals on the status and address lines. Memory module responds to the write command by copying the data from the data lines and then asserting the ACK line. Master then drops write signal and memory module drops the ACK signal.
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Synchronous vs Asynchronous Timing
Synchronous timing is simpler to implement and test, but less flexible compared to asynchronous timing All devices on synchronous bus are tied to a fixed clock rate, so the system unable to take advantage of advances in device performance. Asynchronous timing: slow + fast devices, using older and newer technology, can share a same bus.
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PCI Bus Peripheral Component Interconnection
Intel released to public domain Configure 32 or 64 bit bus 50 lines
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PCI Bus Lines (required)
Systems lines (CLK, RST) Including clock and reset pins Address & Data (AD, C/BE, PAR) 32 time mux’ed lines for address/data Other are used for interrupt & validate lines Interface Control (FRAME, IRDY, TRDY, STOP, IDSEL, DEVSEL) Control timing of transactions and provide coordination among initiators and targets Arbitration (REQ, GNT) Not shared line Direct connection to PCI bus arbiter Error lines (PERR, SERR) Used to report parity and other errors
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PCI Bus Lines (Optional)
Interrupt lines Not shared Cache support Needed to support a memory on PCI that can be cached in the processor or another devices 64-bit Bus Extension Additional 32 lines Time multiplexed for addresses and data 2 lines to enable devices to agree to use 64-bit transfer JTAG/Boundary Scan For testing procedures defined in IEEE standard
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Transaction between initiator (master) and target
PCI Commands Transaction between initiator (master) and target Master claims bus and it determines type of transaction will occur next e.g. I/O read/write Address phase of transaction C/BE lines are used to signal the transaction type. One or more data phases
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PCI Read Timing Diagram
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PCI Bus Arbiter PCI makes use of centralized, sych. arbitration scheme in which each master has a unique REQ and GNT signal. These signal lines are attached to a central arbiter and a simple REQ-GNT handshake is used to grant access to the bus “first come first served” or “round robin” or “ any approach can used by arbiter PCI master must arbitrate for each transaction that it wishes to perform A single transaction consists of an address phase followed by one and more contiguous data phases
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PCI Bus Arbitration – Example in which devices A and B are arbitrating for the BUS
a: A has asserted its REQ signal. Arbiter samples this signal at the beginning of clock cycle 1 b: CLK1: B requests use of the bus by asserting its REQ signal. c: At the same time, arbiter asserts GNT-A to grant bus access to A d: Bus master A samples GNT-A at the beginning of CLK2 and learns that it has been granted bus access. It also find IRDY and TRDY deasserted, indicating that the bus is idle.
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PCI Bus Arbitration – Example in which devices A and B are arbitrating for the BUS
d: Accordingly, it asserts FRAME and places the address information on the address bus and command on C/BE bus. It also continues to assert REQ-A because it has a second transaction to perform after this one. e: Bus arbiter samples all REQ lines at the beginning of CLK3 and makes arbitration decision to grant the bus to B for next transaction and then asserts GNT-B and deasserts GNT-A
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PCI Bus Arbitration – Example in which devices A and B are arbitrating for the BUS
f: A deasserts FRAME to indicate that the last data transfer is in progress. It puts data on the data bus and signals the target with IRDY. Target reads data at the beginning of next clock cycle. g: CLK5: at beginning, B finds IRDY and FRAME deasserted and so is able to take control of the bus by asserting FRAME. It also deasserts its REQ line because it only wants to perform one transaction. Subsequently, master A is granted access to the bus for its next transaction.
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