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Published byLoreen Robertson Modified over 9 years ago
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Larry Osterman Principal SDE Microsoft Corporation PC13
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WASAPI Audio Driver Device Topology Audio Client Audio Engine Endpoint Volume MMDeviceAPI Direct Sound WINMM WAVE API Mixer API SWMIDI PlaySound Media Foundation Policy Engine
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hr = CoCreateInstance(__uuidof(MMDeviceEnumerator), NULL, CLSCTX_INPROC_SERVER, __uuidof(IMMDeviceEnumerator), (LPVOID *)&deviceEnumerator); IMMDevice *defaultDevice = NULL; hr = deviceEnumerator->GetDefaultAudioEndpoint(eRender, eConsole, &defaultDevice); IAudioSessionManager *endpointVolume = NULL; hr = defaultDevice- >Activate(__uuidof(IAudioSessionManager), CLSCTX_INPROC_SERVER, NULL, (LPVOID *)&sessionManager);
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© 2008 Microsoft Corporation. All rights reserved. Microsoft, Windows, Windows Vista and other product names are or may be registered trademarks and/or trademarks in the U.S. and/or other countries. The information herein is for informational purposes only and represents the current view of Microsoft Corporation as of the date of this presentation. Because Microsoft must respond to changing market conditions, it should not be interpreted to be a commitment on the part of Microsoft, and Microsoft cannot guarantee the accuracy of any information provided after the date of this presentation. MICROSOFT MAKES NO WARRANTIES, EXPRESS, IMPLIED OR STATUTORY, AS TO THE INFORMATION IN THIS PRESENTATION.
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