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EAA FOOTBALL Building the foundation of the WILDCATS
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Why your important to us! Its their first experience: -Technique -Fundamentals -Teamwork -Fun! We see you as the foundation of the Wildcat program. Buy IN!
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Position Group Fundamentals O-Line – Pad level, balance, hands inside, Find work. R.B’s - “Chin” the ball, pad level, first up, Finish. QB’s – Mechanics (Run &Pass), eyes/ reads, Progression, leadership. WR’s – Thumbs, routes, stalk, chin.
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How Practice We Practice “O” Red, Yellow, Green 5 min. Perioods Shell – Skelly Screen / PAP / Exotic / G.L. Team
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Formations Doubles - (2X2) Stress the OLB’s. Deuce - (2X1) Two back formation. Ace - (2X2) Two Tight End formation. Trey - (3X1) One Tight End formation. (Y AND Z DESGNATE THE CALL SIDE, EXCEPT TREY)
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DOUBLES X O O C O O Y A Z Q B ACE X O O C O O Y A Z Q B
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DEUCE X O O C O O Y Z Q B TREY Y O O C O O X A Z Q B
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Nevada X O O C O O Y Z Q A B
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SLOT MOTIONS AXE - A across the formation. ZAP - Z across the formation. APE - A arc motion to the backfield. ZAPE - Z arc motion to the backfield.
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Run Game Numbering: 40’s – QB opens away from call to read the Backside. 30’s - QB opens to the playside.
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Run Game Numbering: 40’s – QB opens away from call to read the backside 30’s - QB opens to the playside 20’s – Option game
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WILDCAT FOOTBALL RUN GAME Sample Concepts / Plays Screens
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Play: 35/36 POWER (NEV/WOLF) LINE ASSIGNMENTSKILL ASSIGNMENTPOS Concept: CHECK TO THE TE. We are looking to attack the C gap of the defense with a double down and a kick out on the EMOLS. This needs to be an attitude play for us that we can run at any time. Formations: Nevada / Trey / Ace. Wrinkle - Q if called or one back. PST PSG C BSG BST Z A B Q X Y Take path outside the double down block to block the playside OLB. Scheme: POWER 36 POWER VS EVEN Block Man On. Combo with Y to Identified LB. Block Down on 1 st DL for pulling PSG. Step off midline to the playside and ride the mesh.Then waggle opposite with eyes on backside end. If single receiver stem and stock block the most dangerous Man. Step with playside foot, second step takes you on track to hole. Hug the down and stay away from the kickout, RB is responsible for Mesh. X A B Y Block Man On. Combo with C to Identified backside LB Base block Man On. Step Hard inside preventing cross face Pull to kick out the EMLOS Dig him out if he crashes IN C Gap. MUST get movement on EMLOS to create room for RB If single receiver stem and stock block the most dangerous Man. POS 36 POWER VS ODD 36 POWER VS BEAR 36 POWER VS 3-3 STACK Z A B Y Z A B Y Z XX A B Y Z X C C 2255B B B B F 044 B B B B C C F SS C C 02255 BB F 044 B B B B C C F Y Identify the EMLOS. Block Down on 1 st DL. Combo with PST to Identified LB If single receiver stem and stock block the most dangerous Man. Block Man On. Combo with BSG to Identified backside LB
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Stretch Concept This Concept is a play designed to get the defense moving laterally across the field to create seams for the runningback to cut upfield. Each lineman is working to reach and overtake the next man on or off the LOS. The end man on the LOS may make a Fold Call with the next man inside based on defensive alignment. Playside must get off the ball aggressively with power to create movement at the POA – dent the defense. Never allow penetration; if the down defender wants to run laterally, take him all the way to the sideline. Backside linemen get off the ball with speed in mind, sealing off backside pursuit while attempting to reach 2 nd level defenders. ZONE BLOCKING RULES If you are UNCOVERED, zone with your teammate to the playside. If you are COVERED, look at your backside (away from playside) teammate. If he is COVERED, you will block your defender man-on- man. If he is UNCOVERED, he will double team/combo block with you towards the LB. Covered Linemen – Attempt to rip your backside arm and shoulder through the defender ’ s playside armpit. Over reach and rip under the defender to slow him down for the uncovered lineman. The wider the shade, the bigger the angle you must take on your first step. Work for playside hand in armpit, backside hand on sternum. On third step, work to square the defender and drive him off the ball. If the defender is still head up, think overtake by inside lineman. Rip and reach through his outside half to second level. Uncovered Linemen – Take a wide first zone step and block anything that runs between the covered down lineman and yourself. The angle of the first step is adjusted to gain outside leverage on the down defender. Read his near hip. If the next down lineman comes inside, overtake him. If you can ’ t overtake in three steps, climb to the second level. TE – based on weekly preparation, make either a fold call or a combo call with your tackle. B Back – Freeze until ball hits Qb ’ s hands. Open with playside foot on a path aimed one yard outside of the TE, or where the tightend would be. Be patient initially, chasing the outside leg of the TE. Key end man on LOS, watching for possible fold block from TE/Tackle. Only attempt to get the edge if the defense allows it. If you see a window inside, take it up the field and turn it on. QB – Get on your horse to get the ball to the RB on his path, carry out Sprint PAP fake. JET: Is Stretch with the A or Z in motion as the ballcarrier. B and QB carry read option fake on backside EMLOS. As a Read complimentary play, we will call JET READ. This play is called to the 3 tech, and will require a ride and read of the 3 tech. By the QB. If 3 tech. stays put give the stretch, if the 3 tech runs to defend the stretch, pull and run up inside.
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Play: 35/36 STRETCH LINE ASSIGNMENTSKILL ASSIGNMENTPOS Concept: CHECK TO OUR TIGHT END. We are looking to get the defense to move laterally to create seams for the RB to cut up field. This is not a sweep. The back should look for the first window and take it up field. Only get to the edge if the defense allows. PST PSG C BSG BST Z A B Q X Y If single receiver stem and stock block the most dangerous Man. If Zap motion, set the playside edge. If Zape motion, you receive the toss and run to space. Scheme: STRETCH 36 STRETCH VS EVEN ZONE BLOCKING RULES W/STRETCH TECH Single receiver stem and stock block the most dangerous Man. Single receiver stem and stock block the most dangerous Man. X A B Y ZONE BLOCKING RULES W/STRETCH TECH If single receiver stem and stock block the most dangerous Man. If Zap motion, set the playside edge. If Zape motion, you receive the toss and run to space. POS 36 STRETCH VS ODD 36 STRETCH VS BEAR 36 STRETCH VS 3-3 STACK Z A B Y Z A B Y Z XX A B Y Z X C C 2255B B B B F 044 B B B B C C F SS C C 02255 BB F 044 B B B B C C F Y ZONE BLOCKING RULES W/STRETCH TECH TRIPS Z / APE MOTION Tale playside lateral step and get fast width to receive the toss. Continue on track to outside foot of the T.E. If Ape or Zape motion, you take 30 zone steps to the Opposite side. Turn playside and toss ball to stretch man as soon as possible, then reverse out.If Ape or Zape motion Reverse pivot to the toss.
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Play: 05/06 Jet READ LINE ASSIGNMENTSKILL ASSIGNMENTPOS Concept: CHECK TO THE 1 TECH vs even. The QB will read the 5 tech. while riding the mesh with the motion man. If the 5 tech. Runs with the motion he will keep and get up field following the BSG. If the 5 tech. Stays put or closes down he will give the jet. PST PSG C BSG BST Z A B Q X Y If single receiver stem and stock block the most dangerous Man. If motion, run at almost full speed with motion for mesh with the QB. If give or pull keep a path horizontal to the LOS until you get the edge. Scheme: JET READ 05 JET VS EVEN If single receiver stem and stock block the most dangerous Man. If single receiver stem and stock block the most dangerous Man. Block edge backside of the call. Take path to get a downfield angle. X A B Y If single receiver stem and stock block the most dangerous Man. If motion, run at almost full speed with motion for mesh with the QB. If give or pull keep a path horizontal to the LOS until you get the edge. POS 05 JET VS ODD 05 JET VS BEAR 05 JET VS 3-3 STACK Z A B Y Z A B Y Z XX A B Y Z X C C 2255B B B B F 044 B B B B C C F SS C C 02255 BB F 044 B B B B C C F Y Take two long, fast slide steps with mesh. Eyes on EMLOS. Give or pull based on EMLOS read. Base Block EMLOS Identify EMLOS. Block Down on 1 st DL or LB. When Climbing to the LB Rip through DL. If DL crashes IN wash him down the line. Combo Block with C or PST to Identified Backside LB. Must Identify Combo (PST or C) and Identify LB Combo Block with PSG to Identified LB. If Uncovered and BSG is Covered, Down Block on DL for pulling BSG Skip Pull around Down Blocks Up the hole Looking to block Playside LB Base Block EMLOS
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Play: 27/28 OPTION LINE ASSIGNMENTSKILL ASSIGNMENTPOS Concept: CHECK TO THE 1 TECH or NEAREST END. We are looking to force the EMOLS to make a split decision. We will not block the EMOLS. The QB will read him to either give the dive or keep. If keep the QB looks to the alley player to influence for the pitch if needed. PST PSG C BSG BST Z A B Q X Y If single receiver stem and stock block the most dangerous Man. If your motion is called you become pitch relationsthip (4x2). Scheme: TRIPLE OPTION 27 OPTION VS EVEN Step playside with two big and quick steps down hill at the guards outside leg. Eyes on the EMLOS and ball back waiting for mesh. Give or pull based on EMLOS read. If single receiver stem and stock block the most dangerous Man. If single receiver stem and stock block the most dangerous Man. Step with playside foot at a direct angle to the outside leg of the guard. Cover the ball but don’t squeeze. RB is responsible for Mesh. If QB pulls continue on path as if you still have ball on the dive. X A B Y If single receiver stem and stock block the most dangerous Man. If your motion is called you become pitch relationsthip (4x2). POS 27 OPTION VS ODD 27 OPTION VS BEAR 27 OPTION VS 3-3 STACK Z A B Y Z A B Y Z XX A B Y Z X C C 2255B B B F 044 B B B B C C F SS C C 02255 BB F 044 B B B B C C F Y B Identify EMLOS. Hard Inside Step Rip through EMLOS on way to Playside LB. DO NOT let EMLOS cross face. If DL attempts to crash down, ride him down inside. Base Block EMLOS Block Man On. Combo with C to Identified LB. DO NOT let LB climb over the top and make play Block Man On. Combo with Identified G. Work to Identified LB. DO NOT let LB climb over the top and make play Block Man On. Combo with C or BST to Identified LB. DO NOT let LB climb over the top and make play Base Block Man On
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Play: 17/18 SPEED OPTION LINE ASSIGNMENTSKILL ASSIGNMENTPOS Concept: CHECK TO THE 1 TECH or NEAREST END. We are looking to get the ball out to the edge quickly. We will force the EMOLS to make a split decision. We will not block the EMOLS. The QB will use the EMOLS to read as keep or Pitch. PST PSG C BSG BST Z A B Q X Y If single receiver stem and stock block the most dangerous Man. Scheme: SP.OPTION 17 SP. OPT. VS EVEN If single receiver stem and stock block the most dangerous Man. If single receiver stem and stock block the most dangerous Man. Step playside with an angle to br in pitch relationship with the Q.B. Keep pitch relationship as long as possible. X A B Y If single receiver stem and stock block the most dangerous Man. POS 17 SP. OPT. VS ODD 17 SP.OPT. VS BEAR 17 SP. OPT. VS 3-3 STACK Z A B Y Z A B Y Z XX A B Y Z X C C 2255B B B F 044 B B B B C C F SS C C 02255 BB F 044 B B B B C C F Y B Step playside with an angle to influence the down hill shoulder of the EMLOS. Read the EMLOS and keep or pitch. Base Block EMLOS Identify EMLOS. Hard Inside Step Rip through EMLOS on way to Playside LB. DO NOT let EMLOS cross face. If DL attempts to crash down, ride him down inside. Block Man On. Combo with C to Identified LB. DO NOT let LB climb over the top and make play Block Man On. Combo with Identified G. Work to Identified LB. DO NOT let LB climb over the top and make play Block Man On. Combo with C or BST to Identified LB. DO NOT let LB climb over the top and make play Base Block Man On
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Play: 27/28 VEER LINE ASSIGNMENTSKILL ASSIGNMENTPOS Concept: CHECK TO THE 1 TECH. We are looking to force the EMOLS to make a split decision. We will not block the EMOLS. The QB will read him to either give the dive or keep. If keep the QB looks to the alley player to influence for the bubble. PST PSG C BSG BST Z A B Q X Y If two or three receivers on back side run bubble tech. If single receiver stem and stock block the most dangerous Man. Scheme: OPTION/BUBBLE 27 VEER VS EVEN Identify EMLOS. Hard Inside Step Rip through EMLOS on way to Playside LB. DO NOT let EMLOS cross face. If DL attempts to crash down, ride him down inside. If two or three receivers on back side run bubble tech. If single receiver stem and stock block the most dangerous Man. If two or three receivers on back side run bubble tech. If single receiver stem and stock block the most dangerous Man. X A B Y Block Man On. Combo with C to Identified LB. DO NOT let LB climb over the top and make play Block Man On. Combo with Identified G. Work to Identified LB. DO NOT let LB climb over the top and make play. Block Man On. Combo with C or BST to Identified LB. DO NOT let LB climb over the top and make play.... If two or three receivers on back side run bubble tech. If single receiver stem and stock block the most dangerous Man. POS 27 VEER VS ODD 27 VEER VS BEAR 27 VEER VS 3-3 STACK Z A B Y Z A B Y Z XX A B Y Z X C C 2255B B B F 044 B B B B C C F SS C C 02255 BB F 044 B B B B C C F Y Base Block EMLOS B Step playside down hill to the outside leg of the ouside leg of the guard. You are responsible for the dive mesh with the Q.B. Maintain good fake it Q.B. pulls the ball. Step playside down hill with two fast and big steps.You eyes should be on EMLOS. Place ball back and deep to get the longest mesh. Give or pull based on the EMLOS read. Base Block Man On
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Screen Game SCREEN RULES 6O SERIES – 2 SECOND DELAY 70 SERIES - 3 SECOND DELAY 1)SELL PASS – 2 GOOD KICK STEPS = 2 SECOND SET 2)PASS SET INSIDE TO INVITE RUSH OUTSIDE 3)MUST LOCK ON AND BLOCK PASS RUSHERS WHO ARE NON- BELIEVERS (NOT RUSHING HARD, READING, ETC) 4)WHEN RELEASING A DEFENDER UPFIELD, BLOCKING PROGRESSION IS OUT, IN, UP
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Play: 67/68 Swing LINE ASSIGNMENTSKILL ASSIGNMENTPOS Concept: The 60 ’ s Screen play is designed to take advantage of hard rushing defensive lineman and attack the horizontal field with the running back. PST PSG C BSG BST Z A B Q X Y Stem and sell a verticle route, then break down and stock block the most dangerous Man. Scheme: Screen 68 SWING VS EVEN Stem and sell a verticle route, then break down and stock block the most dangerous Man. Stem and sell a verticle route, then break down and stock block the most dangerous Man. X A B Y Stem and sell a verticle route, then break down and stock block the most dangerous Man. POS 68 SWING VS ODD 68 SWING VS BEAR 68 SWING VS 3-3 STACK Z A B Y Z A B Y Z XX A B Y Z X C C 2255B B B B F 044 B B B B C C F SS C C 02255 BB F 044 B B B B C C F Y Sprint playside to get maximum width. The Q.B. will place the ball in front of you. After the catch continue outside. This is an edge play. Catch the ball and pivot immediately to the playside and get the ball out a quickly as possible. SCREEN RULES
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Play: 50 Bubble Screen LINE ASSIGNMENTSKILL ASSIGNMENTPOS Concept: The 50 bubble Screen play is designed to take advantage of the perimeter with a Wide Reciever screen. PST PSG C BSG BST Z A B Q X Y If two or three receivers on back side run bubble tech. If single receiver stem and stock block the most dangerous Man. Scheme: Screen 50 BUBBLE VS EVEN If two or three receivers on back side run bubble tech. If single receiver stem and stock block the most dangerous Man. If two or three receivers on back side run bubble tech. If single receiver stem and stock block the most dangerous Man. Insert in pass pro. Roger / Louie. X A B Y If two or three receivers on back side run bubble tech. If single receiver stem and stock block the most dangerous Man. POS 50 BUBBLE VS ODD 50 BUBBLE VS BEAR 50 BUBBLE VS 3-3 STACK Z A B Y Z A B Y Z XX A B Y Z X C C 2255B B B B F 044 B B B B C C F SS C C 02255 BB F 044 B B B B C C F Y Catch the ball and pivot immediately to the side with the best angle and numvbers for us to take advantage of and get the ball out a quickly as possible. PASS RELEASE CUT SCREEN RULES
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Play Action Pass
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Play:43/44 OR 33/34 Waggle X4X4 Y1Y1 Z2Z2 A3A3 B Concept: Waggle 2x2 43 Waggle Rt3x1 43 Waggle Rt 2X2 33 Waggle Rt.2x1 33 Waggle Rt. # # ------------ ------------ #### ## ------------ ------------ ------------ ------------ ------------ ------------ Y1Y1 Y1Y1 Y2Y2 Z1Z1 Z2Z2 Z2Z2 X4X4 X4X4 X4X4 B BA - - 3 - - A3A3 B REC.WAGGLE R - 4 ADJUSTMENTS A3A3 1 2 3 4 5 FADE POST OUT HOLE. RHYTHM - FADE READ - HOLE RUSH - OUT ALWAYS A RUN PASS OPTION FOR THE QB.
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Play: 36/35 POWER PASS X4X4 Y2Y2 Z1Z1 A3A3 B Concept: PAP NEVADA 36 POWER SQUIRRELNEVADA 36 POWER NINE # # ------------ ------------ #### ## ------------ ------------ ------------ ------------ ------------ ------------ Y2Y2 Y1Y1 Y2Y2 Z1Z1 Z1Z1 Z2Z2 X4X4 X4X4 X4X4 B BA - - 3 - - A3A3 REC.SQUIRREL R-4 OPEN MIDDLE ADJUSTMENTS B3B3 1 2 3 4 5 SQUIRREL POST K SIT. ALWAYS A RUN PASS OPTION FOR THE QB. POST IS THROWN AS AN ADJUSTMENT FROM BOX. A5A5 NINE FADE HOLE SIT POST R-4 CLOSED MIDDLE RHYTHM - K / FADE / FADE READ - SQUIRREL / HOLE / SEAM RUSH - SIT RHYTHM - K / FADE / FADE READ - SQUIRREL / HOLE / SEAM RUSH - SIT NEVADA 36 POWER SWITCH SWITCH SEAM FADE SIT POST
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