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Published byVincent Singleton Modified over 9 years ago
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Enhancing Apple’s Ecosystem Team 1 - Nir Hertz and Ronald Jordan
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Apple’s Ecosystem & Beats Acquisition ●Brand Recognition/Customer loyalty ●Control over user experience ●Beats Electronics
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Looking towards the future ●Health Application ●Patents
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The Problem ●Health application requires manual entries ●Making the technology =Time+Money
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Valencell, Apple, and Beats ●Ecosystem: Completed Cycle ●Fully integrate into earphones ●Health App - live data ●Device transferable o Apple watch o Earphones ●Beats Music
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How It Will Work? ●Earphones - accurately track fitness biometrics ●iPhone - View live data ●Beats Music - audio feedback based on data
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Valencell PerformTek Sensor ●So small, it fits in your ear ●Eliminates need for other devices ●Accelerometer + Optical Device
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Wearable Computing Tech Wearable Technology Fitness Tracker=40%
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Wearable Computing Tech Revenue Wearable Technology Fitness Revenue Forecast=$91.5M
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Potential Costs Major Costs ●Licensing - charge $/device OR ●Acquisition - More efficient Minor Costs ●Integration/Manufacturing Costs ●Marketing Costs
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Potential Benefits ●Patent/Licensing rights ●Increase in revenue ●Better customer loyalty ●Major competitor in more industries o Wearable Technology-$19B o Health and Fitness Applications-$26B o Internet Radio Streaming-$1.3B
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Drawback/Solution #1 ●Users that don’t use Apple/Beats earphones o Wrist Band - Same Technology, But Different Apple Watch
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Drawback/Solution #2 ●Need data/WiFi for Beats Music o Beats Music can save a playlist to your iPhone
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Enhancing Apple’s Ecosystem Team 1 - Nir Hertz and Ronald Jordan
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