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Good Behavior Game Replication Project Lancaster County School District Office of Research & Development.

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Presentation on theme: "Good Behavior Game Replication Project Lancaster County School District Office of Research & Development."— Presentation transcript:

1 Good Behavior Game Replication Project Lancaster County School District Office of Research & Development

2 Who works with this grant? LaMonica Blair is a full-time Behavior Coach housed at both schools. Adrienna Witherspoon is the Project Director.

3 Grant Facts First awarded October 1, 2010 Target schools: Brooklyn Springs Elementary Clinton Elementary Current award amount: $96,884.00 Total award amount for five years: $487,076 Funded by SAMHSA ( Substance Abuse and Mental Health Services Administration)

4 Why the Good Behavior Game? Two schools have the highest free and reduced lunch rates A growing rate of behavioral incidents Continued achievement problems Increase in students with diagnosed mental health disorders

5 Overview of the Good Behavior Game

6 Good Behavior Game at a glance…. Serves 2 elementary schools Serves grades 1 st and 2 nd 12 regular classroom teachers are trained in the GBG program GBG is incorporated during regular classroom instruction time – No Interruptions Game is played several times per day

7 What Happens In The Program? Students are placed on teams Students help define the rules of the classroom to create a “wonderful school” Teachers use “kernels”/tools to play the game “Spleems” or disruptions are counted and noted by the teacher The team with the fewest “spleems” are rewarded during a wacky activity lasting less than one minute!

8 10 STEPS USED TO PLAY GBG 1. Use Tootle Notes 2. Create Granny’s Wacky Prizes 3. Use PAX sticks 4. Use baseline data for disruptions 5. Use PAX quiet 6. Use Beat the Timer 7. Post what GBG/PAX is in classroom 8. Create teams 9. Start a culture of GBG/PAX 10. Make GBG/PAX an everyday routine

9 Goals of the Good Behavior Game: Reduced classroom disruptions Fewer discipline referrals Increased time teaching and learning Reduced need for mental health services

10 The Good Behavior Game helps students learn to self-regulate, and to know when to STOP or GO! It helps children exercise the portion of the brain that controls impulsivity. SPLEEMS PAXIS

11 PROGRAM OUTCOMES TO DATE

12 Student Outcomes and Data: 19 teachers/coaches have been trained in GBG 240 students have been served in Year One 6 first grade classes have implemented GBG and 6 second grade classes have implemented GBG

13 Are We Making Progress? YES All teachers and coaches have been trained on a timely basis The GBG is in full operation in the classrooms There is a decrease in class disruptions or “spleeming” Teachers have embraced the GBG and other grade level teachers want it in their classrooms Teachers are making progress toward successful implementation after less than one year of training

14 Outcomes:

15 QUESTIONS ?


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