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Published byImogene Wilkinson Modified over 9 years ago
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What is Multimedia? b Using more than one media element. Sound, Text, Video, Graphics, AnimationSound, Text, Video, Graphics, Animation b More applications used more of our senses are activated b Give Life to Information b Encourages users to embrace and internalize
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Interactive Multimedia b To respond directly and to control any or all of these media elements b Active participants vs Passive recipients
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Categories of Multimedia b Linear media: Start at the beginning and progress through a set of sequence of events until they reach the end.
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Categories of Multimedia cont. b Non-Linear Media: user has control over the order of events
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History of Multimedia b Began with silent movies b Sound occurred about 50 years ago b As technology improves, multimedia techniques improve b More uses has created a larger demand b Digitized world b Growth of Internet
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Reasons to Use Multimedia b Inspiration from different sources b Accommodation of learning styles b People remember only 20% sight20% sight 30% hear30% hear
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They Remember 80% when they Interact with it
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Multimedia Elements b Text: Hypertext, Hotword, True Type fonts, Printer fonts, Kerning, Leading, Screen fontsHypertext, Hotword, True Type fonts, Printer fonts, Kerning, Leading, Screen fonts b Graphics: Clip Art, Charts, Stock photography, Digital cameras, scannersClip Art, Charts, Stock photography, Digital cameras, scanners b Animation: Convey information that is importantConvey information that is important Change or movementChange or movement
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b Sound: Any sound digitized is called audio Midi, WAV, AIF, AUMidi, WAV, AIF, AU b Video: Used to illustrate a proper technique or advertise AVI, MOVAVI, MOV Large files, 5 sec. = 5mbLarge files, 5 sec. = 5mb b Bandwidth: Amount of data a channel can carry Multimedia Elements cont.
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Multimedia Applications b World Wide Web b HTML editors b CBT: Computer Based Training b CAT: Computer Assisted Training b MCIA: Multimedia Computer-assisted instruction b International Access b Standard Use b Ensuring a level or mastery b Update skills of current employees b Immediate feedback b Simulated experiences
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Multimedia Applications cont. b Electronic References b Push Technology b Kiosk b Advertise and marketing b Electronic catalogs and malls b Games b Up-to-date articles b Software on demand b Free standing information stations b Grab Attention and online slide shows b Marketing Goods and purchases b Edutainment
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Multimedia Careers b Wide variety of Demand for product and services b Its value and creative use b Team effort Range from 2 to 20 positionsRange from 2 to 20 positions May require you to do 2 or more positionMay require you to do 2 or more position
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