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Chapter 3 McGraw-Hill/Irwin Copyright © 2011 by The McGraw-Hill Companies, Inc. All rights reserved. Ebusiness
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Chapter 3 SECTION 3.1 BUSINESS AND THE INTERNET 3-3
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Chapter 3 DISRUPTIVE TECHNOLOGY Digital Darwinism What companies/industries are in danger of extinction? 3-6
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Chapter 3 DISRUPTIVE VERSUS SUSTAINING TECHNOLOGY Disruptive technology Sustaining technology 3-7
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Chapter 3 DISRUPTIVE VERSUS SUSTAINING TECHNOLOGY 3-8
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Chapter 3 DISRUPTIVE VERSUS SUSTAINING TECHNOLOGY 3-10
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Chapter 3 THE INTERNET – BUSINESS DISRUPTION Organizations must be able to transform as markets, economic environments, and technologies change 3-11
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Chapter 3 THE INTERNET – BUSINESS DISRUPTION Estimates predict more than 3 billion Internet users by 2010 3-12
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Chapter 3 THE INTERNET – BUSINESS DISRUPTION 3-13
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Chapter 3 THE INTERNET – BUSINESS DISRUPTION The Internet has had an impact on almost every industry including: Travel Entertainment Electronics Financial services Retail Automobiles Education and training 3-14
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Chapter 3 EVOLUTION OF THE INTERNET Internet origins Military Business Internet Protocol 3-15
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Chapter 3 EVOLUTION OF THE WORLD WIDE WEB World Wide Web (WWW) Hypertext transport protocol (HTTP) 3-16
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Chapter 3 EVOLUTION OF THE WORLD WIDE WEB Reasons for growth of the WWW Microcomputer revolution Advancements in networking Easy browser software Speed, convenience, and low cost of email Web pages easy to create and flexible 3-17
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Chapter 3 EVOLUTION OF THE WORLD WIDE WEB The Internet’s impact on information Easy to compile Increased richness Increased reach Improved content 3-18
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Chapter 3 EVOLUTION OF THE WORLD WIDE WEB File formats offered over the WWW 3-19
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Chapter 3 EVOLUTION OF THE WORLD WIDE WEB The Internet makes it possible to perform business in ways not previously imaginable It can also cause a digital divide 3-20
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Chapter 3 WEB 2.0 3-21
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Chapter 3 WEB 2.0 Timeline of Web 1.0 and Web 2.0 3-22
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Chapter 3 MASHUPS Web mashup Application programming interface (API) Mashup editor 3-23
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Chapter 3 THE FUTURE – WEB 3.0 Semantic web encompasses the following: 1. Transforming the web into a database 2. An evolutionary path to artificial intelligence 3. The realization of semantic web and SOA 4. Evolution toward 3D 3-24
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Chapter 3 ACCESSING INTERNET INFORMATION Four tools for accessing Internet information 1. Intranet 2. Extranet 3. Portal 4. Kiosk 3-25
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Chapter 3 PROVIDING INTERNET INFORMATION Three common forms of service providers 1. Internet service provider (ISP) 2. Online service provider (OSP) 3. Application service provider (ASP) 3-26
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Chapter 3 PROVIDING INTERNET INFORMATION Common ISP services include: Web hosting Hard-disk storage space Availability Support Service level agreements (SLA) 3-27
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Chapter 3 PROVIDING INTERNET INFORMATION Wireless Internet service provider (WISP) 3-28
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Chapter 3 SECTION 3.2 EBUSINESS 3-29
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Chapter 3 EBUSINESS BASICS Ecommerce Ebusiness 3-32
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Chapter 3 EBUSINESS BASICS Industries Using Ebusiness 3-33
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Chapter 3 EBUSINESS MODELS Ebusiness models 3-34
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Chapter 3 BUSINESS-TO-BUSINESS (B2B) Electronic marketplace (emarketplace) 3-37
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Chapter 3 BUSINESS-TO-CONSUMER (B2C) Common B2C ebusiness models include: Eshop Emall Business types include: Brick-and-mortar business Pure-play business Click-and-mortar business 3-38
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Chapter 3 CONSUMER-TO-CONSUMER (C2C) Online auctions Electronic auction (eauction) Forward auction Reverse auction 3-40
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Chapter 3 CONSUMER-TO-CONSUMER (C2C) C2C Communities Communities of interest Communities of relations Communities of fantasy 3-41
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Chapter 3 ORGANIZATIONAL STRATEGIES FOR EBUSINESS Primary business areas taking advantage of ebusiness include: Marketing/sales Financial services Procurement Customer service Intermediaries 3-42
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Chapter 3 MARKETING/SALES Generating revenue on the Internet Online ad (banner ad) Pop-up ad Associate program (affiliate program) Viral marketing Mass customization 3-43
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Chapter 3 MARKETING/SALES Generating revenue on the Internet (cont.) Personalization Blog Real simple syndications (RSS) Podcasting 3-44
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Chapter 3 MARKETING/SALES Generating revenue on the Internet (cont.) Search engine optimization (SEO) Spamdexing 3-45
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Chapter 3 FINANCIAL SERVICES Online consumer payments include: Financial cybermediary Electronic check Electronic bill presentment and payment (EBPP) Digital wallet 3-46
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Chapter 3 FINANCIAL SERVICES Online business payments include: Electronic data interchange (EDI) o Value-added network (VAN) Financial EDI (financial electronic data interchange) 3-47
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Chapter 3 FINANCIAL SERVICES Electronic trading network 3-48
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Chapter 3 PROCUREMENT Maintenance, repair, and operations (MRO) materials (also called indirect materials) Eprocurement Electronic catalog 3-49
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Chapter 3 CONSUMER PROTECTION Issues for consumer protection Unsolicited goods and communications Illegal or harmful goods, services, and content Insufficient information about goods Invasion of privacy Cyberfraud and cybercrime 3-51
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Chapter 3 CONSUMER PROTECTION Ebusiness security Encryption Secure socket layer (SSL)/Transaction Layer Security (TLS) Secure electronic transaction (SET) 3-52
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Chapter 3 INTERMEDIARIES Intermediaries Disintermediation Reintermediation 3-53
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Chapter 3 MEASURING EBUSINESS SUCCESS Website Traffic Sales Volume 3-54
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Chapter 3 MEASURING EBUSINESS SUCCESS Website traffic analysis can include: Cookie Click-through Banner ad Interactivity 3-55
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Chapter 3 WEBSITE METRICS Clickstream Clickstream data can reveal: Number of pageviews Pattern of websites visited Length of stay on a website Date and time visited Number of customers with shopping carts Number of abandoned shopping carts 3-56
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Chapter 3 WEBSITE METRICS Website metrics include: Visitor metrics Exposure metrics Visit metrics Hit metrics 3-57
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Chapter 3 EBUSINESS BENEFITS AND CHALLENGES Highly accessible Increased customer loyalty Improved information content Increased convenience Increased global reach Decreased cost Protecting consumers Leveraging existing systems Increasing liability Providing security Adhering to taxation rules BenefitsChallenges 3-58
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Chapter 3 EBUSINESS BENEFITS AND CHALLENGES There are numerous advantages and limitations in ebusiness revenue models including: Transaction fees License fees Subscription fees Value-added fees Advertising fees 3-60
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Chapter 3 MCOMMERCE (Mobile Commerce) 3-63
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Chapter 3
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