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Published byJulie Lyons Modified over 9 years ago
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aka “MARKETING AIN’T EVIL!” aka “BETTER LIVING BY BEING RELEVANT!” by Jon Jones, Art Outsourcing Manager jonjones@gmail.comjonjones@gmail.com – http://www.thejonjones.comhttp://www.thejonjones.com THE ART OF GETTING NOTICED
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WHAT THIS TALK IS ABOUT Building a great, relevant portfolio How to stand out in the crowd Ways you can increase your odds of job-getting
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FIRST, DIFFERENTIATE! Space Marine Naked Man Naked Woman Character from recent movie
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1) FIND A GAME AND CHOOSE A STYLE. War game realism –Battlefield series, all 170 Call of Duty sequels Sci-fi –Mass Effect, Gears of War Cartoony –Team Fortress 2, Battlefield Heroes Fantasy –World of Warcraft, Dragon Age, Oblivion
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2) MAKE A MOD MOD! Unreal \ UDK, Unity, etc. Show you can integrate assets into a real engine Demonstrate aptitude with tools \ tech GUYS, I GOT THIS
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MEN IN GAMES ALL LOOK THE SAME + =
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WOMEN IN GAMES LOOK RIDICULOUS Poster children for back problems, right?
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BE CREATIVE Design a character with swappable armor. Make a female version of a male-only race. Pick a totally unique setting and make a level. Design a modular weapon.
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NETWORK! 80% of success is showing up. – Woody Allen, Ph.D Find art message boards. Post. Find game development mixers. Go. Make friends in game dev. Socialize. Never make enemies. Kumbayaaaaa…
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Thanks for listening! Jon Jones Art Outsourcing Manager jonjones@gmail.comjonjones@gmail.com – http://www.thejonjones.com http://www.thejonjones.com Art forums: http://www.polycount.net http://www.gameartisans.org http://www.cgtalk.com
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