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Published byHannah Kelley Modified over 11 years ago
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Fast Adaptive Hybrid Mesh Generation Based on Quad-tree Decomposition
Mohamed Ebeida Mechanical and Aeronautical Eng. Dept –UCDavis Bay Area Scientific Computing Day 2008 March 29, 2008
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Motivation Structured Grids Unstructured Grids
Relatively simple geometries Algebraic – Elliptic – Hyperbolic methods Line relaxation solvers Structured Multigrid solvers Adaptation using quad-tree or oct-tree decomp (FEM) Grid quality Unstructured Grids Complex geometries Delaunay point insertion algorithms / advancing front re-triangulation mesh points can move Agglomeration Multigrid solvers Adaptation using quad-tree or oct-tree (FEM) Grid quality
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Motivation Sophisticated Multiblock and Overlapping Structured Grid Techniques are required for Complex Geometries Overlapping grid system on space shuttle (Slotnick, Kandula and Buning 1994)
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Motivation Multigrid solvers
Multigrid techniques enable optimal O(N) solution complexity Based on sequence of coarse and fine meshes Originally developed for structured grids
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Motivation Agglomeration Multigrid solvers for unstructured meshes
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Quad-tree decomposition
Fast Adaptive Grid Quality Line solvers Hanging nodes Multigrid Complex geometries
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Our Goals A fast technique Quality Complex geometries
Adaptive (geometries – solution variables) Multigrid Line relaxation solvers No hanging nodes Simple optimization steps (3D) Parallelizable
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Spatial Decomposition
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Strategy Algorithm Algorithm 1 Adaptive grid based on the geometries
Adaptive grid based on the Simulation
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Algorithm 1 - Geometries
Start with a coarse Cartesian grid with aspect ratio = 1.0 Dim: 30x30 Sp = 2.0 256 points
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Algorithm 1 - Geometries
Perform successive refinements till you reach a level that resolves the curvature of the geometries of the domain
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Algorithm 1 - Geometries
Level of refinements depend on the curvature of each shape
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Algorithm 1 - Geometries
Define a buffer zone and delete any element with a node in that zone
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Algorithm 1 - Geometries
Project nodes on the edge of the buffer zone orthogonally to the geometry
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Algorithm 1 - Geometries
Move nodes on the edge of the buffer zone orthogonally to the geometry to adjust B.L. elements
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Algorithm 1 - Geometries
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Another way ! Increase the width of the buffer zone and create boundary elements explicitly better bounds!
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Algorithm 1 - Geometries
Final mesh 22416 pts 22064 elem. Quad dom % Min edge length 7.6 x 10 Max A.R. = 64 -6
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Complex geometries
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Testing Algorithm 1 output
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Algorithm 2 – Simulation based
Use the output of Algorithm 1 as a base mesh for the spatial decomposition Run the simulation for n time steps (unsteady) or n iterations (steady) Perform Spatial decomposition on the base mesh based on a level set function. Map the variables from the grid used in the last simulation
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How about transition elements?
In order to ensure quality, transition element has to advance one step per spatial decomposition level x x
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Results
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Multigrid Levels Spatial decomposition allows us to generate prolongation and restriction operators easily How about the elements of each grid level? We already have them
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Multigrid Levels
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Multigrid Results For elliptic equations, the application of Multigrid is straight forward once we have the grid levels. For convection diffusion equations, line solvers are crucial for good results
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Checking our Goals A fast technique Quality Complex geometries
Adaptive with a starting coarse grid Multigrid Line relaxation solvers No hanging nodes Simple optimization steps (3D) Parallelizable
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Thank you!
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