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Francois de Sorbier Hiroyuki Shiino Hideo Saito
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I. Introduction II. Overview of our system III. Violin extraction and 3D registration IV. Virtual advising V. Conclusion Violin Pedagogy for Finger and Bow Placement using Augmented Reality - F. de Sorbier 2
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Violin is a beautiful instrument… … but one of the most complicated ◦ No fret on the fingerboard ◦ No help for the position the bow on strings Violin Pedagogy for Finger and Bow Placement using Augmented Reality - F. de Sorbier 3 I.Introduction
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Music Jacket ◦ Vibro-tactile feedback ◦ Guide the bowing arm Guitar playing support ◦ Tracking with marker ◦ Guide with virtual hand Violin Pedagogy for Finger and Bow Placement using Augmented Reality - F. de Sorbier 4 Y. Motokawa, H. Saito. “Support system for guitar playing using augmented reality display”. In Proceedings of the 5th IEEE and ACM ISMAR, 243-244, 2006 van der Linden, J., Schoonderwaldt, E. and Bird, J. “Good Vibrations: Guiding Body Movements with Vibrotactile Feedback”. Proceedings of the Third International Workshop on Physicality, 13-18, 2009 I.Introduction
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Overlay virtual information on the violin ◦ Virtual frets ◦ Guides for the bow and fingers ◦ Sound analysis Violin Pedagogy for Finger and Bow Placement using Augmented Reality - F. de Sorbier 5 I.Introduction
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No intrusive device No marker Real time feedback Marker-free violin tracking using a RGBD camera Violin Pedagogy for Finger and Bow Placement using Augmented Reality - F. de Sorbier 6 I.Introduction
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Tracking of the violin Feedback displayed on the screen ◦ Constant view of the violin ◦ Virtual information Violin Pedagogy for Finger and Bow Placement using Augmented Reality - F. de Sorbier 7 II.Overview of our system
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Features detection and extraction ◦ Many occlusions caused by the player ◦ The surface has a poor texture ◦ The material is highly specular Difficult to use features in this context Violin Pedagogy for Finger and Bow Placement using Augmented Reality - F. de Sorbier 8 II.Overview of our system
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Use Kinect for tracking the violin ◦ Depth values for the pose estimation Violin Pedagogy for Finger and Bow Placement using Augmented Reality - F. de Sorbier 9 II.Overview of our system
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Violin Pedagogy for Finger and Bow Placement using Augmented Reality - F. de Sorbier 10 II.Overview of our system Color Depth Segmentation Violin detection Violin extraction Database Registration Virtual information displayed
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Detect the brown color in the image Remove noise Many parts are missing ◦ Occlusions ◦ Specular material ◦ Strings and fingerboard Not enough for tracking Violin Pedagogy for Finger and Bow Placement using Augmented Reality - F. de Sorbier 11 III.Violin extraction and 3D registration
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Get the 3D points from extracted color Compute the corresponding plane equation ◦ Optimized with RANSAC Align a 3D volume to the plane ◦ Typical dimensions of a violin Keep the 3D points in it Violin Pedagogy for Finger and Bow Placement using Augmented Reality - F. de Sorbier 12 III.Violin extraction and 3D registration
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Iterative Closest Point algorithm ◦ Compare input points with a model ◦ Slow if too many points ◦ Inaccurate if not enough Our proposed solution ◦ Increase the number of models ◦ Reduce the number of points per model ◦ Fast retrieval with a plane equation comparison Violin Pedagogy for Finger and Bow Placement using Augmented Reality - F. de Sorbier 13 III.Violin extraction and 3D registration
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Offline phase 25 models ◦ Compare the plane equations ◦ Store candidate if the difference is big enough ◦ Store also the plane equation Violin Pedagogy for Finger and Bow Placement using Augmented Reality - F. de Sorbier 14 III.Violin extraction and 3D registration
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Violin Pedagogy for Finger and Bow Placement using Augmented Reality - F. de Sorbier 15 III.Violin extraction and 3D registration
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Real time (21 milliseconds) Pose also estimated using markers Violin Pedagogy for Finger and Bow Placement using Augmented Reality - F. de Sorbier 16 III.Violin extraction and 3D registration
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Use the pose estimation Location manually defined during the capture of the models Violin Pedagogy for Finger and Bow Placement using Augmented Reality - F. de Sorbier 17 IV.Virtual advising
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Emphasize the string to be pressed Display a red dot at the junction of the string and the fret Define where the finger has to press the string Violin Pedagogy for Finger and Bow Placement using Augmented Reality - F. de Sorbier 18 IV.Virtual advising
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Suggest the violinist to play a given note Display the fret/string to be pressed Analyze the sound obtained ◦ If fingering is considered correct ◦ Advice about the position of the bow given the difference of pitch (OK / LOW / HIGH) Violin Pedagogy for Finger and Bow Placement using Augmented Reality - F. de Sorbier 19 IV.Virtual advising
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Violin Pedagogy for Finger and Bow Placement using Augmented Reality - F. de Sorbier 20 IV.Virtual advising
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Performed by confirmed player ◦ Bowing is correct Compute the difference of pitch on each fret with the expected one Violin Pedagogy for Finger and Bow Placement using Augmented Reality - F. de Sorbier 21 IV.Virtual advising
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Original marker-free method for virtual advising on a violin Method based on several pre-computed models ◦ Real-time ◦ Accurate Display virtual guides on the fingerboard Analyze the note played for further advices Violin Pedagogy for Finger and Bow Placement using Augmented Reality - F. de Sorbier 22 IV.Virtual advising
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Perform a user based analysis ◦ Validate or improve our approach Use different kind of display ◦ See-through HMD ◦ Spatial augmented reality Apply to other similar instruments ◦ Japanese shamisen Violin Pedagogy for Finger and Bow Placement using Augmented Reality - F. de Sorbier 23
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Violin Pedagogy for Finger and Bow Placement using Augmented Reality - F. de Sorbier 24 Thank you for your attention
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