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Las Vegas XNA Users Group. October 2007 MEETING! Presented by Charley Jones A+, MOUS, MCP, MCSA, MCSE, MCDBA, MCAD, MCT, PMP, ITIL MCTS: SQL Server 2005,

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Presentation on theme: "Las Vegas XNA Users Group. October 2007 MEETING! Presented by Charley Jones A+, MOUS, MCP, MCSA, MCSE, MCDBA, MCAD, MCT, PMP, ITIL MCTS: SQL Server 2005,"— Presentation transcript:

1 Las Vegas XNA Users Group

2 October 2007 MEETING! Presented by Charley Jones A+, MOUS, MCP, MCSA, MCSE, MCDBA, MCAD, MCT, PMP, ITIL MCTS: SQL Server 2005, MCITP: SQL Server 2005 Administration And Codi Faulkner Programmer in Training! WELCOME!!!!

3 Las Vegas XNA Users Group Announcing the Las Vegas XNA Users Group LVXUG.Com Game development for PC & Xbox 360. Meeting 3 rd Monday on the Month?

4 Las Vegas XNA Users Group Elections! We don’t need no stink’n elections. Charley Jones Found, President, Self Appointed Dictator Codi Faulkner Vice President

5 Las Vegas XNA Users Group WE NEED SCHMOOZE! Waiting on that first delivery of Schmooze from Microsoft! They gave us 100 schmooze points to spend however we like. Anything from Zunes to TShirts. Sorry, I went with Tshirts, Coffee Mugs, and books on C# Express! Keep those points coming! Log onto CodeZone.Com Register for LVXUG

6 Las Vegas XNA Users Group TimeLine 8/13/2006 Microsoft Announces XNA 8/30/2006 XNA Beta 1 Released 11/02/2006 XNA Beta 2 Released

7 Las Vegas XNA Users Group TimeLine 12/11/2007 Microsoft Releases XNA 1.0 4/24/2007 Microsoft Release XNA 1.0 Refresh (Think of that as version 1.1) 8/13/2007 Microsoft Announces XNA 2.0 (December?)

8 Las Vegas XNA Users Group TimeLine 7/2/2007 Garage Games releases Torque X 8/13/2007 Microsoft Announces XNA 2.0 Late 2007 Release (December?)

9 Las Vegas XNA Users Group TimeLine To put that in perspective, About 2 major releases per year. Major release planned for December. Will truly open doors!

10 Las Vegas XNA Users Group Capabilities? Generate 2d / 3d games for both PC & XBOX Sound, Controllers, Layers, the works… All setup is already done for you. Just pick a template and add code!

11 Las Vegas XNA Users Group Limitations? Only works with C# Express Must have a Creators Club Membership to Deploy to XBOX 360. To run on 360, must share all code with partner. They must also have a club membership. No support for XBOX Live!

12 Las Vegas XNA Users Group How does XNA Work? C# Express XNA GameStudio Express PC XBOX 360 VS SP 1 VS SP 1 Vista

13 Las Vegas XNA Users Group Where does Torque X – Torque X Builder fit in? Free download for Creator’s Club Members Free updates as long as you have a Creator’s Club Membership. A set of high level library for handling 2d objects. 3d is on the way.

14 Las Vegas XNA Users Group TORQUE X TORQUE X BUILDER

15 Las Vegas XNA Users Group How does XNA Work? C# Express XNA GameStudio Express Torque X (TX) Torque X Builder (TXB) PC XBOX 360 VS SP 1 VS SP 1 Vista

16 Las Vegas XNA Users Group So, what’s the big deal with TorqueX/Builder? Torque X generates C# code to build games in XNA. You must still compile, deploy, and execute using Game Studio Express. Torque X Builder is really the licensed part. It is GUI allowing you to add objects, properties, and methods. This data is all saved in XML. The magic is that Torque X reads “levels” from XML files. You don’t have to hard code objects, but still have the ability to do so!

17 Las Vegas XNA Users Group So, what’s the big deal with TorqueX/Builder? Could you live without Torque X? Yes. Would you want to? Maybe… It’s got overhead…

18 Las Vegas XNA Users Group Did you say there was a new version of XNA coming?

19 Las Vegas XNA Users Group What’s New with XNA Game Studio (2.0)? XNA Game Studio 2.0 works in all versions of Visual Studio 2005. This includes Standard and Professional, as well as many other specific editions. The new and improved interface makes it easier to manage your Xbox 360 console. Managing and building content is easier and more consistent in XNA Game Studio.

20 Las Vegas XNA Users Group What’s New with XNA Game Studio (2.0)? Includes project templates for content importers and processors. Can configure how content is processed with the new ability to set parameters on Content Processors.

21 Las Vegas XNA Users Group What’s new in the XNA Framework (2.0)? Create rich multiplayer games over Xbox LIVE using the new networking APIs. Create Audio more effectively with the new XACT editor! Host XNA Framework games easily inside a Windows Form.

22 Las Vegas XNA Users Group What’s new in the XNA Framework (2.0)? Use the virtualized GraphicsDevice: no more special code to handle device reset and recreate! Take advantage of render targets that are more flexible, consistent, and easier to use. Xbox 360 and Windows now support multiple render targets (MRTs) as well. Easily nest one component inside another thanks to improvements in GameComponent.

23 Las Vegas XNA Users Group Demonstration Codi Faulkner Building a 2d basic game using XNA.

24 Las Vegas XNA Users Group Demonstration Charley Jones Building 3d game using XNA.

25 Las Vegas XNA Users Group Demonstration Charley Jones Building an advanced game using TorqueX.

26 Las Vegas XNA Users Group Next meeting? Monday November 19, 2007 6:00-7:30pm

27 Las Vegas XNA Users Group Ideas? Where do we go from here? It’s all about you! What do you want to see?


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