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Published bySheila Powers Modified over 9 years ago
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04/16/2013T-550: Designing for Learning by CreatingSusan Lemont and Kevin Lau Learning is a social, collaborative, and diverse process that applications such as Scratch, an easy to use programming environment, can create global communities that can further education and the process of creative learning. – M. Resnick
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04/16/2013T-550: Designing for Learning by CreatingSusan Lemont and Kevin Lau Children’s software, learning games, and entertainment do not have to be opposing opposites but rather, the three genres (academic, entertainment, and construction) can benefit greatly by incorporating the concepts of the entertainment industry. Learning can and should be fun, participatory, and engaging. – M. Ito
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04/16/2013T-550: Designing for Learning by CreatingSusan Lemont and Kevin Lau
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04/16/2013T-550: Designing for Learning by CreatingSusan Lemont and Kevin Lau Scratch Projects
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04/16/2013T-550: Designing for Learning by CreatingSusan Lemont and Kevin Lau Scratch Projects
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04/16/2013T-550: Designing for Learning by CreatingSusan Lemont and Kevin Lau Thank You! Session 3 Documentation Website
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