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Published byAmie Cameron Modified over 9 years ago
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Karl Hendrikse
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Develop a video game to teach users concepts of rhythm in a fun, immersive way Targeted to teenagers/adults of average gaming/musical competence
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Rhythm is important – a fundamental human skill People aren’t that great at rhythm I’m interested in rhythm
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That’s what the kids are into these days Want to build on success of other edutainment titles, investigate improvements
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Play with plastic instruments...
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...and match colored markers as they scroll towards you
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They do get people thinking about music; make people a bit more rhythmical Music is kind of presented in a blur Some bits can be pretty tricky/cerebral – require practice Don’t reward the player for investing in the musical content – not much immersion in the music
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Commonly for kids, sometimes for adults Children’s math tutors Professional flight simulators Generally developed on behalf of teachers to teach people things they need to know Often give up a lot of the ‘tainment’ for the sake of ‘edu’
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Generally quite narrow in content More like ‘tools’ than actual ‘tutors’
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With a teacher Requires a teacher Without a teacher Requires effort and motivation from the user
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Entertainment Education
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Entertainment Education Bad teacher Very good teacher Good teacher With teacher
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Entertainment Education Halo Guitar Hero Bad teacher Very good teacher Good teacher With teacher Flight simulator
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Entertainment Education Halo Guitar Hero Bad teacher Very good teacher Good teacherMath Blaster With teacher Flight simulator
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Entertainment Education Halo Guitar Hero Bad teacher Very good teacher Good teacherMath Blaster Textbook With teacher Tutor software Flight simulator
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Entertainment Education Halo Guitar Hero Bad teacher Very good teacher Goal area Good teacherMath Blaster Textbook With teacher Tutor software Flight simulator
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Have been building the application in C++ using Direct3D 9 User interface built from scratch Very much styled as a video game
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All the content is split into subject areas Within each subject area are a few gameplay parts, which are short (say 1 minute) challenges Various different gameplay modes ‘Slideshows’ explain new concepts with musical examples Interactive bits – counting, rhythm matching, drumming challenges Lots of examples of music using the specific concept being taught
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Like levels in a game – unlock one by one Content goes from easy to hard as the user progresses Subjects are split into intro, basic, intermediate and advanced
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Drum kit (Wii version) has a Wiimote inside, connects via Bluetooth Getting the Wiimote library all working and hacking it to support the drum kit
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Initially used DirectSound for audio Latency was very bad – around 80ms ASIO library is better – around 30ms 80ms Hit on snare drum Audio response from program
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Layout of gameplay sections, rhythms, slideshows etc. all defined in text files Reload while running – easy tweaking of content
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Demo goes here
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More content User testing Achievements Polish
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